The online racing simulator
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silentwarrior
S2 licensed
Bikes? Why not ? I am a car fan, but, bike represents some nice horse power with low weight, and this could be alot of fun, specially with a mix of cars and bikes on same race, where a car would overtake a bike on speed but not on acelaration.

This would really make the game alot more fun, plus, with this games tradition of realism it would probably the most realistic moto simulator.

Also, this would work good for city driving servers too.

I can only hope to ever ride Fernbay in a bike.


Also, we need more tracks, tracks with less room at the sides, where the action is more packed, and with nice high speed turns instead of the slow to 70km/h turns, those really sux, and is where most ppl dont brake in start, making every race a hope everyone brakes challenge.


Also, Live For Speed is not Live For Cars, bikes are a good part of the motorsport scene, so, why not include them, would be a really nice twist, and would also break the routine of always having 4 wheels.


This is a for fun simulator, not a for learning simulator, so, bikes = more fun.


PS: after seeing the other posters post about the Carver, would love to see something like that in, maybe a normal one and then a GTR one? that, would be fantastic, more fun !
Last edited by silentwarrior, .
silentwarrior
S2 licensed
I dont really know why, but my skid sounds were very low as i put U32, now with U33 it seems a bit louder, but it is still very hard to ear the skid, have engine sounds at about 5% of the slider and the skid sound at 100% and still the engine is louder than the skid sound, even with a diferent skid sound it still is very low.

This is very important to me because i use skid sounds to judge if i am going to crash or not xD. BTW, have to brake alot on the turns and cant drift because of this .

Apart from controler changes and stuff from the patch i had before U32 (maybe U30 ? or 28) and of wich i can easily adapt thats all i have to complain about, everything else is great , the new speedo is kinda hard to get used to, but i only use it alot on City Driving, so.
silentwarrior
S2 licensed
A friend of mine once made a system for debree, but for a piece of wood, he basically put like a web in piece of wood, that was tied to a 3D array, of 0 and 1, when he wanted debree, he would make the debree as other objects and turn the 1 to 0 on the square (represented by the array) so that its texture would become transparent but not desapear or change.

But he quit after some time.. too much work for a piece of wood xD

Quote from Gunn :No, you slow the hell down and drive responsibly so that you actually have time to react if someone brakes. That negates the need to "hope" and prevents you from becoming a gooey stain on the asphalt.

On a high way, if you enter a blind zone (500meters of lenght for example) you cannot brake or reduse speed, or others behind will crash into you, thats why sometimes theres pile ups in the north, someone brakes and the rest dont, so boom crash. In a race i would like to see you brake to a speed that gives you time to full stop tro the smoke... would be like...40km/h no? while other cars would come to you at 250km/h
Last edited by silentwarrior, .
silentwarrior
S2 licensed
For the mediocle modding, maybe i didnt make myself clear : enable that, but dont allow it online like skins for example, make it only off line, then, re-viewed by players and admins using a downloadable mod file that holds everything, like a zip file, with a xml file pointing to wat mods wat, then, admins could be able to use those files as start off, for example, the 3D model, animations, i am sure this is where they take lots of time.

The cheaters comment was for comments i saw on the add moded content, like, "mods? no!! they would make demo racers have more cars", these coments are purely stupid...

As for flaming, i am used to be flamed alot because i propose too radical stuff, or too minor stuff (details, that can be easily added), like for example, a poor tarmac only track for speed rally... Most times i cannot get my ideas to be thinked about, because smacktards think its easier to say no way, or that sucks, etc than to think a bit, and i have to make the stuff myself like... i once proposed some addons for a web-page like game i played, they were good ideas, and i know this because i created my game with those ideas and got 50k players in 2 months, and the very same people that were saying it suck, keeped playing the game... (just as for an example)
The only things that matter
silentwarrior
S2 licensed
For me, the only things that lfs needs are smoke, crash efects and weather efects.

Smoke, well, in LFS today, theres almost no smoke, even with user created addons, smoke isnt really a problem, for me, the pure adrenaline on racing with fast cars is the impossibility to see the road, i am yet to have a real license, so i cant really drive a car (well...normally i would not xD , but, sometimes theres no one around :evil: ), anyway, when my dad goes on the highway and we get like massive rain or on high montains where you get inside clouds, and you can only see some meters in front, my adrenaline really rises, on rain, when he goes behind other cars, they trow a big screen of water that makes it almost impossible to clearly see the cars around you, so you must trust your other sences and hope no one brakes.

As in racing, i have seen that when cars pass on the dirt on the sides of the track, the drivers behind get a good screen of dirt that makes it hard for them to see, or when they drift a bit at high speeds, the tyres leave a dense smoke screen on the track that is very dangerous because you never know if you will ever came out of it.

So, basically, its essencial, and i have never seen it on a car game.

This brings me to crash effects, other than the massive pieces of debree flying around, that can blow up tyres, damage windshelds, etc,etc, car fluids such as oil or gazoline that can ignite and make alot of black smoke, make windshelds dirty, with dust, oil, etc. Oil causes cars to lose grip (have seen a real car lose control over splid oil on the road after a crash).

Simpler stuff is adding a system to make formula cars lose downforce as their upside down winds are smashed.

And add random car problems, and tyre blows, these cars are too.... perfect, real race cars brake down alot.


And rain, yes, this, i think its the easiest of the ones i saied, to implement, maybe implement it on waves, like, make the animations such as rain fall, low visibility and water on windsheld with repetitive filters that dont need to be dynamic in the 1st phase, and random track lose of grip, real time, on a sector based way, not a very detailed one in the first phase. Then slowly add more detail to them as time lets you.


Other thing is, that you should make the game a bit more moddable, so that comunity could also help you guys, this way, no code source from the main game would be needed. Make more enveronment variables viewable from the outside, so we can implement better and better addons. And make the game more comunity build, so that good addons could be directly implemented into the game itself, i bet no one will give any objections to this nor ask for any kind of payment. As a programmer, I would only want my nick in the "thx to" of the credits section if i made anything good to implement to the game.

Making the game support user created cars would be cool too, for S2 users, like the skin system, just add a module template for cars (AKA 4 wheels) and one for motos (AKA 2 wheels), give us the protocol for the file, and let us do our magic. I wonder, new cars could be implemented in the official version, with no time from the admins wasted on it. Core programming for the main coders, content made by comunity, then filtered by admins, that, deside if it gets or not in, make changes they want, etc, they dont have to waste time making the car/moto from scratch, same for tracks, think about it, faster development, less work, comunity driven content, more sales, everyone happy

Remember that, this game is becoming more and more just not your game, but our game, we play it, we use our time coding for it, just to make it better, cause... we love it.

Best regards,
SilentWarrior.

(note to other gamers : i see lots of ppl saying no to new features, good ones, and bad ones, if you dont want the game to evolve... leave, stop wasting your time, this has to evolve, good games tend to fade away in time, but great games always live 4 or more years after the devs leave it, thing is... i dont want to play LFS for 4 years with no updates, and i dont think you want it too (if you love the game..), i know game dev team is small, but if you say no to everything, wats the point of this section?)

ps: flaming will be ignored, as usual.
ps2: this took some time to write because its 2 am and i am sleepy, so, dont mind any mindless repetitions or crazy spelling xD
ps3: for those who dont want stuff added because of cheaters or non payers get special content, well, this is something we have to deal with, we cannot stop our lives because of terrorists can we? so, why stop development because of cheaters? just find new ways of catching them, like a client-server anti-cheat program aside from the game as other games use (some examples are PunkBuster and its comunity-driven black lists PunkBusted, and "DMW client 3"), they work for other games, why couldnt a similar system work for this?
Last edited by silentwarrior, .
silentwarrior
S2 licensed
Quote from franky500 :-1

Too many different driving styles

So, take out the car limitation, i love FZ5, sometimes i am faster with it than other players with faster cars... its all about driving style, so why limit it?
silentwarrior
S2 licensed
Quote from Transporter :he meant lfs car (xrt, fz50 etc.)..

NSX sounds would work great in a FZ5 i think.
silentwarrior
S2 licensed
Quote from al heeley :I find my ears are far more important for judging revs than any visual indicator. On a different matter, I WOULD like a clear red FUEL LOW indicator.

Why dont you stop and shake the car a bit, you can hear the gas floating around, it theres any xD (just joking).

But, yeah, that red light thingy would be cool, cause sometimes i play with music, and its hard to tell the exact rev.
silentwarrior
S2 licensed
2 things, that works by moving your head around right? so, if u look to your right, how do you see the monitor?

And one other thing, what is that crash sound, want it too
silentwarrior
S2 licensed
I think that the easiest programming language for the masses is Pascal, it is structured in a way that leet developers can code and noobs still understand it..

like :

Program MyProg;
uses LFSlib;

Var LapCount:integer;
FuelLoad:Real; {(this is a comment) Real is a decimal value, like 1,3}

Begin

WriteChat("Fuel Load per lap= ", FuelLoad/LapCount);

End.

or with functions


Program MyProg;
uses LFSlib;

Function GetFuel(Laps:integer,Fuel:real):Real
begin
return fuel/laps;
end;

Var LapCount:integer;
FuelLoad:Real; {(this is a comment) Real is a decimal value, like 1,3}

Begin

WriteChat("Fuel Load per lap= ", GetFuel(FuelLoad,LapCount));

End.

or with procedures (Void in C, Sub in VB)


Program MyProg;
uses LFSlib;

Procedure WriteFuel(laps:integer,fuel:real)
begin
WriteChat("Fuel Load per lap= ", fuel/laps);
end;

Var LapCount:integer;
FuelLoad:Real; {(this is a comment) Real is a decimal value, like 1,3}

Begin

WriteFuel(FuelLoad/LapCount);

End.

See? as it has to be formated like that, with no variables in the middle, and all declared are alot easier for a noob to understand, and there is no wierd % # chars in write to chat procedures.

I thought about Visual Basic as it is my first language, but, for noobs, a well structured programming language is alot easier to learn.
silentwarrior
S2 licensed
Double post, sorry (wrong button), everything structured bellow
Last edited by silentwarrior, . Reason : Double post, sorry, everything structured bellow
silentwarrior
S2 licensed
Quote from djgizmo68 :instead of increasing the Steering Lock, how about the Ackerman Effect?

Hi, I just searched about that, but, from what i read, it is the efect that a wheel spins faster on the outside of a turn, than the wheel that is on the inside of the turn. But this is already simulated in LFS, just grab any car non-4x4 and put one of its tracking wheels on the air, on a sidewalk for example, or a curb, and if u acell, you will see the wheel on the air spin and the one on the ground dont, showing it has the diferential (dont know if this is the right translation), that makes 1 wheel spin more than the other with mecanical system.

Anyway, i dont see the point of not adding stuff to the game, if you dont take out others that ppl like... i would love to have a custom track builder, so i would make a rally track with pour tarmac, instead of dirty-pour tarmac, just want all the track with pour tarmac.


Sorry for any spelling mistakes.

Regards
SilentWarrior
silentwarrior
S2 licensed
Why not add a variable to the server-side program with the IP and port of the TS server, and add an auto-join button, so once i clicked it, it would open my TS and join that server.

This can be done with launching commands, and Xfire already does it.

Its easy to implement in new versions +- 1 hour to make the code for detection of current TS server, and auto-join server and channel .. then depending on the games code, link that code to the game, with client side buttons, and parcer for server info, and the server-side coding
Last edited by silentwarrior, .
Rate my skin
silentwarrior
S2 licensed
Hi, as some of you probably know I normally use GHpublic.jpg (made by Eddie) on my FZ5, think is, sometimes in the middle of a fight for private/public skins, i get looked at and they start, bla bla "you too have a private skin" bla bla, and i have to explain that the skin is public and all, thing is, the skin is great, but having to explain that the skin is public all the time... well i am just sick of it...

So, today at 12 am, i started to make my own skin, from scratch, used some decals and stuff that were not mine (like HKS, and others, normal decals that everyone uses), made some modifications to them, and after some hours of wierd construction noises, here it is.

It is somewat based of some design patterns i have seen, but i think the overal result is nothing i have ever seen.

Edit : damn, forget to put the portuguese flag, will upload it again

Edit 2: added the flag. The one thing i like more about this skin is the lateral "SilentWarrior" the big one, you can only see it when the sun is at the right spot, so next time you pass next to me, you might see a big "SilentWarrior" coming out of my door from nowhere

PS: its my first from scratch, skin.
Last edited by silentwarrior, .
silentwarrior
S2 licensed
Sorry for double post, but this is important.

To use the media keys bellow the LCD display (forward, back, stop, play/pause) in Winamp

By default, Winamp support for standard keyboard multimedia keys is not enabled. Follow the instructions below to enable this feature in Winamp.
  1. Launch Winamp

  2. Select Options->Preferences...

  3. Select Global Hotkeys and place a check in the box labeled Enabled

  4. Click the Close button
    [/SIZE][/FONT]

Winamp should now be configured to support standard keyboard multimedia keys.


This beeing sayed, you can capture their functionally on your program by simply add support for default media keys. (dont ask me, because i dont know how to do that yet, but i am gona start searching, will post if i find anything)
silentwarrior
S2 licensed
Quote from the_angry_angel :I'm afraid I don't have a G15, so I can't oblige. There is a very small screenshot available here:
http://static.4players.de/lfs- ... thumbs/t_m4100057_675.jpg

silentwarrior, Kamel has made the source available on his website:
http://www.kamelstall.de/lfg/

Hi, thx, I already have the keyboard and made a program for it, it supports writing strings too, in C# and VB.net, as other libraries dont give that support and u have to make bitmaps for showing strings, that is kinda hard for newbies.

Gona try that source code to see what i can do with it
silentwarrior
S2 licensed
Quote from shadow2kx :

Ho yes you are an old good player for shure. Oval is so difficult to handle! *Respect* But even on cops and robbers using this cheat is stupid. How do you want to be catched if u can go faster than a fxgtr . . .

I don't have anything to said exept: Thank you for destroying the interest of the game. Want to cheat? Go play need for speed and leave good players playing the great game that lfs is in peace.

If you are too stupid to read, will explain...

I dont use the cheat online, done few tests with it offline tho, its great to see how fast cars can go with (teorical perfect) slipstream.

PS: here goes some pics i saved, was lazzy to split the ones with the cheat on, but they are easily spotted, are the ones with crazy speeds and single player.

There seems to be 2 versions of the cheat, or even 2 completly diferent cheats, one from neo that does 680 and one from another guy (one i have) that enables 100% slipstream.

BTW, ask devs if you want, I already sent them all the info i could possible get, screenshots, replays, the cheat itself, how it works, what it does, the HEX and address that it pokes...

If you are too stupid to realize I am helping solving this, then kill yourself.


BTW, your original pic isnt real, even with the best cheat you cant get that fast... if its real then neo might just discovered gold in some chickens egg... the fastest i get was 406... and the wheels crash with the downforce and flip with the lateral force (check right wheel on the maxSpeed.jpg, its starting to crash)
Last edited by Victor, . Reason : removed screenshot with name of app
silentwarrior
S2 licensed
Quote from zeugnimod :Anybody else finds it strange, that almost exclusively portuguese people "test" it?

Well, if u cant talk in portuguese, how will you persuase the maker to send it to you?

This is a racing sim, normally everyone that had S1 full was more than 18 years old, so, even tho i know it changed alot since S2, its not a bad thing to ask for ppl not to use it online, ppl with some brains and some respect will agree with me and will follow...

We need new content, yes, but we need this kind of stuff fixed too, at least, the online zone must be protected, as it is for slick tyre mod and other mods.

ORION, whats OOS ?, i think it does corrupt right? hmm, point is, i get a 27 sec lap with it on, and do over 390, around 391-392, that is the max of the motor/set, on oval track.

Hope you guys dont think that just because I tested it, that i will be playing with it online... I almost dont race, only join cop/robber and drift servers, all my race is on oval track in FMs racing server. I am an old player of LFS, and will not risk my rep over this (even tho my rep is not showed on TV)

PS2: added 2 more replays, of drifts with it, it actually makes drifting kinda crazy, because the wind efect on the car sides makes the car drift a bit less, you will see that with the drag remover i will sometimes overdrift and miss turns and crash.
Last edited by silentwarrior, .
silentwarrior
S2 licensed
Quote from joen :So you did it to provide the community a favour. Oh, then it's all good illepall


Why is it important for players to realise cheating is possible? The less people know about (if at all!) the better imo.
The devs are the ones who should know about it, and noone else. But maybe that's just my twisted logic...

I can't stand people who cheat, and after that try to defend themselves by trying to say they did it to prove something and to be of use to the community.

You're a troublemaker in my book. And you're loving every minute of it. Your other posts have made this clear already.

Hi there, check both attachments.

One with and one without.

Thats offline, and did a lap online too, on FM server, got to 378 just as i turned it on, then braked and disconnected, it showed something about a speed record, so plz delete it!

Already sent it to admins

The program simply turns off all drag, so its like you are always in a slip-stream.

PS: check the without replay first, then the with, so u can see the diference

PS2: i think it works with all cars, tested gti, turbo and fb1, the program makes drifting alot better XD , yet, using it online will mess up all racers, so if u have a copy of this, dont use it online, really...
Cops/Robbers
silentwarrior
S2 licensed
Hi, I most admit I am hard to catch without some crazy ramming from the cop, yet, extreme tactics like this are kinda.... extreme XD
silentwarrior
S2 licensed
Quote from GrandlHuber :Hi!

I found a "G15 - App" in a German-LFS-Forum the Link is:

http://lfs.foren.4players.de/v ... c.php?t=13092&start=0


For them who don´t speak German - there is a newer link hided in that tread.

The Link is:

http://www.kamelstall.de/lfg/Live_for_G15_050506.zip


Thx to Kamel for this great APP

Hi, can you try to get the apps source code? i think it is written in VB.net or C#, and it would be a really nice way to learn how to code to LFS as I know both languages.

I am trying to buy that keyboard, I found a place, lets see if i can really buy it, as i cant find anywhere else to buy in Europe.
Settings File Error = uncontrolable car :(
silentwarrior
S2 licensed
I was playing LFS when my pc crashed, when i went back to the game it had an error loading a profile file, my in-game settings were gone, only the Nicks and stuff were there, had to reajust visual, control, etc settings, but now, my wheel turns alot more than it use to, meaning, i cant control the car anymore, tryed every setting for the wheel but it still turns alot.

My settings file exists since S1, because i always save the game folder before a format c:, i think this new values are from a later version of the LFS game, but they dont work for my wheel.

What can i do?
silentwarrior
S2 licensed
Where the BF1 really shines is in tracks with loads of turns, and low speeds, like fern bay, where someone with ice cold nerves can make really great overtakes on the turns, yet, if you cannot control yourself you will crash others, or wear your tyres so much that they will blow in just 3 laps, its all about nerves, tactic, low TC (or even none, you must control your throtle or you will burn out all your tyres and start spinning) and good over the gears, this is where all the BF1 fun is hidden.

With this sayed, my point of view is that we need a new track to match this fantastic car, if we had the Monaco race track on the game, with the original F1 championship configuration we would see this car shinning, this track combines all great aspects of this car into one fast paced, hard and scary as shit (accelarating in uprising turns with walls on both sides really close, thats FUN!!! ) racing.


I would pay the normal 12 pounds just to get that track !

Best regards
SilentWarrior
FGED GREDG RDFGDR GSFDG