Well that's interesting. I didn't use LFS World links. I clicked on some links of the first type you posted.
So can't I join to a server through this type of links? Is there an issue with character encoding maybe?
edit: The links I followed are available here: [url]http://gvrteam.gr/forum/viewtopic.php?f=64&t=1147[/url]
Just click any "Join" link above of the boxes!
You 're right. It happened when I installed 9.11. It's just a coincidence that I installed Z28 at the same time.
And I just found the solution thanks to you! In the above screen of CCC "Use application settings" check box at AF section must be checked. That's it; it does all the work!
I have a problem with Z28 and ATI's drivers 9.11. (The video card is 4870, 1GB RAM).
(click on the image to see a larger version of it)
The curb's blue lines are not any more straight and the tarmac is more aliased than it used to be.
System's Catalyst 3D settings can be seen here:
I had Catalyst 9.8 installed till yesterday - with the exactly same settings as long as I can recall - along with previous versions of LFS (I have used 9.8 with many patches up to Z27) and LFS graphics looked better.
The contradiction I described in post #257 caught my eye and I tried to figure out what could be different in next patch that could do Z15 hotlaps compatible with it. Is it that bad?
Before you post a message in that tone you can read more carefully...
I have bolded the phrase that made me ask the question. Scawen says for now. For now implies that in future Z15 hotlaps will be uploadable. I just wondered if for now is not OK because of ABS, how can it be OK in the furture with a new patch and physics?
I just tried to clarify if he really meant what he has written. Because of the part I quoted (and especially the bold phrase) I believe my question was legitimate.
I am a university student. But it's not a matter of wisdom or excessive knowledge. It is basic physics that we have taught since High School. Take a pen and drag it from the middle, it will move straight. Then do the same but make sure that you hold the pen's end at the same point. The pen will make a circular movement. The above experiment is so simple that you can try it yourself. Too much grip has the same effect as holding the pen's end still.
You may have a good point. I had modified 2007 Sauber BMW F1 1.00 rFactor mod's tires in order to gain more grip and it was really easy to flip the car. So by reducing the grip sliding will be easier but rolling over harder.
Touring cars produce less amount of downforce compared to an open wheeler when both cars travel at the same speed. I've never seen a one seater rolling over by hitting a curb and of course drivers do mistakes in real races too. There are plenty examlpes of race drivers loosing control while turning...
And if I'm not mistaken the grass isn't lower than the curb in turn 1. If there was a height difference and the wheel stepped from +20 cm to 0 cm in a split second I would expect a major accident. But in my case in the first corner I don't even have contact with the grass... And even if the curb is 20 cm high it is not an instant step from 0 to 20, but the curb is an angled area.
edit: Look at a BMW rollover crash test --> http://www.youtube.com/watch?v=Z0I4fmttN7Y&NR=1 at 2:00". Look the height of the ramp they use. In turn 1 I had almost the same results with lets say the double speed from this crash test but with a car with much better downforce and a curb which can't be compared with this video's ramp. And as I said if the curb gained 20 cm vertically it would definitely be a disaster to ride it. But the curb is angled. The only thing it happens is that the right wheels aren't on the same level with the left ones. I don't see why this should cause a rollover.
About the 1:22 watch the replay. I don't full throttle because after the accident I thought my chances for a better position were ruined. I do a 1:22 because I don't push the car! If you watch the replay carefully it is quite obvious. (Watch the green bar that represents the throttle pedal). And notice how many degrees I have to steer the wheel left in order to drive the car in a straight line. The suspension is really damaged... (And your comparison with the WR is not fair. I usually drive around 1:15 to 1:16. My PB is 1:14.57. I did it yesterday!)
As of what is interesting or not, I don't care. If developers start to think that way they will develop an arcade game. Arcade driving games are more interesting for the majority of users. You can easily find out by checking the sales of many arcade titles. They are not even comparable with simulation titles.
And of course simulation can get better. There is not perfect simulation, I agree. But it can get better and better. And in case of LFS it does in every new patch. (Right now we expect a new tire model).
There are examples of better simulation of car damage. Drive for example rFactor's mod FSONE and you'll see that when you lose a wing (especially the rear) the car is almost undrivable. You have to drive slowly to the pits for a new wing. (When the front wing is damaged you have way far less braking power). And of course in a high speed crash, the engine breaks down.
In LFS a damaged body doesn't affect aerodynamics (http://www.lfsforum.net/showthread.php?p=192109#post192109). I don't know if the majority of LFS users want this to stay as it is, but personally I prefer the realistic approach. It's not good when someone has smashed his front wing to rejoin the race without problem. In a real race a mistake like that usually costs you some positions. And because of that a real race isn't about fast laps only, but it is essential to keep your car intact.
Well as I already wrote (#43) I expect from a simulator the right behavior. If that means a broken suspension which would lead to a retirement it's OK.
Although, even with a bended suspension you can drive the car very fast. Watch this replay --> http://www.filedropper.com/steering and notice that in some straights I don't full throttle because I gave up the effort for a better position. And even without pushing the car I can steel do 1:22. Notice also how much I should steer in order to keep the car in a straight line, in order to understand how damaged the suspension is.
edit: I forgot to write it...
I don't know if the curb is 20 cm high (it's difficult to estimate its height and I don't know if there is a way to measure it) but if it is so high it must be redesigned. Curbs aren't there to cause accidents...
Because I consider 100 kph as a slow speed for a one seater, slow enough to prevent rollovers. (In fact slow enough to prevent many kinds of racing accidents).
Did you watch the two wheels drive? I don't think Formula BMW is an ordinary car for that kind of stunts. Actually open wheelers aren't good for stunts at all. Stunt cars are specially tuned.
And in the case of the uphill turn I didn't make the perfect entry, but I have seen worse in racing and in most cases cars ending up out of the road with wheels facing down.
I've said a couple of times already. There are other two more unrealistic incidents. I also flipped the car with 100 kph in the first corner. That's about 60 mph. And in my second replay I drove on two wheels for a second or two. I put effort to keep it in the track and land it. I insist that's not a typical behavior for an open wheeler. I don't care if the right outcome is a damaged suspension or anything else. The game is a simulation title and I expect the right behavior, even if this means a totaled car.
Look Bawbag's WR 1:12.080. At the start of the replay he does the same corner with 160 kph, 100 mph. He runs over the curb but the car doesn't flip. Maybe the problem is the setup.
Anyway, I will try to avoid the curbs... In fact, I don't use them too much. It just happened these days to flip so I opened that topic...
I posted the videos in response to JoRuss video. I explained that they haven't anything to do with curbs.
Race cars flip but that's not common. They flip because of crashing which is understandable or in Webber's Mercedes case due to bad aerodynamic design.
My point was (and if I didn't make it obvious I will try to make it clear now) that it is almost impossible for a car to flip by hitting track's curbs or bumps. And if that happens it must be a problem with the car (that's why I made an edit to point to Mercedes video).
The conclusion from the above is that I don't believe the way FBM reacts on curbs is normal and it should be revised.
You are free to believe what ever you want. I just declared my position.
I honestly think that LFS is one of the best simulators and it doesn't deserve any complaints. I also think suggestions can be a good starting point for further improvement.
Of course not. Real. But we are talking about curbs here.
That's totally another thing. The green car hit the red and lifted it in the air.
Here is a well known incident between Michael Schumacher and Damon Hill. Last race of the season, Adelaide Street Circuit. Schumacher won the championship (his first F1 title) over Damon Hill for only one point due to this incident.
But that's a different story. In that kind of situations cars have a good reason to leave track's surface...
edit1: I have to mention Mark Webber's incident which maybe well known because Webber drives for years in F1.