The online racing simulator
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cr4zyFiST
S3 licensed
Just saw your nice interior for the FZ5. Could you share the link for it please?

https://www.flickr.com/photos/jmorrigan/23011156223/in/photostream/
cr4zyFiST
S3 licensed
Quote from asyed :^^ First, make sure u have custom dashboards enabled on lfslazy. Go on a few cars, if no dashboard restart lfs until you have a dashboard on any car. After that, check "C:\LFS\LFSLazy\Gauges". If the gauges folder exists, and has files inside, download the dashboards you want. Once downloaded, open up the RAR/ZIP file and copy the "car code" (eg. "LX4", "XRT") into "C:\LFS\LFSLazy\Gauges\" and overwrite all files. Aaaannnd Voila!

There are not any files in the folder "gauges". What I have to do exactly?
cr4zyFiST
S3 licensed
It looks very nice. In my view the colors of the exhaust pipe are too extreme :-) I would prefere a cleaner one with just chrome :-)
cr4zyFiST
S3 licensed
so this only works offline?
cr4zyFiST
S3 licensed
How can I install the custom speedo? I cant find the right folder
cr4zyFiST
S3 licensed
there is still no working link for the interior . Could someone upload it?
cr4zyFiST
S3 licensed
Are there any brake calipers for formula cars available?
cr4zyFiST
S3 licensed
Yeah, the quality is not bad, but I dont feel a higher level than a 2048 px sky. It could be sharper for my view, but even it looks really nice. Yes, screenshots are taken with activated shader and modified postprocess. So, if you would disable shader, brightness would be much less and you would see more details of the clouds. Problem is, that with deactivated shader LFS Looks really poor, so it is a compromise for sure.
cr4zyFiST
S3 licensed
Quote from sinanju :For some reason, last 2 links take me to my own dropbox account Smile

I uploaded it again. Now it should workSmile
Last edited by cr4zyFiST, .
cr4zyFiST
S3 licensed
Doublepost^^

I found the thread were you got the texture and found some other good textures.Thumbs up I built a new sky for afternoon / evening, for example for "cloudy afternoon" driving @ Kyoto.

Here some pics of my first made sky:
Last edited by cr4zyFiST, .
cr4zyFiST
S3 licensed
This is a nice large texture :-) Yesterday I was creating some 8K asphalt textures for Aston, but LFS didn't load 8K textures. Same here... I made an 8K *.raw file but got an error from LFS while loading track. So I guess maximum size is 4K. Maybe Scawen could clear this..

The 4K texture looks a little bit better, but there are some points to do with the colors and some other stuff need to be worked on , which were getting bad while bringing it to spherical map.

Maybe other sky textures would be better to work on. Could you link some other sky textures , maybe some with less clouds?
cr4zyFiST
S3 licensed
Thanks Mate! I just converted it, it looks not bad :-) But on your screen it looks more nice. Do you really use the original textures Taped Shut They are sooo low Ya right

I am using this ones, could not find any higher resolution till now.

https://www.lfs.net/forum/thread/83915-Kyoto-Ring-2013-Textures

For the sky it would be nice to have a 4K or 8K textures. Would be nice to have some.

But your landscape is really nice. Now I can switch bewtween Lynce's and yours Thumbs up
cr4zyFiST
S3 licensed
Thanks! Which Sky and Track textures are you using?
cr4zyFiST
S3 licensed
I am using the skies.dds files from RP 2010, but the reflections only depend on what is written in the car2.psh file. Is there a way to use reflections from Lynce RP 2010 with patch 0.6K ?
cr4zyFiST
S3 licensed
Are the raw-files from high res skies still usable? I found some *.dds files in the dds folder regarding sky textures
cr4zyFiST
S3 licensed
Thank you for your help.

I just tweaked the following line in the file "PostProcess.psh" :

original: return -2.0f * x_cu + 3.0f * x_sq;
MOD : return -2.0f * x_cu + 3.3f * x_sq;

-> makes the Gamma much brighter


Second thing I changed was in the file "Car2.psh"

I wanted to make the car look more reflecting, so I changed this lines:

original: const float facing_reflectivity = 0.08f; // reflectivity of glass (parallel to normal)
MOD : const float facing_reflectivity = 0.32f; // reflectivity of glass (parallel to normal)

original: const float facing_reflectivity = 0.04f; // reflectivity of paint (parallel to normal)
MOD : const float facing_reflectivity = 0.35f; // reflectivity of paint (parallel to normal)

-> increase reflection of the car and gives a much better look. The reflection also increases for blank areas in the interior.

Of course this tweaks are nothing special and very easy, but it gives me what I was searching for and the result is stunning! Sorry that I am not able to upload some pics. Hopefully this is a usefull help for somebody :-)


EDIT:

I changed also following line in the file "Car2.psh"

original: ret.a = lerp(texture_col.a, 1.0f, reflectivity_mul); // destination pixel is multiplied by (1 - ret.a)

MOD: ret.a = lerp(texture_col.a, 0.25f, reflectivity_mul); // destination pixel is multiplied by (1 - ret.a)

-> effects that glasses are less blue and more transparent
Last edited by cr4zyFiST, .
cr4zyFiST
S3 licensed
I tried to change for the beginning just the brightness. Changed following line

return (tex_col - float4(0.5f, 0.5f, 0.5f, 0.0f)) * 1.2f + float4(0.5f, 0.5f, 0.5f, 0.0f);

to

return (tex_col - float4(0.5f, 0.5f, 0.5f, 0.0f)) * 5.2f + float4(0.5f, 0.5f, 0.5f, 0.0f);

I changed some other figures located below "GAMMA" and so on but it changed nothing :-(

What did I do wrong?
cr4zyFiST
S3 licensed
Quote from Miki D :I have 100fps (limit set), but game doesnt look smooth. Dont know what is problem, new lfs version or win 10 upgrade. Il try to change graphics driver...

Same Problem here. Try to disable FPS lock , then it will run smooth.
cr4zyFiST
S3 licensed
nice comic, but in fact the community has a real reason to be disappointed about the slow development and not eric. Equal if eric is angry or not, the question when the scirocco comes out is still unanswered. I forget: "early in 2009" Hmm very interesting. Now Febraury is gone....guys, well done
cr4zyFiST
S3 licensed
i dont think thats a good way you are working atm to make cars more similar. LFS is a 99% online Multiplayer game. it is not good to give a car 490 ps with 1100 kilo, and in multiplayer the cars weight is 100 kilo more. its the worst solution i can think about. there must be better ways to make cars similar and the races exciting.
my suggestion is to give the FXR more power and reduce weight from XRR because the engine from this car is smaller than FZR and the weight is atm the same. i think, that would be more realistic. the weight from FXR should be the same as FZR because its is a smaller engine but 4 WD is more weight then 2WD.

thx for thinking about that, and i hope there will be changes, whatever they come.
FGED GREDG RDFGDR GSFDG