The online racing simulator
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Porter02
S2 licensed
Quote from lizardfolk :Yes it's me again with the damage/collision suggestion

Anyways I was thinking about blowing a tire and noticed that in LFS the tires blowouts lack a lot of punch.

There's no sound or anything, your car just goes flat and you can't turn (or spin out if you blow a rear tire).

Of course not every situation calls for a violent blow out. However, it would be nice if blowouts were more dramatic when the situation calls for it. Also, to have much more tire smoke and cosmetic damage to accompany that blow out would also be cool as well.

Regarding car to car contact (or contact in general). I recently spun out in a practice hotlap and went straight into the wall. I've noticed that the contact also lack a lot of luster. It's just a "kirp" sound. Which is fine if your impact speed is 10 mph. But not when it's 50+ mph imo. A loud crunching/smashing noise would be nice to come with your car being totaled

I really do agree with the sound effect additions. Seems like they would be simple enough to add in? These suggestions have no effect on the immersion of competitve gameplay though, so prioritizing them over things that could effect the competition of racing would be unlikely (like suspension or brake sounds). But, it would definitely make certain aspects of this game better.
Improve the AI on single player
Porter02
S2 licensed
In the interest of a better learning experience for the new players, I suggest a better AI to race, or train against.

My experience is very low, but I can already beat the pro level AI quite easily.

I realize this is probably the most difficult aspect of the game to create and then attempt to adjust to realistic standards, but there are clearly some huge issues that might be easy to fix a little at a time.

Racing in the Kyoto Ring Oval in BF1's against the AI seems more like a battle of luck then lap times. I have seen the same AI Car apparently stuck in the middle of a banked corner many many laps before I or another AI accidently hit it. Sometimes half of the field is heavily damaged, there are groups traveling well below any reasonable speed, or alot of them are off track and stuck.
Using slower cars, once you get through the first few turns of a road course they all seem to line up and present no challenge to themselves or you. Sometimes they seem to get off the racing line in an attempt to pass, but it is poorly timed or they lack the required speed and come no where close. I could go on and on, everybody must know what I am talking about if they have ever raced offline.

I know the focus of this game is the online racing and leagues, but an improved AI could go a long way in getting people more ready for online racing. One of my biggest challenges has been to learn to overtake safely against players. Playing wrecklessly is not my intention, but it can often appear that way to the player(s) I just accidently wiped out attempting to overtake. The AI gives no real challenge/experience at this because it is so poor.


I would imagine this is a topic that has been covered, but I am unsure how to find it.

Also, more rally tracks and bigger ones!!!
FGED GREDG RDFGDR GSFDG