Graphics-wise, I'm looking forward to
this. One
direct link. Finally the superb texture quality that is needed to replace the original "mixed bag" ones.
I've been playing rF for a while now and really like it. (I have to laugh out load every time I see somebody whining about this or that not being exactly like they wanted it.) The physics model is like a cross between older ISI engines and GPL, which means that the flaws (IMO) of the older ISI stuff are mostly gone, and the driving feel has become nice and believable. It's not revolutionary at all, but it gets the job done.
I'm sure that rF doesn't even come close to LFS or nK Pro in terms of what's actually calculated, but as a completed package, it's nicely put together - there are no annoying flaws in the physics engine at all, which is more then you can say about LFS S2 in its present alpha state.
Frankly, I don't understand why people are being so
defensive around here. It sounds as if some of you are trying incredibly hard to find fault with rF no matter what. I think that approach is totally unnecessary; I think LFS will very likely be superior to rFactor in terms of physics before long and I'm very glad I bought S2 to be a part of the process in a small, tiny way. (I do wish Scawen would talk a bit more freely about the physics. E.g., I still don't know if LFS calculates tire response dynamically or not, but I digress.) Likewise, I'm glad I've got rF because it's a nice, mostly finished product.
They're both great!
:grouphug: