oh. i've seen this before somewhere... but why doesnt that reflection show on the standard wheel? that's confusing...
so what about the other method i was talking about? replacing the vob for the one that uses the old style wheel the same as you were showing in your screenshots, i know this can be done because i saw someone mention it on another forum, and they confirmed they were on z patch with the x patch XR.vob - does this still work? or is this reflection you were talking about happening with that too?
The new technique must still be getting the texture from somewhere in order to render the steering wheel, so it's just a case of finding out how to skin the new interior's wheels? keep working on it i really want G25 in XRT! =(
I notice some people are using the old X patch XR.vob to have the old interiors load your custom wheels in XRT? can someone tell me how i can get the X patch XR.vob and if i need to use old XR_(interior1/interior2/texture).dds files? (the guages and dash warning lights skin positioning)