Well there are indeed a lot of suggestions and some of the things I have thought about have already been suggested but no harm in giving an +1 to them for more supoort
- Better chrash physics. The car just flies up in the air when hit to concrete blocks or add panels. It seems they have no elasticity set. Without much deformation, I believe they can be modeled like the yellow-white tires at the corners but with much massive weights so they dont fly around but dont make the car fly around as well.
- Better car damage. Even the car hits a wall at 200+ km dead straight or rolls over multiple times, it can still run fast and straight, amazing! Axles can broke down, tires fall apart, coolent damaged making engine damage for example.
- Engine overheating (I'm not sure if this is already in there, I cant drive a car without a limiter yet) perhaps coolant damage may be linked to this
- Brakes overheating. Its nice to have clutch and tire overheat but brakes can overheat as well and I dont think it will be hard to implement something (not necessarirly a good model but a model that works is a start)
- Night racing ( +1)
- Weather effects and rain (+1)
- Disabling the "dıdıdıdıdı" sound when a key is pressed in manual shifting mode (DIY shifters)