There are clearly game-based optimisations well worth making, as the visual fidelity of Batman is far above any other games I've played with it. In other games, the greater the depth, the greater the ghosting (even though most of the time it's not a bother). In Batman, it doesn't matter if it's low or high, everything looks flawlessly rendered.
And I imagine many other developers will follow suit over the next 6-12 months due to the rise of consumer interest and entertainment industry backing.
Hey guys - I've recently created a skin for myself and a friend, based on the gaming community we participate at.
We've uploaded them so it can be seen by others, but only him and I have the skin files. How is it possible that someone else joined our server wearing one of ours? He says he found it at Google [wtf] - but I haven't put the skin file anywhere except our PC's and LFS World.
When I see custom skins on the server, I don't have a way of using them myself, even though they've been downloaded to my machine to see them.
I can - had a 7 hour session the other day and was fine.
But I know that certain people get headaches, other struggle to hold the 3D effect (people particularly long or short sighted etc). It's a minority though, as far as I can tell.
I've turned my "depth" all the way down to remove the ghosting, then I've set my convergence so the cockpit looks roomy and not completely blurry.
Go into your Nvidia control panel, and enable advanced keyboard shortcuts for 3D vision. Then hold ctrl and hold f5 in game for 10 seconds, and then hold f6 for 10 seconds. You'll see a dramatic shift in how perspective is rendered.
Once you've found what you're happy with, hit ctrl + f7 to save it for that game.
It most certainly has changed - evolution is still advancement, even if it's not a revolution. And for the record, the fidelity of image and quality of experience delivered with Nvidia's 3D Vision is far superior to my experiences in any cinema (Up! and Avatar are good examples).
When I'm focusing on the road in LFS, the cockpit isn't. It may be nothing more than how in the same way that when you focus on the middle of your computer screen (say, this text input box), the task-bar down bottom is out of focus. But that's enough to create the illusion for me.
I disagree whole-heartedly. My 22" is enough (when a couple feet away). As previously stated, good 3D isn't about throwing stuff at you, it's about dragging you in. Most of Avatar sets itself up so that the 3D world is inside of the screen - it doesn't try to pretend anything is coming out of it, or at you.
I'll also reiterate this, which you conveniently ignored:
You can argue this until the cows come home, but the 3D Blu-ray format was just finalised, TV's are out next year, films are being made with it in mind, sports and other TV have confirmed plans to film in stereoscopic... It's leaps and bounds ahead of the stereoscopic equipment I've tried in the past. Playing Batman Arkham Asylum is like having a whole micro-set with figureines set-up in front of you... just as clear, just as tangible. Feel free not to try it, though.
Because it wasn't ready. 10 years of advancement does a lot for a product. And now big studios are adopting it.
Heavy? Not heavier than my pair of sunglasses.
No flickering here. 120Hz Samsung LCD. That's 60Hz per eye, the same as what you would see on most LCD's. And even 60Hz LCD's don't "flicker" - that was a CRT characteristic. Also; nothing wrong with needing a high refresh rate panel. My old 22" CRT did 140Hz - we took a step back with LCD/plasma. It's about time we got back to where we once were. But yes, this Samsung panel I'm using is absolute rubbish. But I've only bought it for games. My graphic design is done on my other screen.
The depth is created by your own vision. When I'm looking down the sights in Modern Warfare 2, my gun is blurry, because I'm not focusing on it. However, like in real life, I can focus on that instead, and then the distance in blurry. The only time it would all be crisp is if I had the depth set very low.
40" and larger panels will be out by June 2010 for the World Cup 3D broadcasts. But I don't share your concern here anyway - I'm on a 22" and it's amazingly immersive. Good 3D isn't about throwing stuff at you, it's about dragging you in.
I'm really not sure why I'm bothering to defend the product - most of the commercial and consumer world is against you on this one. Based on your statements, it seems you haven't even given Nvidia 3D Vision a few hours of personal use. Go play Arkham Asylum with it and get back to me with an opinion that's backed up by recent and relevant experience. I can unequivocally assure you that your stance will have changed...
iRacing has the same "issues" as LFS, as does rFactor. They're still good, but could be much better. As mentioned, I'd love to see LFS be the first with full support, as I personally think it's the best of the bunch.
And yes; CoD is great. Playing Modern Warfare 2 in 3D blew my mind. But, it still has some small issues. None as big as ghosting/convergence issues, but the crosshair is rendered in 2D and does not adjust with the 3D depth, so you need to disable it and enable the hardware crosshair.
I beg to differ... as does Hollywood, as does the next generation of television broadcasting.
A lot changes in 10 years of technology. Go see Avatar, or better yet try Nvidia 3D Vision. There's nothing flawed about playing Arkham Asylum - the quality of image as good as sharp and detailed as playing it normally, but in 3D; like looking out a window. It's truly surreal.
EeekiE; the issue with your convergence settings is that ghosting then becomes apparent on everything down the track - especially at high depth levels. The clouds look particularly strange.
Unfortunately without proper LFS support for 3D, there's no way to get it set-up just right. I personally just leave the depth all the way down, and tweak the convergence so there's no ghosting at all.
It means the 3D effect is quite small, but at least everything looks right.
On another note; Nvidia 3D Vision is most certainly not just a gimmick for other games. I agree with zapz on this one, and so does virtually every review on them. It's the first time ever that a 3D product works as advertised. In actual fact, it works far better in various other types of games than it does in racers/flight sims.
A prime example is Batman Arkham Asylum. It's a 3rd person action title, and has brilliant support for 3D Vision - the best, in fact. Everything appears as perfect as it would in the real world. It appears like there's a living, breathing 3D world inside your monitor that's incredibly believable - as real as the coffee cup sitting beside it. Immersive and absolutely spectacular.
3D is the new big thing. Avatar at the cinema, the 2010 World Cup on our TV and Batman Arkham Asylum on our PC - all with 3D firmly in mind.
Avatar has created a cinematic revolution, the FIFA World Cup in 3D will ensure tens of thousands of new 3D capable televisions are sold, and Batman Arkham Asylum has proven that when done right, 3D on the PC is the pinnacle of the technology.
But that's the problem; Rocksteady Studios are the only team to capatalise on this. It looks absolutely breathtaking with Nvidia's 3D Vision setup. No ghosting, perfect depth perception. It feels like what you're seeing a tangible objects in front of your monitor. You think you can reach out and touch it.
I haven't met many that would argue against my stance that the best application for 3D gaming is surely in aircraft and land vehicle sims and arcade games. I'm currently using my Nvidia 3D Vision package to play LFS, and it's good, but flawed. The core problem is ghosting due to convergence at different distances makes it impossible to use accurate depth settings. There is also no in-game gamma setting, so everything looks quite dark in 3D.
I'm hoping that LFS can be the first mainstream consumer-focused race sim to successfully adopt 3D support.