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rally.bua
S2 licensed
AnyBodyKilla,

where did you get this SDK and am i allowed to use it?

Edit: Found it, its included in the gaming software package.
Last edited by rally.bua, .
rally.bua
S2 licensed
Thank you guys. Not what i hoped for, tho, but at least its not my (computers) fault.
Track LOD (object draw distance)
rally.bua
S2 licensed
Is there away to increase the draw distance of track(side) objects, like fences, cones, lines on the road? Westhill for example, you get around last corner, on the start/finish straight and see lines on the road popping out of nothing like 20 meters in front of you, fences build up segment by segment in the distance and so on. I really like the look of LfS, but find this is a bit annoying.

And yes, i know about LOD slider (set to 1.0 and dynamic lod reduction to zero).

Any help?
rally.bua
S2 licensed
Quote from Bluebird B B :3: In al those years.. from the beginning at voodoo cards, s3 virge cards i have never noticed such behavior. If a frame is not ready when your screen is ready to receive, a 3d-engine will just wait for the refresh and display the frame as soon as possible. There is no intentional cut in fps. Although vsync will certainly reduce fps, but the devider by two?? no way! Well that said, there are so many programmers around the world, most likely there will be someone who managed to get this behavior out of his program And then its called a bug.

"Wrong". If double buffering (one front-, one backbuffer) is used and you hardware can't reach display refresh rate, you get FPS 1/2 (1/3,1/4..) of display refresh rate. To get around this there is tripple buffering (one front-, two backbuffers), this will eliminate the framedrops and the little extra lag. It costs a bit more video memory, though.

Quote from Christof Blum :When I use VSync I have a lag between real and virtual wheel. In every race-sim i tried it.

Is it only visual effect or does it affect physics too?

First, with double buffering vsync adds a maximum lag of 1 frame. Correct implemented tripplebuffering with vsync adds near to zero lag. The problem here is, in directx there is no given method for tripplebuffering, gamedevs have to implement one thereselfs. and often it means a render ahead queue of three buffers is called tripplebuffering, which it is not. So in worst case, you switch on vsync, click tripplebuffering in game and end up with additional lag of 3 frames.

There is a very good article at anandtech.com, everyone interested should read it: http://www.anandtech.com/video/showdoc.aspx?i=3591&p=1
Last edited by rally.bua, .
rally.bua
S2 licensed
yes, there is. with vsync on, those 60fps a synchronized with screen output, just limited to 60 they are not. (with all good and bad effects)

No problems with Z17 here so far, love the improved z-buffering in cockpit view. (y)
rally.bua
S2 licensed
shure, but you don't get the rotation soft-stops then.

apropos soft-stops: would be great if they were a bit harder
rally.bua
S2 licensed
"How to change G25 Wheel Rotation Degrees by Alt+Tab out and in"

http://www.lfsforum.net/showthread.php?p=1272630#post1272630
rally.bua
S2 licensed
Let's simplify this a bit.

How to change G25 Wheel Rotation Degrees by Alt+Tab out and in:

Note:
Tested with Windows Vista and Gaming Software 5.08.
Windows Scripting Host has to be enabled.
Should work with DFP, too - RegKey has to be changed, of course.

Steps:
- Set Profiler to "Apply profiles to games automatically".
- Create a Profile for Live for Speed:
"Use Custom Steering Wheel Settings" must NOT be ticked.
- Copy the attached files (batches and quiet.vbs) to lfs folder.
- For each car edit <car>.lfs file, add lines for the wheel turn and the batch file executed trough quiet.vbs. This will change the ingame wheel rotation and execute the batch for changing the regkey value quietly, so you don't get to desktop. Example for the 540 degrees:


wheel_turn 540
exec c:\windows\system32\wscript d:\games\lfs\quiet.vbs d:\games\lfs\g25_540.bat

- First time you jump in a new car (with different wheel rotation) Alt-Tab out and (Shift-)Alt-Tab in or click LFS in the taskbar. (Double Shift-F4 will only work if you click a different window (or desktop) in between)
-Done!

Let me know if it works for you,
Raphael
Last edited by rally.bua, .
rally.bua
S2 licensed
First, you are not an idiot. Scripting for changing the wheel turn is a good idea, but you really have to disable turn compensation and change degrees of the hardware wheel, then.

Quote from JasonJ :
Yes, you have to re-open profiler for it to apply with the batch files. Well mine requires I close profiler and re-open it. Just running "control joy.cpl" isn't enough for mine to re-initialise.
Strangely enough it works if I right click the task icon and run it from there..

Even works if the Profiler is not running as a window in focus.
(using XP Pro SP3)

Maybe you can carry one from here?
http://www.lfsforum.net/showthread.php?p=1208335#post1208335

Profiler doesn't have to be a window in focus, the LWEmon.exe task is what is needed. So Profiler systray is enough.
I'm on Vista here and for me opening joy.cpl works. Maybe it would need some pause. It also works if i restart profiler (without closing it), takes a bit more time, though.
You could try to replace the "control joy.cpl" line and use
"C:\Program Files\Logitech\Gaming Software\LWEMon.exe" instead.

would be like this then:
reg add "HKCU\Software\Logitech\Gaming Software\GlobalDeviceSettings\G25" /f /v OperatingRange /t REG_DWORD /d 0x00000210
"C:\Program Files\Logitech\Gaming Software\LWEMon.exe"

Just took a look at the other thread. You were fiddling arround with this earlier, didn't know.

Edit says: This only works if profiler is configured to apply persistent profile, thats what i use, but thats bad if you normally use profiler for different settings for different games.
Last edited by rally.bua, .
rally.bua
S2 licensed
Quote from JasonJ :Do you have a shortcut directly to "degrees of rotation" or do you mean a shortcut to the "Control Panel >> Game Controllers" tool?

If it's a direct shortcut to "degrees of rotation" please attach it or write what the shortcut target is please.

I have not. But i had an idea. I made a some batchfiles to change the degrees of rotation entry in the registry. This way one can change just by doubleclick
Ah, forgot: Profiler has to be loaded, otherwise it will not work.

Thx for the info about the scripting.
I will try to work something out. (Executing the batch wenn leaving the pits is not a good idea, because you would end up at Desktop everytime. The problem is, when changing the reg values, you have to get them recognized.) Maybe i can get my hands on the api for controlling the wheel settings (See: "Allow games to adjust settings"), should be easy to write a little change-wheel-settings tool then, that starts in the background.
Last edited by rally.bua, .
rally.bua
S2 licensed
"Is it considered the right thing to do by matching the lock of the G25 to that of each type of cars?"
Yes, thats right.

Personally, I don't use the profiler.
I just match the lock in "game controllers"->"properties"->"settings"->"degrees of rotation". (a desktop shortcut comes in handy here)
No need for adjusting ff, maybe a tick up and down ingame with , and . keys, but most of the time i just use 40% ingame.
And if i'm really lazy and just quicktesting different cars, i don't adjust anything. 720° in game and in game controller settings, wheel turn compensation 1.00 and there you go.
rally.bua
S2 licensed
Hi there,

after a few years without a wheel i finally got a g25 two weeks ago.
So i started downloading demos, (re-)tried a few games started to build a cockpit and today i bought S2, because the demo convinced me by feeling just right (love the ff) and running smooth on my not so up-to-date computer.
I have some simracing experience with GPL, years ago i participated in the first GPL-Rally, took my Rank(67) to around -4.5 and had fun with 67 and 65 pickup-races, so i'm not the fastest but not a total noob, either.

See you on track,
Raphael
FGED GREDG RDFGDR GSFDG