Luv to see more city tracks. The smaller cars and street (unsure of make/models. never heard of them) are so much fun on street courses.
maybe Louisville, chicago, LA or even Boston.
WR laps gained by beating car off walls using full throttle
Thought this was so funny. spectated a few race servers using the city track. cars were bouncing off walls at what looked like full open throttle and getting WR laps. I'll wait for the car damage patch.
Still an awsome game and will continue using it.
Last edited by TerryGringo, .
Reason : more cool coments
unfortunately I would have to combine the two.
Damage is behind the curve. For instance, nothing like seing someone drive a Saber full speed around the fake city track and crash into walls with nothing as much as a bent suspension. we all know that open wheel cars explode like an egg.
Tracks for sure, Detroit, Las Angelas, Watkins glen, Sears point for a few
Sir,
Am not attacking am just lookng at this program in a cost analysis trend.
Asked a straight forward question with some unfortunate trends from other programs.
In closing I did get a great response with the direction this program is taking. Just hope to be around to enjoy more of the LFS Simulations.
Just purchased the LFS2 license. The Demo was well put together for me to decide on this purchase. Just hope I didn't jump the gun. Just read that a new track is being developed,but a NEW license purchase will bee needed to run it. Am assuming that this program is not mirroring f1rst/iracing. Would not be a happy simmer if in order to get a new/REAL track one would have to purchase a NEW LFS program to run it.
Am a big fan and still run n2003. The tracks and cars are out of this world and am still upgrading.
Are the new car/track mods what they are titled? mods. Thus Dl's to add to our licensed product? OR are we going to be sucked into the f1rst/iracing relm where for every track or car that is released we will have to PAY for a new license?
For the sake of this sim I hope not.
Great product, am looking forward to Sim guru's to produce many add on cars and tracks just like the awsome and still going strong n2003 program.
A friend of mine and I recently picked up our 2 license and have been experimenting with the game. I've painted a few skins to check the online d-base and how it reacts to others joining. It works great, the skins Dl to them with out having to send it to them direct. Also I've repainted a few ofthe DDS and JPG files from european billboards and signs to north american. (no missmatches or file not found errors).
We also use ventrilo and welcome all to join in on our chats. We may not always be on there (work sched's).
Contact myself on facebook and will give some more details.
Currently were just a couple of old farts learning the tracks and cars. We enjoy close racing without the individual speedsters running off in the dust. Makes for awsome replays and discussions.
Oh another thing. I hope this LFS program does NOT turn into another F1rst/iracing fiasco where a new track or mod causes us to BUY another license.
Greetings,
I do see a great detail to modeling the fender damage. Seeing the fender moved is a plus, but there is a minus. Yes you knew this was comming. Fender damage as such woulf cause tire some during braking or high load turns. Could there be an update to this? am sure a blown tire after three laps with out repair would be in need also.