You can backup and delete the .knw file for XFR (in LFS/data/knw folder) and let the game regenerate it for the mod instead, that way the AI should account for the fuel consumption too
dfgt is a lot more reliable than t150 (atleast by my experience), had dfgt for years with no problems, last year switched to brand new t150 (dfgt finally gave in), pedals broke after 2 months, returned it and got replacement, 2 months and wheels internals gave in, returned it and got used g27 instead and haven't had any problems since. But when t150 actually works its hands down way better than dfgt
For some reason lazy stopped working for me on vista after the update "The procedure entry point K32GetModuleFileNameExA not found in the dynamic link library Kernel32.dll" (note: error message translated with google translate)
I have DFGT too, but i haven't noticed this. Anything similar for me is that somehow i lose ffb for just those few degrees but that's not big problem, atleast for me
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Just tested this, and i seem not to have any other problems than that small ffb thingy
Allright, so i tried to do some lights for FX in boredom, and tried to do 2015 mustang sort of lights, just changed direction of those 3 stripes there, aaand some minor things. Picked FX for this since its headlights have best shape for those imo. (Taillights just are what they are...) Made from pics (so i think i can credit ford here )
Feedback is always welcome, and so is suggestions for rearlights
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images should be as attachments now
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added rar
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added pic of v2 rearlights
Last edited by henee96, .
Reason : removed links/added text