The online racing simulator
Searching in All forums
(6 results)
RuGT
S2 licensed
I think the main slipstream problem is due to unfinished/unpolished aerodynamics to date. Fingers crossed, this (as a lot of other physics related things) will be solved in final S2 release
RuGT
S2 licensed
bo-kristiansen, Stockmans
thank you for replies and for the link!
RuGT
S2 licensed
Quote from bo-kristiansen :maybe its on: http://members.surfeu.fi/pikkih/league/

unfortunately couldn't find any replay there
RuGT
S2 licensed
hi! is it possible to get somewhere replays of your league?
RuGT
S2 licensed
Quote from Tomstr :...I´ve given the AI names so I can remember which tracks they´ve already driven and in which car.

I've done that also. But it works in case you train just a few of AI and just on limited amount of possible racing combinations (cars/tracks/opponent's strength etc.), IMHO. I mean it's hard to hold in mind every possible race config for each AI, especially after some time passed.
RuGT
S2 licensed
Scawen, could it be possible to make some kind of statistics list for the AI in the final S2 release? Actually it’s almost impossible to remember the experience of each AI. Look, if we train just 12 AI in “Pro” on each track, there will be at least 12(AI)*22(tracks without drift and drag)*2(reversed tracks)*18(cars)=9504 *.knw files. some kind of AI-tool maybe?..
Last edited by RuGT, .
FGED GREDG RDFGDR GSFDG