Er, no it doesn't. None of the music on my iTouch (32GB third-gen) is from the iTunes store and it updated to iOS4 without wiping *anything* on the device, and it didn't pop up with any warning dialogs.
If it ain't broke, don't fix it... iPod touch does its job as a portable media player brilliantly, a mobile phone does phoney stuff with aplomb; why the need to combine the two (see 5haz's post just above ^)?
Right stick up/down for throttle & brake respectively, with shift down L2 and shift up R2. Sure, it means no left-foot braking, but that's the control map I'm most comfortable with. I use that setup in LFS, rFactor, GTR etc as well
If this talk about a track editor is true, then as long as we can control track camber, width, elevation and textures (grass/sand/dirt/gravel/road markings) then I'm happy
That none of the previous GT games have had cockpits, yet nobody bitched about that despite that other games around the time of 2/3/4 had cockpit cam...?
If all 1000 cars were interior-less and were "standard" quality, would you people still be bitching? Or are you lot just whining because you found out that a new feature to the series was in fact only going to be used for a fifth of the game's cars? 200 fully-modelled cars is still a lot. GT3 only had 170 ffs...
I use in-car on LFS, rFactor and GTR2/GTRE and that's it. Hell, some of the time in rFactor (read: in open-wheelers) I prefer to drive in TV Cockpit, which puts you in the airbox - and that's not really cockpit view.
Not to mention the wheel in Prologue always moved a lot slower than the rate at which you were actually turning, which made it look bloody bizarre.
I wonder how many of the people moaning have even played GT before...
For the love of god, who cares? It's still a QUARTER of all cars in the game... if PD gave every single car a fully-detailed interior the game wouldn't be finished until 2015. Be grateful for what you are getting.
Are you saying you'd snub what is going to be a truly awesome game simply because it doesn't have a certain visual feature? Not to mention no other GT game has actually had a cockpit view, and you'll reconsider getting GT5 because a new feature that PD has introduced won't be applicable to every car?
Isn't that being a bit rash?
Anyway, the way I interpret the 200 interiors as are fully detailed cockpit view. Every car will have some form of cockpit view; for the "standard" cars they'll be basic (eg no stitching on seats, non-essential gauges in dash inoperative etc) and recycled for similar models (read: the million Skylines sharing a common cockpit) with generic brake rotors etc in terms of the exterior, whereas for the premium cars they'll be fully and authentically detailed both inside and out.
PunkBuster scans the memory contents of the local machine to detect (and prevent) cheating... if you aren't doing anything iffy PunkBuster won't be affecting your ability to play online in the slightest
He must be, because Shift was the biggest pile of shit (*rimshot*) I've played in a long time.
You were joking, right?
Oh, wait... you (Takumi_lfs) said Criterion sucks at making racing games, so either you're just trolling or you have no idea what constitutes a good game.
Hot Pursuit looks, well.... hot. I can't believe it's taken until now for EA to give Criterion (the guys that made the pure awesome that is Burnout) a go at making a Need for Speed title.