The online racing simulator
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Captain K.
S2 licensed
Quote from Woz :It was changed because KB players were able to set WR lap times compared to wheel times. It was IMPOSSIBLE to lose the back end no matter what you tried to do to the car. LFS is a sim and cars are not controlled with digital controls so wheel or joystick should be faster than wheel.

Agree , but the game should also be playable for those that use buttons for gas and brakes.
I'm not saying cars should be glued to the road, and sure enough the guys that use analog gas,brake and gears, should have a small advantage.

But it gotta be easier than it is now, when you don't use analog controls.
Captain K.
S2 licensed
Im using MS FF2 joystick. With digital gas and brake. It's not optimal, but i do pretty good with the GTI and the formula XR cars. And it's not like i just hold the buttons and hope all goes well. I really try to work and feel them.

Thanks for the advice with rear suspencion, roll-bars and tyre pressures.
I will try to play around with those.

I however still think its a bit off, when a car that slides just keep sliding , even when speed get below 30 km/h., and i hope one the the big priorities for the game developers will be tweaking car physics.

If someone can make, or have, a setup especially made for digital gas and brake, and for a fast car, like FXO GTR,XR GTR, or FZ50 GTR, i would appreciate if they could attach it to a post here.
Please remove the soap from the hard tracks.
Captain K.
S2 licensed
I'm very satisfied with the handling of the GTI.
But i think that most of the other cars slide WAY too much.
It's beyond realistic. Like giving gas, or contra steering has almost no effect at all.
Even at slow speeds you slide and slide and slide..
So please, remove the layer of soap from the asfalt.
Ofcourse there have to be a limit where the cars start sliding, but i just feel that it is odd now.
The traction of the dirt tracks works pretty good.
FGED GREDG RDFGDR GSFDG