The online racing simulator
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Jernau
S2 licensed
Underbart! Härligt! Fantastisk!

This is easily the best LFS video I have ever seen. Fantastic camera angles, wonderful editing, nice effects (not overdone), fitting music, perfect frame rate - in short; perfect!

Thanks for all your effort on this, I really enjoyed watching it.
Jernau
S2 licensed
<DISCLAIMER>I'm a Blender noob so I'm certain this isn't the most efficient way to do this</DISCLAIMER>
  1. Select your car body in the 3D viewport (right click on it)
  2. Change your 3D viewport window to "UV Face Select" mode
  3. Ensure all of the car body's faces are selected
  4. Split your 3D viewport window to create another window (or use an existing window) and set its mode to "UV/Image Editor"
  5. You should now see the car mesh in the "UV/Image Editor"
  6. Open a skin (2048x2048 or higher looks best in renders) in the "UV/Image Editor" (Image->Open)
  7. Rotate and grab the UV meshes so they are aligned over the correct part of the skin (zoom in to ensure accuracy)
    1. Use 'b' for box select then click and drag over each part of the mesh (the side panel for example), then press 'r' and use CTRL to rotate it to match the skin, then use 'g' to grab it and move it (I zoomed out and moved all of the meshes away from the skin first to make this easier)
    2. If you accidentally catch a vertex from another part of the mesh just right click to cancel then hit 'a' to deselect all, then try and box select it again with 'b'
    3. After I had finished lining up the entire mesh with the skin all of my textures were mirrored, I tried to figure out how to fix this using the -1 -1 technique that bLaCk VaMpIrE talked about but couldn't get it to work
    4. I ended up mirroring the mesh (UVs->Mirror->X Axis) and then re-rotating and re-lining up the mesh with the skin, I'm sure there is a better way to do this and I would be interested to find out how
  8. In your "Buttons" window find the "Material" tab and ensure that the "TexFace" button is selected, without this the UV mapping won't be used
  9. Hit F12 and see if your texture is being rendered
I'm at work without access to Blender and the FZR model so I've done this from memory - I apologize in advance if I've forgotten anything.

Hope this helps!
Jernau
S2 licensed
My first skinned render (I used a Blazedesign skin not my own), the same scene as the last one:

http://img243.imageshack.us/img243/5382/fzrskinst4.jpg

The skin is blended with a car paint material that has flecks and shine.

I had to mirror the UV map to get the textures the right way round, the -1 -1 trick didn't work for me.
Jernau
S2 licensed
Thanks to everyone for all the great information in this thread. I used it to create my first ever car render: http://img267.imageshack.us/img267/6836/fzrjf3.jpg

Blender took 5 minutes 37 seconds to render this on my 3.4GHz Conroe.

Obvious things to improve:
  • The default wheel models look terrible in renders
  • Modelled front lights would look much better
  • I need to figure out how to produce a decent tire material in Blender
FGED GREDG RDFGDR GSFDG