Did you guys know that a 5-inch tacho the size of a small childs face that changes colors and has a huge shift light adds 25 horsepower? +7 if you buy it off e-bay too.
Thanks for the feedback guys, it's most appreciated.
@Tomba - I'm seeing when my friend has time off of work so he and I can put these rotors on my car, when we do I might set up some good studio lighting and get a good even reflection surrounding the extruding part of the rotor. Then I'll probably darken that so that it just looks the height difference, if that makes any sense. Thanks for the suggestion though, I'll try it out after work tonight.
@Lynce - Thank you very much! I've always been a fan of the Revolution Pack, so being considered an artist to follow feels great.
I've got some plans for some more textures, so I'll keep you guys updated on that. Just gotta wait till I'm off work.
Thanks unseen. I didn't set up any studio lighting or anything, so that's why the hubs may have seemed like great big black abyss'. Right before I install them onto my car I might set up everything with studio lighting and all so everything is perfect, then I'll do one of the blanks that are on my car currently as well.
Updated everything in first post with the 1024x1024px version for people who really want ub3r high-res. If you want to stick to 512x512px, it's still in the .zip.
*Edit 1* Added 1024x1024 texture to .zip as well for those with a love of high quality metalz0rs behind their wheels. Also changed the picture to show 512x512 and 1024x1024 versions.
Just got in my new Centric cross-dimpled/slotted rotors for my Z33, so I did what any bored-at-work male would do: Snagged a camera and started snapping some pictures. Will be taking high-res pictures of my old blank brake discs after I finish installing these new ones on my car as well, you can probably expect those later this week.
Also attached it if you would rather download from here.
Wheel texture you see in the picture is Rabbit's XRT Volk Rim texture (Not sure if he posted on these forums as well, so just linked his lfsdrift post).
Feedback + Screenshots would be appreciated.
Last edited by Deedilus, .
Reason : Added 1024x1024px texture to ZIP file and updated picture with 1024px and 512px samples.
Seriously? There are people from other countries that barely speak English that have better grammar/spelling in all of their posts.
By the way, it was pretty idiotic and low saying that if you tried to explain the problem it would just go over everyone's "stupid" brains when they were just trying to help. You are right though, we probably would have not understood it because we wouldn't have been able to decipher and translate the garble of text that you would have spat out into the post.
Thanks for giving the rest of us a bad name. :doh:
Great job on those by the way. I always just played it by eye, that'll help so much!
The .PSD's in the zip are pretty much the originals. I just deleted the excess guide layers and such, that's why I was so confused when you guys said that I de-stretched it cause I didn't really do anything to them except cut them out from whatever they were on.
Yea, I downloaded them and had a look. What I meant was that all the logos are squeezed. I noticed this when looking at circle-shapes (that should be circles), for example the O's in Yokohama logo.
I see what you mean now, got it. I'll keep a look out for that, I think that's mainly just that one, I tried to keep them all at their original proportions.
What do you mean macsy? I've only re-sized the ones on the preview page, if you download them they're 512px by 256px and look much nicer than the scaled down version on the gallery page.
But thanks for the suggestion if they are in fact a bit weird I'll work on making them a bit clearer
Did this for myself in my skinning mania, and thought I should put it up just in case anybody else needed some more decals to add to the never-ending library of decals.
All the decals are provided in .PSD and .PNG format at 512x256, so you won't have any up-scaling problems