// Money payout
private void PayUser_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
try
{
foreach (clsPlayer Ply in Players)
{
if (Ply.Payout > 6)
{
Connections[GetConnIdx(Ply.UniqueID)].Cash += 1;
Ply.Payout = 0;
}
}
}
catch { }
}