The online racing simulator
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1
dert296
S3 licensed
Quote from UnknownMaster21 :It is now a slightly slower.

I reverted the change until I fix it up better (when I have time), so it's back to normal
dert296
S3 licensed
Quote from UnknownMaster21 :It is now a slightly slower.

might need to tweak it a little bit, but since the last engine was more or less fictional it could be expected. It now has slightly more hp though, so it might just be a power curve issue.
XF PRIME GTR
dert296
S3 licensed
Vehicle mod: XF PRIME GTR
Details page: https://www.lfs.net/files/vehmods/693E37

SHORT DESCRIPTION:
Quote :Aggressive XF, more power, more fun

DESCRIPTION:
Quote :XF never looked so aggressive Thumbs up

Wider,
Faster,
More aero,
New rims,
Turbo,
Roll cage

COVER SCREENSHOT:
dert296
S3 licensed
Quote from versiu :Some cars have more than just active rear spoiler - Japanese 80s and 90s sports...

also Mercedes-AMG ONE pops into mind Smile
dert296
S3 licensed
Quote from versiu :Since we have animations activated by buttons and incoming animations activated...

Active rear spoiler?
dert296
S3 licensed
Quote from r3zp3k7 :A minor new suggestion.

- Rename "TEST mod in LFS" to "EXPORT mod to LFS"
- Add new button "Drive mod in LFS"
I have uploaded an example screenshot.

The idea is that you jump directly behind the wheel/object and test your mod. Currently, you have to have LFS opened, refresh the list, and search for the exact mod you are working on.

Maybe quick launch settings, with default track, track settings and layout settings would be great
dert296
S3 licensed
I see the value in wanting this, but also you can just make a copy of the dds folder and swap the name of the folder between folders, selecting which one you want to load with. LFS loads and launches so fast and the texture folder is so small i doubt this would ever be really viable
dert296
S3 licensed
Quote from Flame CZE :You can discover all shortcuts here: https://en.lfsmanual.net/wiki/Keys

There's also an interactive keyboard https://martinkapal.dev/lfs-shortcut-mapper/ (there are more in the Global Context dropdown)

Cool thanks!
dert296
S3 licensed
I'd suggest adding a slider to the top right of the screen (0 (off) to max distance) that fades (alpha) the point representation squares based on relative distance from camera. When working on any mod, not being able to differentiate between what's directly in front and all they way on the other side is what wastes a lot of time at least for me (in P view)
dert296
S3 licensed
Quote from nikopdr :pro tip:

ctrl + right click = copy colour or slider value
shift + right click = paste colour or slider value

wizard, how did I play this for so long without ever noticing this
dert296
S3 licensed
I'm getting unexpected behavior in the following scenario:

1. Made FZ5 2023 mod in editor 0.7C
2. Shared , copy pasted share folders into data of updated editor folder (separate independent install/folder)
3. Mod opens up in editor 0.7E without issue, able to edit publish etc except:

Issue: every time I replace the steering wheel subobject (select subobject, load other subobject) I get either part of the steering wheel to load or none with some seemingly random points.

The steering wheel subobject I used(made) is working fine on all my other mods.

I tried to see if my saved subobjects were simply old and not supported or something so I saved from a loaded mod again and tried to replace but same behavior.

Lastly I tried to replace the default FZ5's steering wheel and it worked first try with any of the subobjects (old and newly saved)

Also saving my fz5's default steering wheel and modifying it then replacing it with the modified one works.

So I guess this is a report and a request for help incase I'm missing something.
dert296
S3 licensed
The ability to turn off the km/h part of the digital speedo
and the ability to use non skewed numbers (so flipping driver side is more visually consistent)
LFS Free View Adjustable sun location
dert296
S3 licensed
Hi everyone,
my suggestion is to implement a version of adjustable lighting that is present in LFS Editor (Ctrl + LMB) into LFS in Free View mode (with a toggle button to enable this functionality).

I understand this would maybe not match up with the track if some static lighting is used but nevertheless it seems like a great feature for taking screenshots of for example mod cars from different angles very quickly without having to move the car into position.
dert296
S3 licensed
Not sure if this is suppose to be expected behavior but new popup sub objects are visible in Force mode
dert296
S3 licensed
Just a heads up, Windows security is blocking D53's LFS_EDITOR.exe so you have to explicitly allow it or else it gets removed.

Edit: Finally pop-up headlights in LFS, Thank you!
Non-boolean light curves
dert296
S3 licensed
Hi everyone,
My suggestion is to implement on off curves for lights (fade-in, fade-out) (for headlights , instrument cluster lights, etc.) that are adjustable in LFS Editor (because of different bulb technologies used).

I feel like this can really add to the immersion and realism instead of the current boolean texture light on / texture light off feel that is simply dated by modern standards.

I realize that this would currently make little difference in the way the game feels however I think it would be much more noticeable once the full lighting update is released.


Here is an example that I found and liked a few years back (watch the rear brakes at 1:58):

https://www.youtube.com/watch?v=3daK_doWl0g&t=118s
UF PRIME
dert296
S3 licensed
Vehicle mod: UF PRIME
Details page: https://www.lfs.net/files/vehmods/4F67CF

SHORT DESCRIPTION:
Quote :Is it a XRT? a UF1?, a UFR? Who knows but it drifts!

DESCRIPTION:
Quote :
  • Is it a XRT? a UF1?, a UFR? Who knows but it drifts!
  • UFR modeled as a coupe
  • Includes togglable spoiler attachment
  • RWD, XRT Engine
  • with XRT physics
  • Custom rims, steering wheel
  • More upgrades to come! Na-na

COVER SCREENSHOT:
dert296
S3 licensed
Quote from Foch_sho :In the animation selection list, make the upper field empty (delete all letters) and click ok

Perfect, thank you very much!
How to remove driver model? [answered]
dert296
S3 licensed
is it possible?
Fixed XRR Fire extinguisher subobject
dert296
S3 licensed
I got tired of seeing this error every time on my mod (XRR PRIME) so decided to fix it.

This happens with the vanilla XRR from the start so probably slipped in at some point in development
I've attached the fixed version of the extinguisher sub object that is identical excluding the tiny triangle causing the issue. Enjoy Thumbs up


dert296
S3 licensed
+1 also thought it was a default implementation, not a placeholder
dert296
S3 licensed
+1 I had the same idea, I gave up after having to redo the entire LFS logo, did you remake the entire logo in svg?
dert296
S3 licensed
Quote from turbofan :XRT MINI gives OOS - CAR when out of pit, cant be driven online it seems

XRT MINI creator here, for some reason I can use the mod on the server without issue, however if someone else attempts to use it, as already mentioned, they get OOS - CAR shortly after using the mod.

EDIT: Someone on the server managed to use it successfully, I'm not using any test patches and neither are they, maybe that's the main cause of the issue
Last edited by dert296, .
dert296
S3 licensed
Meta haha
How to export s_clock texture?
dert296
S3 licensed
Hello, I'm attempting to export and edit s_clock texture to make a custom gauge display, seems like there isn't a way to do it so am I missing something?
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