So was it programmed to "pinball" cars? Couldn't that be resolved in some other way?
I mean I understand that in some equations, when the distance is too low, the force rises to maximum value (especially when distance is in denominator), but if the game had let cars to get too close I think it should resolve this equation in non standard way... And moreover I can't see the other car being pinballed. It is only thrown from the track and can continue the race. 'paweusz' car can't.
Last edited by paweusz, .
Reason : developop some thoughts
I think I found a bug in physics calculations. I don't know if it can help, but the only way I can describe it and explain is to attach this replay. Please observe the "paweusz" car (3-rd pos. on start). It is thrown away a few meters forward and totally destroyed.