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JohnMid1098
S2 licensed
TBO races were the same in S1. What you're looking at is a group of people racing without thousands of hours put into setups etc, which leads to closer racing initially, whatever the formula. As time goes on, the speed/ability differential increases, and the races become more processional.
JohnMid1098
S2 licensed
1280x960 on both monitors. I could run 1280x1024, but honestly, who wants to work with non-square pixels?
JohnMid1098
S2 licensed
I always found the larger configurations less fun- warp is worse, rodders get away with more, and there's less crashing and banging potential before it ends up terminal, all due to the higher speeds.
JohnMid1098
S2 licensed
Quote from (NOZ)RockyZ :Banger racing is a great idea, grip racing with all the strict rules is fun and all that but sometimes its fun trying to pass your oponent by grinding them up against the wall or fishtailing them.

The very sad thing about lfs is LAG, lag causes cars to fly thousands of feet into the air just because of a slight touch of another car, maybe LFS can work a little bit on the crash behaviours so it won't do that.

A proper short oval track would keep speeds down, reducing the effects of lag on collisions. Proper barriers, rather than the autox billboards, would probably not cause the insane launches you see on the car park.
JohnMid1098
S2 licensed
Quote from Madman_CZ :
shame the devs didnt use some real conrers like the corkcrew, eau rouge etc in their fantasy circuits obviously changing them a bit so that they wouldnt get sued......

Dobry den!
The Aston circuit (whichever configs include the Cadet section) has its own version of the corkscrew.
JohnMid1098
S2 licensed
I'm sure Phil Wand said he contacted Viktor (I think) about doing the review based on the alpha demo, and had waited as long as possible for the release of the "full" alpha, but it wasn't available before he had a chance to do the review. Given that Phil awarded LFS 90%, and that in this month's new, revamped PC Zone, LFS is one of the two games he's listed as "playing this month" in his staff profile, I think it's hugely unfair to suggest that he deliberately did some kind of hatchet job on LFS.

The points he raises are valid concerning the demo servers, and maybe he dwelled too long on that, but look at it the other way- anyone who reads the review and tries out LFS is going to be on the demo servers, and they'll base their decision to buy or not to buy, on their experiences on the demo servers. If the standards of behaviour as highlighted by the review (maybe would have been better as a preview piece) are a problem, then maybe Scawen needs to think about what mechanisms can be put in place to restrict the effects of bad behaviour on those servers.

The kind of rabid fanboyism on display in topics like this is the kind of thing that's often made the rest of the sim racing community raise the eyebrow at us LFS racers.

Last point, I don't see the problem with referring to the cars as Starions and Puntos- Phil was painting a picture, and that's what the cars basically are, in just the same way that counterstrike has AK47s and MP5s.
JohnMid1098
S2 licensed
Most LFS races are fairly short- being too polite and keeping out of trouble usually leads to one of two things in my experience:
1) You end up 20 seconds behind the leader by the time you get to T2
2) You manage to get through the carnage in a good position, and all the wrecking insects spam shift-R and the magic 3 2 1 appears.

Not that I'm advocating a selfish driving method, but there are people out there who take the aggresive approach to these things, and often they're the ones scoring points by the end of the race.
JohnMid1098
S2 licensed
I think the idea is that the number is just assigned to a car, rather than modelled as such. In that respect, I'd guess that changing from closed to open roof in the UF1 just changes the number.
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