The online racing simulator
Searching in All forums
(4 results)
Djizasse
S2 licensed
I love to drive my car in mountain roads (have a lot of them in Portugal).
For me, the only thing i really miss in LFS is this. This "omission" is the reason that makes me play other sims like Collin 4, GT4, and rf.
The handling in LFS is the most reallistic of all the sims i play, but i still need the mountain roads to complete my desire for racing imersion.

One day i'll get home, turn on my computer, run LFS, download the new update, restart and then notice that there's a new track called "xxx Mountain"... that will be the best update ever :headbang:
Djizasse
S2 licensed
Ok. I've been able to read those Fixed point values. They're 16/16.
Now I can draw all the path but it "overlaps" the screen, when the path goes to the edge of the screen it continues on the other side, kinda like that game worms. Is this normal or am I doing anything wrong?
Djizasse
S2 licensed
Hi, I'm also trying to display a 2D image of a track. It's being made in java.
I'm having problems reading the fixed point numbers. Can you tell me how to read them?

Thanks
Djizasse
Djizasse
S2 licensed
The problem is not to implement (code) it, this just takes time and money to code the game support for custom content and the tools to make that content (skins, textures, cars, tracks, etc.). The problem lies in how much open is the support, at least in the minds of many users that fear the community will suffer with modding. I tend to agree with them.

Car models could be the major source of problems. My solution is somewhat simple (on the conceptual level). Servers should determine the level of modding allowed, on server setup, the administrator could simply choose from the following list:
  • selected original models: this is the actual situation, each server chooses which cars it allows.
  • selected models on the local server: the administrators choose a few cars allready present in the local hard-disk, this could well be the most used option.
  • only approved cars: cars that get the "seal of approval" from the Devs get uploaded to a central repository
  • user uploaded models (not so important)
    - not allowed
    - any mode: anarchy rules But this could be used for "show your model" servers.- filter by dimensions: with, height, lenght (to prevent races between scholls buses and go karts)
    - filter by power
    - filter by weight
    - filter by power/weight ratio
    - must be on online profile
These options should be visible before connection to a server and it would be nice to filter the server list with some of this options.

Tracks models are less of a problem, this is present in a lot of games and works very well. Here, the administrator chooses what track to use or a list of tracks to rotate. There's also the option to allow clients to download the track directly from the server.

The tools are not so important, as long as the game support is implemented, the tools will appear with time.
FGED GREDG RDFGDR GSFDG