Hello all.
I am using X-Sim software with good results.
I Can make "force sender" and "force profiler" comunicating with not big problems. But i am using just the test plug-in with the sliders, not LFS for the data.
I have tried to use LFS but nothing.. the visualized outsim data remain to zero.
Now i understand that i have to configure InSim and LFS cfg.txt for obtain my LFS shot out the data.
Please, can someone help me?
What are the steps i need to do for obtain my data out from LFS?
Ah ok, now it's all a bit much clear.
Please, tell me if i get the logic about:
1) I need to install some C++ compiler
2) I need to download C library by T-Ronx
3) I need to make an executable C++ program in witch run the T-Ronx library
4) This executable program must be launched when LFS (and other games too?) is running
5) This executable program read the LFS variables providing a live log?
6) Now i need something (a reading software?)that :
A) Can read this live log
B) transform data from the live log in other commands
C) now these new commands must to go out to another software in another machine (a second PC networked with the main pc).
D) In that another machine (pc2) there is a software picking the commands from my executable c++ program, these commands are sended to some motors attached on pc2. (attached how? via?)
Please, tell me if the first, basic logic is right or not!
hello all.
I would to know how can i extract data from a race in LFS.
for make you understand well what i mean please think about the "force-dynamics" platform. This machine extract the race data (g-force, speed, jumps) and give these data to the motors witch push some pistons to make the movement.
Are there some software for doing it? If ye, what software?
Please teach me about, i am very interesting about
Hi Michele, in first i want to say to you that until the league exist, was really fantastic! (really grats for work dude )
I can imagine how many work need a league like Baby UFR and sure a single person can't handle all. I can only say : If the decision is not definitive, i can help you, for mailing, for watching protests, for all you want, and i am sure other peoples can help you too.
So, if the decision is not definitive, please, know that you can find all help you need from me, just emailing me and start to talk about work need to do.
Hello Michele, i know, rules are rules, and we are all following the rules. But i think POOL C with 14 players is OK for race!! These guys had made qualification times and sure they want to race!!
I don't know the broblems about race without minimum 18 players but SURE the league will EARN in all the ways if these drivers can make their race!!
In first these players will have their fun, their race and their challenge, in second why they have to pay (they can't make their race) just 'cause some "bad" drivers don't make the qualification stage??
I hope for the overall fun, POOL C drivers will can make their race!! And maybe (but i repeat, i don't know problematics about changing rules for the POOL C grid) to change a bit the rules is the better way for mantain high the interest of ALL "good" drivers!!
Thank you for attention and sorry for my english........
Beauty vid Michele!, I hope this can be an example for everybody, in first because if everibody will play in this way sure we all can obtain :
1) very much more fun
2) really realistic races!
3) Really much "race mentality" improvements!
I give to you some mine suggestions about league for trying to improve security on track:
A) Some (2/5) penalities points for who make a yellow flag = Everybody will have a much safe mentality during race
B) some (10/20) penalities points for who hit another car from behind = We will obtain much safety during battles
C) minimum double penalities points for the judments penalities (example, if the judges give to a driver 10 points so these point multiplied x 3. = Sure peoples starts to drive a bit much carefully.
D) some special ADD points to who in race made things like in the video you had posted = Sure drivers starts to think about an advantage making fair stile race.
I hope these suggestions can be picked in consideration, sure the next races will be much realistic and fun!!
For now, very grets to the organization for the good work.
hey rules readed but i received email from admin that speaks about 2 manches of 21 laps both
Here the mail:
PLEASE READ ALL, THANK YOU.
Hi mate, your pool is B.
Server: [FRL] funracingleague.com
Pass: ******
Please be in server at 21.50 gmt+2 to do the grid.
During race chat is closed, each chat line cost 5 points of penalty.
PLEASE READ THE RULES AND DON\'T ASK QUESTIONS IN SERVER BEFORE RACE, IN RULES U CAN FIND ALL THE INFORMATIONS U NEED.
There will be two manches of 21 laps, not pit required, re-join allowed before that 2nd laps will be started.
There will be a lag lap only for race 1.
In 2nd race Airio will reverse the starting grid for first 12 racers.
WHEN RACE 1 FINISH PLEASE DO NOT SPECTATE !!! IF U NEED GO TO BOX U CAN BUT IMMEDIATELY RETURN ON TRACK ELSE U WILL LOST YOUR POSITION ON GRID IN RACE 2.
Position in prequal from 67 to 70 are for reserve in case of absence of some other racers.
Server Baby UFR Leauge is up for next round prequalifation, from friday u can use server [FRL] funracingleague.com too for the prequalification.
Good Luck All.
Sorry but i don't understand how many laps for the tonight race of group B (baby UFR league 2010). I know was 19 laps but i get race confirmation e-mail from admin and i read "2 matches of 21 laps both!) So how many laps?