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The clutch...
Pist-N-Broke
S2 licensed
I was out of LFS for nearly a year, due to previous wheel wearing out, and other life things. Just bought myself a G-25 for Christmas, and got back to LFS X patch, was having a ball, then Y patch, and thought I was going nuts. I couldn't work out why driving in sequential shifter mode the engine wouldn't cut on the up shift. Now realize Y patch removed all that, and I wasn't going insane!

My opinion is this is BAD, and should remain an option.

MANY GT race cars with sequential shifters have engine cut out on the up shift, and throttle blip on the down. So why get rid of it for everything?

Now I also have a problem I haven't quite sorted out a fix for yet.

When I'm driving a shifter car and I try and double clutch, I can't use the brake and use my heel to blip the throttle on the down shift at the same time (have done this since I learnt to drive a 1962 Mini with the synchro gears all worn out). Compounding this is there appears to be no inertia at all modelled in the drive train and gearbox between gears. Out of gear and clutched it feels like NOTHING is spinning in an instant!? The end result; ALOT of compression lock up and slides (did you know a big V8 can generate up to 700 foot pounds of braking torque), and apparently there is nothing I can do about it in Y patch, because there is no point trying to 'heel' the throttle to help synch the revs on the down shift.

Any ideas anyone how I can set up my G-25 so I can get throttle and brake to work at the same time?

Other than that, I can see many people having throttle potentiometers wearing out prematurely due to now having to manually 'pump' off the throttle then floor it again during gear changes. That's what happened to my last wheel controller, now it will happen twice as fast.

Still an awesome sim, and just getting better.
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