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PaulC2K
S3 licensed
They sneaked in a rebadged Mercedes SLS into todays build, its a Junior build too so everyone is invited.

Was just firing up a server for myself and pecker to try the Focus RS and i went in to 'Road' car selection and saw a weird (S) type logo, had a look and my jaw dropped

We took it out for a while around Suzuka, the FFB is very light, but its amazing to drift around the first sector of Suzuka as the corners flow nicely for it. I cant stand drifting, and im crap at it, but controlling it while sideways and bringing it back in was relatively easy, without being artificial.

There was a comment from the devs that a German manufacture had actually approached them about getting into the game, that was all they'd said, so could likely have included a 'you can have x & y for $$$$' but its possible that Mercedes were that company, although this wasnt all that long ago, since xmas perhaps, so quite quick movement to get an SLS modelled and in-game, so maybe they've been in talks with them for a while and its another company who got in touch... dunno, but its interesting.
PaulC2K
S3 licensed
Same here. On the site we're working on we're going to require proof of ownership to each game username they wish to register. That could only be done with the help of the various game developers allowing our user to prove ownership by verifying an account with OAuth, and if that comes back with a green light then we associate their different gaming usernames with their site username.
PaulC2K
S3 licensed
I guess it might still be quite twisty, the existing tracks are fairly twisty for a decent portion of the track, the first half of the Cali track is pretty technical, but i think they cant do it too narrow because it then becomes impossible to race on, and there still needs to be 2 lane as they're public roads, its not rally so there wouldnt be dirt tracks or anything so narrow that you couldnt have 2 way traffic.

Theres certainly been plenty of people in these forums who've been begging for tracks similar to these 3 (A-to-B) in LFS.
I tend to be hopeless at them though, some people just seem to have the ability to do something right and then repeat it over and over, i just cant do that, takes me forever to get a corner nailed pretty decent, and the more corners there are the more there is to remember and cause me to forget things, so its bad enough on a 60-90sec lap track when you can get into a rhythm, but these 10min tracks are a nightmare for me.
Nordschlieffe being an exception, purely due to repetition in multiple games, which you wont get when they're fictional tracks.
PaulC2K
S3 licensed
Found the thread (ok, i asked on the other place, and was told )
http://forum.wmdportal.com/sho ... amp;viewfull=1#post307662

Nothing on who can use it, but "I quickly did some sketches of a track which would be fun to include as a thank you to members though" sounds like it should be accessible to full members at least, rather than only to people who've paid over full retail which is no longer achievable (i believe people can still upgrade to full, might be wrong)
PaulC2K
S3 licensed
i dunno, i C&P'd the links from elsewhere, i was looking for the thread, and then all hell let loose in the NASCAR race when it turned to Royale Rumble with garage fights then one of the drivers charging down the pitlane looking to get in on the action


edit - i cant find a thread, so im suspecting its been sneaked out by someone who has got access to it.
PaulC2K
S3 licensed
Quote from John5200 :They use an entirely new tire model, so they want to get the physics right on the car that has the most extreme forces, which is the FA atm.

If they get that right, they move to the less extreme

Ok, I haven't seen the picture

The funding thing is not introduced in the forum, but just looking at the stats, I would say it's close to done

I was getting confused with what they've done in terms of forcing the same thing onto all cars, it certainly makes the most sense to use the most stressful car the car to primarily test with.

Seems theres a new fantasy track too:
















Last edited by PaulC2K, .
PaulC2K
S3 licensed
Quote from John5200 :Pictures of Aston Marin? All I can think off is this, then again they just used the shift models in a animation

The new tire model is enabled by default by now (since some days, so probably not in the latest friday release). The tire physics are used on every car however the tire COMPOUND for every car is the one from the FA. So the size of the tires is correct on every car but the compound itself are the FA slicks for every car.

FYI the funding will most probably be finished this/next moth, so if you want a great package for 10€ you get it quickly

Edit: The Capri is the first car with its own tire compound, but of course with the first pass of physics

Not sure why they've forced FA tyres, i know it was possible to do but it seems a little backwards to give a Rookie the FA levels of tyre grip etc.

The Aston comments come from here:
http://forum.wmdportal.com/sho ... amp;viewfull=1#post261335

and here (same thread)
http://forum.wmdportal.com/sho ... amp;viewfull=1#post261664
"Not to mention these NotAston_Martins we've seen a couple of times by accident on some of the pictures. "

2 separate sightings confirmed, but none by me which is the most important thing
PaulC2K
S3 licensed
Is the new tyre physics on all (more) cars yet, or is it just the Formula A? I've stopped following things so closely, and at that point it pretty much becomes impossible to follow where things are at, the forums are a mess and theres nothing to explain what stage anything is in really.

Cant say ive been that bothered about racing online, but i've done some hotlapping with Pecker/rc10racer online, which is pretty much the same as we were doing months ago, its just a bit more fun being able to do it online, even though its currently quite restrictive in comparison because you cant tweak the setup, or even change the fuel load (always full tank).

I dont think the netcode is as smooth as LFS, its very good, and im not sure what it is but it doesnt feel quite so silky smooth when around others when theres been plenty of people in there.
Nordschlieffe in the Radicals is fun though

Btw, has anyone seen the screenshots (ive not) which have accidentally been posted on the forums from time to time (and then pulled) which have included Aston Martins?? I've seen it mentioned a few times, just never managed to see it myself. Need someone to grab the image and post it elsewhere so we can all have a nosy
PaulC2K
S3 licensed
Yeah, it would be pretty handy if you could have something very similar to the 'LFS News Headlines' box which displayed information relevant to the user. You've got the persons username, and assuming theres some form of line-up list for each event, it should be able to look and see what your race schedule looks like and keep you well informed.

Additionally, if you could bring up a pop-up similar to the 'you've received a PM' window, with a reminder when theres a sessions your signed up for in the next 24hr and some basic details. Thats neither spam-like or overly intrusive/annoying.

As i say, its finding a line between being informative for the users sake (everyone else in the event, its no fun having people missing cos they forgot) and not pestering them to the extent that people want to disable the notifications.
PaulC2K
S3 licensed
Quote from Bmxtwins :For confirmation for events, would be a good idea to opt in for email reminders of confirmation openings for each event, and a reminder about the event if confirmed.

As it was when it was first used on LFSProSeries, there were 4 phases:

1) Booking in open
7 days before event, all accepted members would get an email saying they can confirm their status and lock their place to be on the grid.
2) Final reminder
3 days beforehand, a final reminder, including your current status.
3) Reserve drivers contacted & Last Chance
2 days before the round, anyone who hadnt submitted a confirmation would get a 24hr warning, and all reserve list drivers would be informed how many unclaimed places were available, allowing them to stake a claim for them.
4) Final line-up
24h before the race, an email containing all the drivers signed up, with their team details, as well as the start time and the server password for that round.

How we'd find a balance between assuring users are reminded of their commitments, and getting on their nerves with half a dozen emails a day, im not sure.
When this was used for LFSPS it was a maximum of 5 emails a week, the 3 above, a 'last chance' and also an email for the race report. Thats not intrusive or annoying, but it could get out of hand with multiple events.
I think we could switch to a single email, so you'd get 1 email which would contain any reminders, server details, things like that. If theres nothing to tell, no email is sent. So it'd be 1 for the whole site, rather than each event. It loses the personal touch a league could add, but its borderline spamming i guess, and i wouldnt want people disabling notifications as it partly defeats the object.
PaulC2K
S3 licensed
Quote from Jonathon.provost :That site is amazing, looks awesome

Thanks If only i'd felt the motivation to keep at it, it probably would have been done some time ago, however i dont mind admitting that the coding is poor, theres probably going to be a handful of simple exploitable things in the site which could bring it to its knees if someone really wanted to be a...

This solution from Vic is a far better one for the community, and i dont mind admitting that despite working on similar project still.
My site plan notes
PaulC2K
S3 licensed
I already have a rough site plan which ive built which might be helpful for covering the basics, theres a couple of things in there which might be useless/outside the scope of this LFS site rebuild, but 99% of it will be relevant and its up to this community to decide if any of it actually worth implementing or not. Their also just my notes, i dunno if we'll implement all of them, or what the others have in mind, but it certainly gives you the gist of things and if theres anything worth adding to the list afterwards i'll update it.

So, ignore anything relating to game selection etc, if theres anything i've missed, or doesnt make sense let me know. Some things arent mentioned cos their obvious, there might be some big oversights but i think this covers quite a lot and is sufficient for a rough site plan.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Homepage
Needs to be informative but not overwhelming with data
1-Click access to a specific games homepage
Provide links to specific areas
Site & Sim community news
Information about site (purpose, how it was built (method, not technical) and who’s contributed to it)
Basic support links (email & forum)
Simple statistics (Users registered, Events Created, Daily usage, Users signed up to active events, active events running etc)

Media Area
1-Click access to a specific type of content (ie all pCARS content, all Videos)
Smart search on content
Content rating system
User Comment system
Content Channels
‘Follow User/Channel’ Subscriptions
Stat logging on downloads

Booking In Area
Zonal layout
Display upcoming rounds & users booking status (logged in)
Confirm participation for upcoming races
View confirmation details for events (who's confirmed, unable to attend etc)
Access to upcoming events
Racing Calendar (search settings – enable/disable games, type, performance, difficulty, ‘seriousness’)
Ability to search & register to Events
Showcase high-profile upcoming events - ‘Event Spotlight’

Team & Driver Area
1-Click access to a specific games teams & users
Search for teams & drivers (multi-title searching)
Stats - # of registered teams & users, avg # drivers per team etc
Link to teams who are ‘looking for drivers’
Link to National ‘team’/communities profiles
‘Friends List’ for teams (logged in, optional) to give direct access to your favourite teams profile page
‘Friends’ Team news (logged in, optional) to give direct access to news about your favourite teams
‘Friends’ Team results (logged in, optional) to give direct access to your favourite teams results
‘Friends List’ (logged in, optional) to give direct access to your friends profile page
‘Friends’ results (logged in, optional) to give direct access to your friends race results

Team Profile Page
Driver Line-up list (max ~16 users else display total # & link to full team member list)
+Link to extended Team Member list, including their team roles, and any past team members.
List any upcoming team sign-ups, recent team results, current & final team standings.
List team achievements
Team News
Link to Team Forum page, along with 5 active thread titles
Image Gallery via image tagging
‘Accepting driver applications’ notice where suitable, with link to application form.
‘Follow team’ subscription

Driver Profile Page
Site join date
Team History (current & past teams, incl from/to dates)
List any upcoming event sign-ups, recent results, current & final standings.
List any User roles (Team Manager, Event Organiser, Site Admin etc)
Achievements (Individual, Team, Class, Div)
Friends of User (Driver & Team)
Image Gallery via image tagging
‘Looking for a team’ notice where suitable.
‘Follow user’ subscription

Events Area
1-Click access to a specific games events
Access to upcoming, current & finished events
Showcase high-profile events - ‘Event Spotlight’
Ability to search for events (driver/team/class/div/both, type, performance, difficulty, ‘seriousness’)
‘Bookmarked’ events (logged in, optional)
‘Bookmarked’ events previous & next rounds (logged in, optional)
‘Bookmarked’ events driver standings – top 5 (logged in, optional)
‘Bookmarked’ events team standings – top 5 (logged in, optional)
‘Bookmarked’ events class standings – top 5 (logged in, optional)
‘Bookmarked’ events division standings – top 5 (logged in, optional)

Event Profile Page (Whole Series page)
List active events: Start/End date, Season Status, Standings, Next round info & link to season homepage.
Past Winners
Event Statistics – Driver: Single season & All time - Most wins/podiums/pts finishes/finishes/poles, Consecutives
Event Statistics – Team: Single season & All time - Most wins/podiums/pts finishes/poles, Consecutives, Doubles (for 2 car team events)
Event Statistics – Class: Single season & All time - Most wins/podiums/pts finishes/finishes/poles, Consecutives
Event Statistics – Division: Single season & All time - Most wins/podiums/pts finishes/poles, Consecutives, Doubles (for 2 car team events)
Event Statistics – Event: Single season & All time - Most & Least Finishers, Avg grid size, Most & Least retirements

‘Sub’-Event Profile Page (Single Season page)
Upcoming Round Info
Last Round Results
Standings (Driver/Team/Class/Division)
Profiles (Driver/Team/Class/Division)
Event News Headlines
Link to Event-specific Forum page, along with 5 active thread titles
Links to; News & updates, Profiles, Calendar, Results, Standings, Booking In, Media Area, Information, Forum
Event Partners/Sponsors

Feedback Area
Suggestions Area – User submit suggestions, public vote & comment
Bug Report Area – User submit bug reports
Complaints Area – User submit complaints (User, Team & Event)

Event Admin Area
List users series & respective access levels
Season specific management pages :
- Mid-season settings; Upload & Parse MPR, Modify Results (Penalties), Incident Reports, Race Comments, News, Mass Email
- Season Overview; Season Settings, Racing Calendar, Points System, Team Settings, Class & Division Settings, Sign-up Settings, Booking In Settings, Rule Book, Season Messages
- Series Overview; Series Settings, Create New Season, Series Messages
- Calendar Overview (#, Date & Time, link to sessions)
- Round Checklist (Ticklist for various phases of the build-up: Booking email, reminder email, reserves email, final line-up + time-table + server password, replays uploaded)
- Booking in Overview (Confirmed attending, Unable to attend, Unconfirmed)
PaulC2K
S3 licensed
I gather a lot of people are dropping vBulletin for XenForo, led by former developers of vB.
However if your looking at building a custom solution then alternatives on the market arent going to make all the much difference.

We're toying with the idea of building our own forum, personally i think its just too big a task, especially as it really needs to be functioning when the site goes live, even if its just the most basic of features, coupled with everything else required to go live its a heck of a lot to do.
Im not really sure there are enough benefits to it though, but then i wouldnt be the one building it and im not sure what the guy suggesting it has up his sleeve already, we already have a solid core to build from before really starting which i wasnt expecting to have, so maybe thats half the battle here too. Dunno.

I just get the impression people will miss a feature and moan about why you've not gone with vB 'cos its better than the &$*£ running at the moment' etc, and despite feeling like its quite an achievement what you've done, people dont really care and they'd settle for vB for all it matters to them. If theres something you can achieve which vB or similar cant offer, and your willing to put the time & effort into it all, I suspect it'll feel real good actually pulling it off.
PaulC2K
S3 licensed
Quote from Hahmo :[snip]

Also PaulC2K has been working on a league website before and supposedly started to work on it again (But you're aware of this already). Will this be make his work pointless because this will have better interest since its created by the developers of this Sim, or have you been talking with Paul to get his involved to this project so he won't be doing something all alone which could end up being quite useless since same stuff are on the other league website that is used more actively than his?

I'm just curious, no hard feelings or anything of taking over someone voluntary work, just wanting to ask a couple of things and hopefully to help more in the future ^^

Just to clarify what I'm/we're working on, my *original* goal so many years ago was to build a site exclusively for LFS. However what im working on now is for multiple communities, so LFS would be included but so would all other sims, under one roof.

Victors project is basically what i'd tried to do, just done better in a dozen different ways, and made official, something i could never offer.
If the right features are there, and ofc they will be, theres very limited avenues we can go to offer something LFS officially wouldnt, at least for our initial launch, however theres a few things we're discussing beyond a basic scope which are either entirely new (at least to my knowledge) or exist already but not all under 1 roof.

Thankfully it wont be useless to a wider audience, theres a dozen communities now, and in the future, which wont have the same sort of Dev access & dedication we have with LFS. While there are devs uninterested in providing such a platform for the organised racing community, we'll hopefully have something to support their userbase.
One problem im trying to wrap my head around now is exactly how we'll support the LFS users. With an official site doing the same things, it means we'd have to offer something quite monumental in order to convince event organisers to use our site (both) to run & promote their league.
If we get nobody giving a damn about our site from the LFS community then we have an LFS area which would make Chernobyl look like NYC in rush-hour on Xmas Eve That then reflects poorly on the LFS community if it looks inactive.
If we dont have an LFS area, it begs the question why we have a dozen sims and yet we've opted not to bother supporting LFS. LFS users will know why, but anyone looking in probably wont.
Its pretty much a lose/lose situation, neither option reflects well on LFS, and one questions our sites support for it.
It seems unlikely people will want to double their workload by running their events on 2 locations, the original goal was to significantly lighten their workload, this lightens it then hopes they fancy duplicating it elsewhere when realistically they've got no real *need* to do so.


As im guessing you've seen, after posting my plans i was told Victor was on the fence about starting the project were now discussing here, I said i'd happily provide access to our private discussion area (covering pretty much the same stuff) if it'd help this community, he's not commented, but apparently read the post so hey-ho, the offers there
The whole point of our project is to benefit the sim racing community in an area thats not really well supported right now. I genuinely believe organised racing plays a significant role in keeping the online community strong, active users encourages an active community, and giving people a reason to commit to being active it stops them finding something else to do and contributing to the community slowly evaporating.
Regardless of how the communities get their support, officially or unofficially, the aim is to give people something to improve the whole experience. As long as Sim Racers benefit, who can complain.


Unfortunately i dont think i'll have too much free time to closely follow & contribute to the progress on here as much as i'd like to. Theres been a 10yr window where i'd have happily put in as much help as i could, and up until about 4mo ago i'd have dropped what i was working on to help, however now its quite difficult to contribute to what is almost the same project done entirely differently without getting the 2 mixed up. I'll get overwhelmed with my project, let alone being able to separate 2 and contribute without getting my wires crossed
I'll certainly try and chip in if i see something where i might be able to help offer some direction, but i suspect with the sort of community we have here it wouldnt be too long before someone figures something it took me ages to figure by myself.
PaulC2K
S3 licensed
Quote from niall09 :A few months ago I was building a league system where admins could create leagues, seasons, events and upload the mpr file after each round. The system would then generate championship standings, race results and potentially stats. The admin would be able to give penalties, bonus points, etc if they so wished.

But then I moved country and started working so haven't been able to continue working on it!

I started on the same thing around 2005-06, be thankful you moved country and found something to stop you spilling the same sort of hours i'd spent on it I'd estimate i'd be close to a full calendar year purely from the hours spent exclusively on content intended for this purpose. It includes a multiple times ive started from scratch, building the LFSProSeries site which did everything your outlined back in 2009, and at least did get 2 seasons from it, and an early attempt that LFS World Series used, but wasnt user friendly enough to be worth continuing with.

I never went public with it because of the scale of the project and uncertainty of whether i'd finish it, but the LFSPS site was basically a test run to see it working under live conditions, with a handful of adjustments to open it up to multiple events not just 1. It then went through an entire redesign/rebuild.

This was my test location for what i was working on, thats as far as i went with it before stopping about a year ago as i felt the community just wasnt there to keep throwing my time at it . Now im restarting the whole project with help from a load of people from a mixture of sim racing backgrounds, building a site for all communities to benefit.
Unfortunately now it looks like the LFS community will have an official site so my original plan of building a site for this community as a Thx to the guys who've managed events i've enjoyed taking part in and help to make it far easier to do so, wont actually be used. Its a better solution to what I/we could offer, but it is a little saddening given the time ive put into trying to fill a hole thats been there for 10yrs and when it looks like i'll be able to offer exactly that, theres an official solution on the cards.
PaulC2K
S3 licensed
What is there with RUF that PD were able to 'exploit' to include them in the Gran Turismo games which now stops them, or others, licensing RUF content and it looking 100% like RUF content, let alone this '3 changes' rule.

Personally, i'd rather have fictional content than 'Asano' type cars and their impossible to spot changes which are enough to wriggle free of legal action, but deep down its still dishonest and replicating content without owning the license to do so.
I've never given a hoot about obtaining any license, im sat at a computer playing a game where im pretending im driving a car around a track, as long as it feels right and provides all the right challenges, i dont care whether it happens to be a virtual replica of a real world car/track, so FZR @ BL1 or Z4 GT3 @ Brands Hatch, im not fussed. As long as theres a decent spread of car types & performances, and track styles, thats all i need, and any 'Not-' content just feels dishonest personally. Obviously its justified at the moment, pre-release, but if any unlicensed content appears as 'Not-' content then i'll be very disappointed.
PaulC2K
S3 licensed
Mr Angel - Im back, i just had a watch of the video you included, i really like what you've done there, very impressive, makes far more sense now too, and i figured i'd give it/you the credit it deserves

It shouldnt be hard to take your script, let the user parse the file and opt to upload it to the server too if they want. You'd have the results data instantly uploaded to the server to be displayed, and then the MPR file could be uploading at the same time, rather than waiting for it to upload and then parse it.
If the user doesnt care about making it available, its instantly uploaded. win-win really.

Thanks


Thanks andRo, feel free to follow things on the forum, hopefully it wont be too long till we have something to show & talk about. I'll be adding a 'contributor area' on there for people who'd like to offer their opinions, suggestions, stuff like that but either cant help with developing or havent the time etc but can still be able to have a voice and put their ideas to us and make their case for including it. It makes sense to try and listen to as many ideas as possible, especially from people who've organised their own events in the past and had ideas they cant implement, but maybe we can.
Last edited by PaulC2K, .
PaulC2K
S3 licensed
Quote from dawesdust_12 :Sorry, just came to me cause they were talking about formats for results and that JSON would be a good format to use. Didn't realize it would be derailing that much.

Yeah, i dont mind mentioning things in passing, i just dont want it leading to a complete change of subject being discussed, which is what was happening.


Mr Angel - Cheers, i'll take a look at it. Im hoping that uploading the MPR via the user would be the secondary route, that we can offer direct upload from their gameserver to our server, making it infinitely faster to process. I'd hate to have to upload an MoE type MPR file just to get the header data at a typical ISP upload speed.
Having the full file does have its up-side though, it allows us to offer it to visitors wishing to download and watch the race. I built an extremely basic media area for streaming video, downloads, things like that, and it'd be found under there and also on the results page for the session.

It may be beneficial to offer your version as a 3rd alternative though, so i'll grab that and post it in our development forum for later along with Josh's.


I got an email around lunchtime today from the lead developer on the project, he's uploaded the core for me to take a look at and get my head around it all. Over the last couple of days the information he's given me about the core-system, im genuinely really impressed at just how capable it is and the level of work thats been put into it already. I really underestimated what he was working on, i just had it down as being a handful of useful functions or something, just something to start with and build upon and eventually end up with a website. So it seems we certainly have a solid foundation to start with, hopefully we can build something impressive with it too.


If anyone gives a damn, http://www.qazwert.com/index.php, thats basically as far as id taken the site on my own. A lot of it is dynamic content, some is fake, some is hard-coded to a specific series_id so it'd always be fixed on the LFSPS data.
Theres also driver & team areas, their sidebar shortcuts were removed but the areas are still there, largely faked data, and barely started.
results modifier mentioned earlier: http://www.qazwert.com/seriesadmin/modify_results.php
calendar (HC on MoE 2010): http://www.qazwert.com/seriesadmin/racing_calendar.php

Dynamic gamecards & userbars etc http://qazwert.com/public/gamercards/paulc2k.png it'll take any username as the filename, ie scawen.png however if your not in the db you'll just get empty data.

Its obviously unfinished, built by scratch learning as i go, and badly coded to be fair
Feel free to have a nosy and change things like the results, see the adjustments directly impacting the standings etc, just try and keep it relatively tidy at the same time. it's all for the recycle bin anyway.
PaulC2K
S3 licensed
Guys, any chance this can be done in a separate thread, rather than taking over mine?

I'm looking for help from people to help build something that'd benefit this community and many others too, i've been trying to do it all on my own for something like 8yrs on & off and realise its too big a task for me to do on my own without there being problems or a worse end product.
I wouldnt have thought i'd need to ask twice for people not to derail my thread, particularly from a developer
PaulC2K
S3 licensed
Just going back to what Boothy was mentioned, it reminded me of something i'd suggested for another part of the site which might be possible to do for exporting data.

One of the fairly complex parts to design is the season schedule, organising it so that the user has everything available but isnt completely overwhelmed with a complex process.
Considering the amount of data a season needs, such as; date, time, timezone, session type (qual/race), cars allowed, race length, track, weather*, gametime*, restrictions, grid order, points type to use etc
*where available
You want it all within arms reach, but dont want a wall of options for every single session, for every round of the season.

One solution i've suggested as an alternative process, is something most of us would be familiar with from forums (BBCode) or a HTML style code.
<season>
<round>
<qual><race><race>
</round>
<round>
<qual><race><race>
</round>
</season>

We could let the user build a season using a user-friendly layout, then export that season structure to a re-usable code, similar to above, which then produced a 2 round season with each round have 1 qual and 2 races.
At the same time, anyone comfortable could quite quickly follow the above and in a matter of seconds produce a basic structure and edit in the rest.
We could include more detail within that, or let the user stick to a simplified version.

I think we'd be able to export other data, letting the user design the way their information is exported for them, based on their needs. You'd provide a template for the data, we'd build your file based upon that information.

<team number>
<team name>
<team number>
<vehicle>
<drivers>
<driver><username><nationality>
</team number>

Something along those lines, so you'd receive an xml/csv/txt file with exactly what you want. If we implement a stat you like you can include it or you can ignore it, and we wouldnt need to build a script for everyone who wanted to export data for something we cant (or can) support.


Things like this are what im hoping to come up with, giving people the power to get what they need from it, not just build something that does something in 1 way very well, but if your needs dont match what we have then your making a compromise, convenience vs your ideal event.
I doubt we'll make something perfect, but i certainly want to eliminate as many compromise scenarios as we can think of.
PaulC2K
S3 licensed
Thats exactly how it is, the league admin (organiser) has access to an admin area to manage their site, and thats just one of the pages

https://dl.dropbox.com/u/20670693/superadmin.jpg

The process is fairly straight forward for the organiser.
- Enter Upload & Parse MPR area, select the MPR from your HDD (im also hoping to pull it directly from the race server too, considerably faster) and which session its for.
- After 2hrs, or whatever your rules are for incident reports (complaints), you review the reports, and come to a decision on any action to take.
- If there are penalties to add, or modifications needed to the result, you'd head over to the Modify Results page, add penalties as needed, add in any DNF results due to disconnection, spectating, any DNS for no-shows, and disqualifications (thinking about it, they'd be '/ban' actions, i dont have an option to disqualify a result post-race).
- Relax till the next round.

Theres the Points System area which allows you to create a ton of scoring types, for example MoE's 1.5x & 2x points for the 12h & 24h race. IRL the V8 Supercars have iirc 5 different sets of points, different races have different value, but the maximum pts achievable from a round is always the same. I can do the same here, by specifying what pts every session should use, so for the 12h MoE race i'd select the '1.5x pts' set of points which i'd already created. It means i can create a qual pts set and award them pts too such as 5/3/1pts for top 3.
Team settings and Division & Class Settings were described earlier as 'Groupings'. The rest is fairly straight forward i guess.
PaulC2K
S3 licensed
Penalties arent a problem, at least not for display purposes. With my discontinued version, i had the option of applying both time and lap based penalties, and everything after that also followed how it should (displaying results, assigning pts etc). I even had the ability to give a reason to the penalty so people could understand the nature of it.

https://dl.dropbox.com/u/20670693/penalties.jpg
Heres a screenshot of the LFS ProSeries results, round 6 race 2, which was the only time we needed to apply a penalty to a session.
The top part your seeing is the MPR based results, theres then a 30sec penalty applied to Hawku/Jaakkolas time.
Below that is the results with everything taken into consideration. You'll also note theres the small box between them which allowed me to enter DNS entries and DNF drivers including what car they used and how far in they got before they quit in whatever manner, and theres also a DQ to disqualify the person too.

edit- Here's a further modified penalties screenshot for the same race, Dave's just been handed a 1 lap penalty, and Phil was looking at me funny, so he's got a 15sec penalty
https://dl.dropbox.com/u/20670693/penalties2.jpg
edit 2- damn, and thats exposed an bug. consider that conclusive proof that i built it Dave's got the right outcome, but its not displaying 21 laps, having been docked a lap.
edit 3- yeah, the -1lap is counting, its just not being docked from the displayed/stored value, but it is considered when sorting them. The negative time is because his finish time is before the new winner, it should say '-1 lap' or similar i guess.

Yeah, At the moment i havent put any effort into the live tracker aspect events like MoE utilise, there is the possibility we could eventually encorporate a tracker into the site, but i'm certain that for something like MoE we'd go out of our way to ensure line-up data could be exported.

A few years back, 2008ish, i was using MoE data on an earlier attempt, to test certain features, mainly the class based racing, where i'd create GT1 & GT2 class groups so it knew which entries were in which class, then displayed and scored them appropriately.
I also have team groups, where you'd group drivers to a single team entry, so you could have 5 drivers from the same time, 2 in team A, 2 in team B, and 1 in team C with someone else, and they'd be the team entries use to calculate a team standing.
I also had divisions done, i didnt do too much with them, i think they worked with team groups too. I think those 3 cover pretty much every type of standing, although i also had a 'privateer' one too, for anyone not in a team grouping, this was an optional standing.

https://dl.dropbox.com/u/20670693/MoE.jpg
Thats an example of the series homepage, with its own theme/style, and user defined shortcut tabs on the right hand side for easy access.

Thats all old, discontinued stuff though, but its all stuff that has been considered, functions correctly, and was all built by myself without any training or qualification in anything remotely programming based, just passion and determination. So im really quite excited to see what we can create with a handful of people all pulling together.
Last edited by PaulC2K, .
PaulC2K
S3 licensed
Hey Dygear,

Im not really the person to be asking the fancy questions to be honest Im used to working on my own, doing whats in my head and scribbling notes for things i think of to do later.
Florian/Flanna who i met in the pCARS forum is going to be the one pulling a lot of the strings. He's a software developer, and could do the whole thing by himself if he had the time, unfortunately im the one with all the time, he's the one with all the knowledge.

I know you're on the WMD forum, so you can have a read where we've spoke a little about things, but even then theres not much. http://forum.wmdportal.com/showthread.php?8062
I was quite tempted to give you a shout at a much later stage, given the amount of work you've done for the LFS Community and your thread for pCARS, and those are the only 2 communities i know, you may help more of them.

If i understand your 2 questions:
#1 we'll be using Git i believe.
#2 mine, nothing impressive. Paper quals, none. Florian has 10yrs experience as a professional software developer for web apps.

I could send you all the code to the LFS-only test site i was working on and you'd not be impressed however i've built a good 75% of it and it did everything this new site will do, it was mainly missing some of the admin area features, however it was poorly coded and i'm sure it could be compromised without much effort, and it wasnt as user-friendly as i'd like for an organiser.
I've created all the functions i felt were needed to fully replicate every LFS event i've seen onto the site, but it was effectively a house of straw. Florian basically offers me the bricks to build it far better, and all our helpers will help rethink the purpose of each page and provide new ideas, as well as build it.

Im bringing tons of my time, experience & passion for building exactly the site were building (ive spent at least 6yrs specifically working towards such a site), i know PHP, SQL, im learning OOP right now, and i've obviously had to do all my own graphics work, css, and everything else thats gone with it. Its nothing impressive, not even a 'Jack of all trades', im Jacks eager understudy

Florian will be building the core, and he's familiar with everything thats required for working together on a project in a professional capacity.
We'll be co-Projects Leaders if you like, I'll probably be more visible because i have the time to be that person, but his role is absolutely essential, i'll need him to guide me so i can oversee things because his limited time will be better spent on building etc. If we find people who can help spread the load, even better. If im unable to guide the project sufficiently then we'll address it somehow, im just going to *try* and do the job because i have the time to do so.

The only thing we have right now are a handful of notes for planning & coordinating various features of the site, and a basic HTML + CSS layout to use until we get an actual design. Hopefully this weekend Florian will have a version of the core-system which will allow me to insert the HTML to render the pages.
PaulC2K
S3 licensed
Fair enough, if it works for you thats nice, although i suspect with how you've put things its not something everyone can use, but a private tool on your site. Eitherway its not really something im interested in discussing and taking this thread further off topic with what you can/cant do.

If you (or anyone) feel you need to tell me about alternatives, PM me, but from here on lets not discuss things irrelevant to this project/thread and drag it off topic. Im here looking for assistance in building something which is designed to benefit the whole sim racing community to a considerable extent. We want to put powerful tools in anyones hands allowing them to do complex events and present it professionally without having to do 90% of the manual work normally involved, we want the people taking part to be able to interact with it and have access to features which benefits them too.
Theres something there for everyone who has any interest in organised events, and we're looking for people with a bit of spare time who like the idea of helping a bunch of like-minded people who want to give something back.

Thx.
PaulC2K
S3 licensed
Yeah, theres probably a handful of tools out there which can do bits of the job, but still require the user to do a fair amount too.
Even if there was tools that did each aspect, they wouldnt work together seamlessly. Say you had a replay parsing tool that gave you your results, it provide that data in a manner where you could transfer it straight into an app which gave those people the right points for the race, and that data wouldnt then be able to pass straight to something that calculated the driver standings etc etc. Throw in teams pts/standings, multiple classes (GT1 & GT2 etc) or divisions, and then formatting it for presenting it to people (most likely on a forum)... theres certainly options to lighten the load, but nothing that really lets you put your feet up, just leaves you with the jobs that no automated process could possibly do.

Thats pretty much our goal, to create a more complete solution, something that knows what people want, how their leagues work and can consider and complete all the minor details in its stride. If the site cant manage something that an event organiser can contemplate doing, particularly with a traditional style event, then i'll be disappointed, and our goal would be to make it possible. Theres no point in doing something where people have to make compromises, with this project it either does exactly what is required or its failed IMO, and i'll be working to correct any failings.

The site goes beyond just adding a few things up though, it gives you a location to display it and promote the information in a professional manner with next to no effort required, and all of this removes work they'd need to do, it fee's up their time to spend elsewhere, whether they chose to run multiple events, work on other areas to make their event even better, spend time with friends & family, take part in other events for a change, or kick back and do absolutely nothing.
With the LFSPS site, provided there was someone to upload the MPR files for the session, and tell it which session it was from, the entire site ran itself. Its quite plausible that we could even do it without an MPR file, at least in LFS as it stands right now.

The key is making tools that helps the community, whoever does it, as long as the community benefits. It might sound daft, but i'd always prefer to have my own site (we'll be talking about API's to allow the data to be displayed elsewhere at some stage) but theres tons of people who dont have the time or skills to, but they could still run a series as well as anyone else. Hopefully this will give them the power to do so.
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