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Garage Screen and HUD
SniperZA
S2 licensed
Howdy, I've read through a lot of the suggestions here and he's a couple I havn't seen - just my thoughts on things

the HUD - I would like to see an option to turn off everything (bar the chat which should remain separate) on the HUD and perhaps just have the leaderboard (or some sort of pit board - perhaps lap time in praccy, lap time + gap to leader in qual and laps left and gap ahead/behind in race) pop up down the pit straight - I know there's lots of guys who like the map and the split times pop-up and the times display in the top right, but personally I prefer to have nothing "extra" on the screen - adds to the immersion for me

Garage setup - while the setup options are extremely well done it would be nice to have some changes here - the saving option has been covered elsewhere:
- perhaps have limited setup options on some cars (the UF1000 springs to mind, perhaps just the ability to change final drive, tyre pressures, front camber and a few other small things) with more options as you get to bigger and faster cars, up to the racing cars which should obviously have everything.
- Would be REALLY nice to see (or even better to be able to set) static ride height - also would be nice to be able to set static camber, although the camber adjustment does work well.
- Things like gear ratios that are almost infinately adjustable should perhaps be limited to ratios of various combinations of gear pairs that fit between the input and output shafts of the gearbox - again perhaps road cars should not have adjustable gearboxes at all :o

I understand that some of those things may be a problem to implement and not really provide much benefit and none of them are really needed (except perhaps a readout of ride height )

Anyway, just want to say that since the latest round of patches LFS has been excellent imo and doesn't really need to change, but those are things I'd like to see

Chris
South African server
SniperZA
S2 licensed
I'm running a server in SA, all are welcome although with the way our ADSL is shaped here in SA the pings are going to be bad from anywhere else.

The server is listed in the lobby as South Africa, but it is recommended that SA guys connect using Join a Specific game and enter sniperza.homedns.org as he address - if this doesn't work just ping sniperza.homedns.org to get the current IP

Edit: It appears that you can't use a direct IP to connect, so if you use Specific Game, type in South Africa and you should get there

Chris
Last edited by SniperZA, .
SniperZA
S2 licensed
Thanks Scawen saw your message on the server too - yeah, I get horrible pings connecting to european servers too, mostly - must be the highly advanced telecommunications infrastructure we have here in Africa


Thanks again

Chris
SniperZA
S2 licensed
Quote from lambchop44 :
I'm not sure what would happen if I were on the same computer as the host. Probably type the IP of that machine ...

You'd just connect to 127.0.0.1 (localhost)

Chris
SniperZA
S2 licensed
Thanks Dan - all configured correctly, I'll leave it running for a few days, see if anyone can connect


Chris
SniperZA
S2 licensed
Try and connect to the server using it's IP, if you know it - I would be very interrested in finding out if it works.

I have what appears to be the same problem from the hosts side and am trying to get things running for the local (South African) guys - they're not going to buy a licence until they know there is a local server running.

Please let me know if it works or not (or even if you can't test because you don't know the server IP) - I've posted a couple of questions about this and havn't had a reply.

I have previously hosted a Demo server for a few of the local guys using direct IP and it worked fine, just none of the guys have a licence so I can't test the S2 server with them. I have run a sniffer on the server PC and confirmed that the ports are being forwarded correctly, so I know there's nothing wrong there.

Chris
SniperZA
S2 licensed
OK, I have a new router, and I can host with rFactor and GTR, forwarded ports 63392 and 29339 to the host machine, TCP and UDP, opened them all in my firewall, and the server is up - it's called South Africa and I can see it in the LFS Desktop - folks keep trying to connect and it keeps coming up with New guest timed out - any ideas ? Gonna leave it running for a while


Chris
SniperZA
S2 licensed
DXTweak should work with any game controller, and will allow you to set the max travel to below what it normally is overriding the wheels calibration - should do the trick, but if it is the pot that's gone wrong expect it to get worse - if it's components that have moved then you should be fine with it.
Thanks :) UKLFS server
SniperZA
S2 licensed
Just wanted to say thanks to the guys on the UKLFS server last night - I managed to get some decent online laps done, staying mostly out of the guys way.

Special thanks to Andy (Ger) who took the time to not only send me his setup but to explain to me how to save it helped a LOT as I was going completely the wrong way with my setup.

Chris
SniperZA
S2 licensed
I'm trying to get a ded-server running, for the local guys here in SA - I've opened the ports (63392 and 29339 TCP/UDP) and forwarded them (63392 TCP/UDP), can connect to it over my LAN - it must be showing up in the server list as guys are trying to connect, but I keep getting the message "New guest timed out" on the server screen.

The PC has only the ded-server software on it (not the full sim).

Any idea's ?

Chris
SniperZA
S2 licensed
Never tried the LFS dedicated server, but I get the same thing with rFactor - LAN connection is perfect, but can't connect over the Internet - other guys connect over the Internet just fine.

Chris
SniperZA
S2 licensed
Also try 32 bit graphics, may sound odd but that 6600 wasn't designed to run in 16 bit mode, especially if your desktop is running 32 bit.


Chris
SniperZA
S2 licensed
Check out these rules - they work very well (obviously ignoring the NR2003 specific stuff) http://www.sarl.co.za/sagtps_rules.htm

As Scneefee says, when you are defending a position it does not make sense to swerve across the track to block, a far better defense is to go into the corner on a tighter line, forcing the guy behind to back off or try the long way round. If you happen to have made a mistake the previous corner and are slow on the straight rather let the guy through and start working out how to get back past him.


Chris.
SniperZA
S2 licensed
Never going to get everyone to agree, but here's my opinion:

GTR - I love it - the combination of audio, wheel and visual feedback tell me exactly what the car is doing at any point in time. Took a bit of fiddling to get the wheel settings right, wasn't great until I got that sorted. Multiplayer is quite bad, but it is workable, once you know all the problems.

NR2003 (road racing mods) - I hate it, however the online community is HUGE and, mostly, friendly - I race this a lot in a local (SA) league where we are regularly racing in fields of 20 or more drivers, which is just awesome. The drivers tend to be the most considderate, probably because of the truly terrible collision physics in online play.

rFactor and GTL - don't really want to commit until they get released, but looking very good so far.

LFS - only played the demo and had the licence for a day now, but it looks very good, once the wheel is set up properly and the insane oversteer is dialled out with the setups - as was mentioned earlier there is huge potential here, and it's only a alpha release, so I expect this to get better and better.

As far as multiplater goes, performance-wise, in NR2003 I can host 15 people (router limits the number of ports I can forward) in GTR 9 (the 10th starts showing signs of warping) and LFS 6!!! Slightly contrary to what is being said, although the LFS limit seems to be atifically imposed to keep the quality high. Multiplayer quality-wise LFS seems to be the best, closely followed by NR2003 with GTR trailling quite a way behind (but still better than any previous ISI based sim)

Bottom line is, there is a place for all the sims, each has their good points and bad points, and each seems to be aiming for a different goal, so the only real solution is to get them all

Chris
SniperZA
S2 licensed
Thanks guys now to tame some of those bests......

Chris
All cars unlocked by default
SniperZA
S2 licensed
Hi, just an odd one - I got my S2 licence yesterday (thanks guys, everything worked perfectly), unlocked LFS (S2 Alpha 0.5P2) and when I went in to have a look all the cars were unlocked. I'd only managed to amass a whopping 88 credits in the demo - lol - and I would imagine this is nowhere near enough for all the cars.

Just thought someone should know

Chris
FGED GREDG RDFGDR GSFDG