I agree, the XRR needs to lose its ballast all together to make it competitive. I drive the XRR a lot on AS3 and I think it’s a really fun and difficult car to drive, but I don’t really understand why it has 40kg ballast in the latest patch.
The XRR has the following downsides compared to the FZR / FXR
-It’s slow off the grid (you’ll lose 3-4 places every time)
-It’s slow out of slow corners.
This is because the car is heavier in the front, it results in a lack of rear wheel grip during acceleration. And to make it even worse, it has turbo lag.
Also, while the absolute best XRR lap times are fairly close, it’s difficult to do those times consistently. The XRR’s handling is extremely twitchy compared to the other cars, make the slightest mistake and you’ll be 2-3 seconds slower.
All these downsides of the XRR are fine with me though, I like that the car is a challenge to drive fast.
What I don’t like is that the car that has the most weaknesses, and the worst handling before patch X, is still given an extra 40kg ballast to make it even slower. It’s no wonder that out of a 30 car grid, there is usually only two or three XRR’s.