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beep
S3 licensed
This is getting booooooring! 20 pages and no reasonable conclusion. Drive what you like and stop convincing people that mine or yours is better.
beep
S3 licensed
Quote :This does happen in real life. It's quite noticeable in my rear wheel drive mx-5. When the back end comes out, if you take your hands off the wheel, the wheel will go in the direction the car is travelling, so will turn in the opposite direction when you start to slide. The way this happens in LFS is accurate based on my experiences in rear wheel drive cars.

Good to know it happnes in real life

Anyway it rather depends on sim's physics engine than on FFB.
beep
S3 licensed
What's blasfemy?
beep
S3 licensed
Colin 3,4,5 etc heh?
beep
S3 licensed
Quote from Gabkicks :yes thats true but what is the least unrealistic sim

Toca Race Driver?
beep
S3 licensed
Let's ask some real race drivers to see what they think.

Anyway in the latest AutoSimSport issue (vol.2, nr. 6, page 39) I've read a moment ago that FF in sims "it is totally unrealistic, totally, completely and utterly unrealistic, ... The reality is that Force Feedback is not there yet." - these are the words of a experienced real life race driver.
beep
S3 licensed
Quote from Gabkicks :i see it all the time with sportscars and racecars

Have you driven them?

Quote from Gabkicks :... nkp and all hte games i mentioned in that group

nkPro seems to have one of the best physics engines and it does not "autocountersteering" thing which seems to happen. Is it something wrong with this engine or it acts correct?
beep
S3 licensed
Quote from Gabkicks :lfs, and rbr, gpl, and dr deffinatly.
steering wheels irl dont just sit dead only to rumble once in a while like in gtr and nkpro a and gtl

Mine wheel isn't dead in gtl, rFactor and nkpro. In ISI engine powered games it's the case of proper FF wheel settings in *.ini, *.plr files and in nkPro the FF is one of the best amongst other sims.

LFS has also great FF but the queston is which sim is closer to reality in those therms?

When the physics engine generates the forces and front wheels rotation FF gives you info what's going on with the wheels. Should the game engine turn the wheels into opposite direction when the car is oversteering? Is it realistic?
I have driven a few cars in my life and they didn't do such a thing.
Last edited by beep, .
beep
S3 licensed
Quote from Gabkicks :yeah it doesnt do that in netkar, gtl, or gtr either really ruins the experience for me.

happens in lfs, RBR, racer's republic and even freaking gran turismo...

And which is more realistic? The way it does in LFS, RBR ets. or netkar, gtl and rFactor?
beep
S3 licensed
Great and thanks
beep
S3 licensed
WOW! A nitro addition is a blast - the gti just fly like hell when it's on.
beep
S3 licensed
Quote from Dcon :Maybe I should return this and just get a DFP!

It is going to be the best decision you will ever make
beep
S3 licensed
I have a very weak or even no force on my new DFP when the wheel is on center position. When I start to turn the wheel about 15 degrees to the right or left the force starts to feel as it should be. In other games like RBR or rFactor it is the same.

I never had such issues with my previous Thrustmaster FF wheel.

Have you ever had such problem as mine and if so is there a way to fix it?
FGED GREDG RDFGDR GSFDG