Let's ask some real race drivers to see what they think.
Anyway in the latest AutoSimSport issue (vol.2, nr. 6, page 39) I've read a moment ago that FF in sims "it is totally unrealistic, totally, completely and utterly unrealistic, ... The reality is that Force Feedback is not there yet." - these are the words of a experienced real life race driver.
nkPro seems to have one of the best physics engines and it does not "autocountersteering" thing which seems to happen. Is it something wrong with this engine or it acts correct?
Mine wheel isn't dead in gtl, rFactor and nkpro. In ISI engine powered games it's the case of proper FF wheel settings in *.ini, *.plr files and in nkPro the FF is one of the best amongst other sims.
LFS has also great FF but the queston is which sim is closer to reality in those therms?
When the physics engine generates the forces and front wheels rotation FF gives you info what's going on with the wheels. Should the game engine turn the wheels into opposite direction when the car is oversteering? Is it realistic?
I have driven a few cars in my life and they didn't do such a thing.
I have a very weak or even no force on my new DFP when the wheel is on center position. When I start to turn the wheel about 15 degrees to the right or left the force starts to feel as it should be. In other games like RBR or rFactor it is the same.
I never had such issues with my previous Thrustmaster FF wheel.
Have you ever had such problem as mine and if so is there a way to fix it?