See? I told you they had a bad attitude. I probably didn't notice they were giving me the finger because I was driving tin tops
Anyway, believe me, I realize how hard it is to program realistic AI. I am a programmer myself and I have no idea where I would even start to code behaviors like that.
The idea of reducing the skill level seems like a good one, I'll try it later (although today is going to be a big racing day for me at iRacing, maybe tomorrow), but I still think that at the very least they could be coded to try avoid contact with other cars. If nothing else make it random, allowing contact every 5 times or something. That behavior shouldn't be hard because the program knows where every vehicle is and even cheap flash games have that kind of behavior programmed into them with 3 or 4 lines of code (or the opposite one for that matter).
Even i their attempt of avoiding the other cars were clumsy, I think it would mimic better the way a real driver would behave. As it is, in the sim or real race world, no driver would plow into another car that way.
Even with the SR at iRacing we do get the aggressive types once in a while but even they don't quite try to play bumper car like the AIs here and in other games. One thing is to dive bomb into a turn, quite another is to aim for the car with the purpose of rolling it over out of the track.
Anyway, originally I was asking because GTR (or race on, I don't remember) does have a slider to temper the aggressiveness of the AI without really affecting their skill level. I was hoping LFS would have something like that as well.
I could play GTR, but I think the physics are better in LFS and from what I understand, the online racing is certainly better. The few times I raced GTR online it was a massive crashfest and no one found it even a bit disturbing.