Does the touching property recognize concrete objects (ramps, etc) as the ground? Also, I don't see that in here:
struct CompCar // Car info in 28 bytes - there is an array of these in the MCI (below) { word Node; // current path node word Lap; // current lap byte PLID; // player's unique id byte Position; // current race position: 0 = unknown, 1 = leader, etc... byte Info; // flags and other info - see below byte Sp3; int X; // X map (65536 = 1 metre) int Y; // Y map (65536 = 1 metre) int Z; // Z alt (65536 = 1 metre) word Speed; // speed (32768 = 100 m/s) word Direction; // car's motion if Speed > 0: 0 = world y direction, 32768 = 180 deg word Heading; // direction of forward axis: 0 = world y direction, 32768 = 180 deg short AngVel; // signed, rate of change of heading: (16384 = 360 deg/s) };
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Is there anyway to view all the previous chat in-sim? Like if I see a PM to me or something and before I get to read it all it goes away, how can I go back and read it? Thanks