Well, you guys call it stutter or delay, we call it join-lag. It's the really worst thing coming with LfS and I don't see why it happens that severely.
My old PC was quiet weak and I thought that would explain my lags/delays. Now I have a really strong PC with tons of RAM, strong graphics card and 2 cores and still I get those lags. There was no change to notice with V2 for me or any of my team mates, at least nothing positive.
You name a texture load as the reason for this. I doubt that, simply because the symptoms are different. When I drive (fast, s.a.) and someone joins the race on a quiet loaded server (starting from about 10 people) I get those join-lags, no matter what version I tried. If I spec its the same, no difference. Everyone I know is totally pissed by those lags! They exist from the beginning of this game and there was no improvement whatsoever by now, although you state something was improved...
If my join-lag/delay happens because I load a texture, WHY DOES IT ALWAYS HAPPEN, EVEN WHEN I ALREADY LOADED THAT TEXTURE 1 MINUTE AGO ?!? Doesn't really sound like a texture-load-delay. It must have to do with network traffic or the mass of players, I never have lags with only 3-4 people.
Can you plz explain how that texture-load can cause that delay (over and over again, more delay with more players) or is it simply that you don't have a clue why your game is delaying ? =)
P.S.: I know people that quit LfS because of that stupid 'effect'.
P.P.S.: When I first wrote something concerning this issue, people (also devs here) told me to get a better PC and they said, that there is nothing like a 'join-lag/delay'(also devs). At least nowadays you admit that there is one.