The online racing simulator
Searching in All forums
(9 results)
Tez4
S2 licensed
Wow, great discussion guys... There's some really helpful information here. I especially like Vain's step by step guide. Thanks a lot.

Hot Lap setups vs. Race setups
Tez4
S2 licensed
Can we please start a discussion on the differences between hotlap and race setups. I would really like some information about this. Specifically, what do you have to change on a fast (world record) setup to make it good for a longer race. Thanks.
Tez4
S2 licensed
Quote from Seahorse :Go find me a UF1 for SO Classic them. I have a 6 mph disadvantage with the only setup I have that holds the chicane on this track and it's blank where you suggest...

Go try the set-up for FE1 reverse, it works well for SO Classic, you just have to mess with the gearing.
Tez4
S2 licensed
Quote from bal00 :If anything I'd say there's too little wind noise in the closed cars. In road cars, once over 120mph, the engine is basically inaudiable. In quicker cars a passenger will not be able to tell if it's sitting at the rev limiter in 5th at 140mph or turning 5k rpm in 6th.

Same goes for the GTR's basically. Here's a video of a 700hp 911 race car which should be relatively close to the FZR in terms of noise. All you hear at higher speeds is wind and drivetrain, but you can't really tell where he lifts:
http://www.blinkerfluid.net/vi ... Alzen_996_turbo_700HP.avi
(It's also rather entertaining to watch if you not interested in noise levels, btw)

Wow, that video REALLY makes me appreciate how realistic LFS actually is. I love this game more all the time.

Thank you all for answering all my questions in great detail.
Tez4
S2 licensed
My favories are:

UF1000 for rallycross

MRT

LX4

XF GTR

Formula XR

FZ50 GTR

These are all the easiest to handle for their speed for me.
Tez4
S2 licensed
Quote from pb32000 :This has been discussed before. I dont know about the single seaters, but I can tell you from experience in an LX type car (and thats not a quiet car), once you get above 80 or so you can mainly hear wind noise, I would say by 100 it drowns out the exhaust note.

Tyre rolling noise doesnt play a part really. Of course IRL there are hundreds of other noises which arent replicated in LFS, but as I say, at high speeds the wind noise drowns them all out.

Thank you for your insight.
Tez4
S2 licensed
Quote from Highsider9 :I think it is the "tire rolling sound" wich is so loud.

Is that what that is? I actually had thought it could be that, but it is just soooo loud. Is there anyway to turn it down, or is this much road noise actually realistic in a racecar. From in car cameras when you watch a race on television, it seems like you would mostly just hear the engine from inside your helmet.
Tez4
S2 licensed
Yes, rally cars is a direction that this game can really explore. What about a set of buggies, maybe one RWD and one 4WD?

A NASCAR type car would be great as well. You would actually have to let out of the throttle on the oval for a change. A car with this kind of weight would also be quite a challenge on the road coarses.

A sports prototype would be just awesome, somethings much smaller than the GTRs.


I believe that LFS's niche is that it is a comprehensive racing game. What other game simulates road cars, GTRs, formulas, rally racing, oval racing, drag racing, etc. as well as LFS. Because of this, I really don't want to see too many real life cars. If the developers had to model real cars, their jobs would become much more difficult because they would have a strict standard to adhere to. With generic cars they can easily balance out weight and power and car classes without haveing to worry about a perfect representaion of a real life car.

In summary, what I would like to see for this game is:

-More Rally Cars (buggies)
-More rally tracks (maybe a whole map devoted to several different on and off road configurations)
-NASCAR type stock car (more ovals)
-Sports Prototype
-Some really short Karting tracks for the MRT.
Wind Noise
Tez4
S2 licensed
I was wondering... what's up with the wind noise in this game? Is it reallistic to drive an F1 car really fast down a straight and have more noise from the wind than from your engine. I have the wind level in the game as low as it will go and this is still the case for me. Is this a bug, or is it like this for evryone? I can't imagine that being very realistic, especially in some of the bigger closed in cars (FXR, XRR, FZR).

What volume do you all have your different sound levels set at?
FGED GREDG RDFGDR GSFDG