The online racing simulator
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Tez4
S2 licensed
Sorry about all this mess guys, I definitely did not want any trouble. I have no problem with it if they take my points away, I just would like to have a chance to race in the next event. Sorry for my irresponsibilty, I have learned from my mistake.

Tez
Tez4
S2 licensed
Quote from Atixt :Well i was one of the racers in your pool, and i think u better couldnt have started at all (your car) the sub was going like 1.06 laps tops while the rest drove a 3 a 4 seconds faster most laps.
also i think that u should be disqualified for letting someone else race for you. nothing personal offcourse but u get me

Maybe that is what I should have done. They can disqualify me if they want to, I just want it to be fun for everyone.
Sorry for my "driving" today.
Tez4
S2 licensed
I want to apologize to anyone that my "car" screwed up in today's race. For anyone wondering how I could have been so bad for qualifying into the P5, here is the reason. I did not actually race today, I had a work related obligation come up just a day before the race so I got a substitute driver so I would not lose points. I told him to be very careful, and I think he did a pretty good job (from the replay), but he did make some rookie mistakes. I am so dissapointed I could not race today because I have been looking forward to this day for over two weeks. Hopefully next time I will be free. Once again, I am extremely sorry for any inconviences I (my car) caused in competition today. I hope I have not created a bad reputation for myself now. I can't wait till next race.

Tez
OLFSL Site Down
Tez4
S2 licensed
Okay, this is crazy.

I have been checking for the last several hours and I cannot get to the OLFSL site. I really want to see the grids and find out when I am supposed to race later today. I also cannot believe that no one is talking about this here. If the server is not really down and it's just my problem, then why is no one talking about the actual grid lineups. It is like the whole world has just stopped for the last 6 hours. I am very confused.

Tez
Tez4
S2 licensed
Wow, great discussion guys... There's some really helpful information here. I especially like Vain's step by step guide. Thanks a lot.

Hot Lap setups vs. Race setups
Tez4
S2 licensed
Can we please start a discussion on the differences between hotlap and race setups. I would really like some information about this. Specifically, what do you have to change on a fast (world record) setup to make it good for a longer race. Thanks.
Tez4
S2 licensed
Quote from Seahorse :Go find me a UF1 for SO Classic them. I have a 6 mph disadvantage with the only setup I have that holds the chicane on this track and it's blank where you suggest...

Go try the set-up for FE1 reverse, it works well for SO Classic, you just have to mess with the gearing.
Tez4
S2 licensed
Quote from bal00 :If anything I'd say there's too little wind noise in the closed cars. In road cars, once over 120mph, the engine is basically inaudiable. In quicker cars a passenger will not be able to tell if it's sitting at the rev limiter in 5th at 140mph or turning 5k rpm in 6th.

Same goes for the GTR's basically. Here's a video of a 700hp 911 race car which should be relatively close to the FZR in terms of noise. All you hear at higher speeds is wind and drivetrain, but you can't really tell where he lifts:
http://www.blinkerfluid.net/vi ... Alzen_996_turbo_700HP.avi
(It's also rather entertaining to watch if you not interested in noise levels, btw)

Wow, that video REALLY makes me appreciate how realistic LFS actually is. I love this game more all the time.

Thank you all for answering all my questions in great detail.
Tez4
S2 licensed
My favories are:

UF1000 for rallycross

MRT

LX4

XF GTR

Formula XR

FZ50 GTR

These are all the easiest to handle for their speed for me.
Tez4
S2 licensed
Quote from pb32000 :This has been discussed before. I dont know about the single seaters, but I can tell you from experience in an LX type car (and thats not a quiet car), once you get above 80 or so you can mainly hear wind noise, I would say by 100 it drowns out the exhaust note.

Tyre rolling noise doesnt play a part really. Of course IRL there are hundreds of other noises which arent replicated in LFS, but as I say, at high speeds the wind noise drowns them all out.

Thank you for your insight.
Tez4
S2 licensed
Quote from Blackout :LX4 and 6 in same event??

Yeah, on Kyoto National I don't see how they could even be close to even. The LX6 would easily out power the LX4 on the oval part. Maybe on a track like Aston Cadet it would be closer???


Well anyways, I am definitely going to try to make as many of these as possible. I think I am a good enough racer to compete, I just lack the motivation and time to experement with different set-ups. So if anyone has any good ones for the first race...

See you all in South City.
Tez4
S2 licensed
Quote from Highsider9 :I think it is the "tire rolling sound" wich is so loud.

Is that what that is? I actually had thought it could be that, but it is just soooo loud. Is there anyway to turn it down, or is this much road noise actually realistic in a racecar. From in car cameras when you watch a race on television, it seems like you would mostly just hear the engine from inside your helmet.
Tez4
S2 licensed
Yes, rally cars is a direction that this game can really explore. What about a set of buggies, maybe one RWD and one 4WD?

A NASCAR type car would be great as well. You would actually have to let out of the throttle on the oval for a change. A car with this kind of weight would also be quite a challenge on the road coarses.

A sports prototype would be just awesome, somethings much smaller than the GTRs.


I believe that LFS's niche is that it is a comprehensive racing game. What other game simulates road cars, GTRs, formulas, rally racing, oval racing, drag racing, etc. as well as LFS. Because of this, I really don't want to see too many real life cars. If the developers had to model real cars, their jobs would become much more difficult because they would have a strict standard to adhere to. With generic cars they can easily balance out weight and power and car classes without haveing to worry about a perfect representaion of a real life car.

In summary, what I would like to see for this game is:

-More Rally Cars (buggies)
-More rally tracks (maybe a whole map devoted to several different on and off road configurations)
-NASCAR type stock car (more ovals)
-Sports Prototype
-Some really short Karting tracks for the MRT.
Wind Noise
Tez4
S2 licensed
I was wondering... what's up with the wind noise in this game? Is it reallistic to drive an F1 car really fast down a straight and have more noise from the wind than from your engine. I have the wind level in the game as low as it will go and this is still the case for me. Is this a bug, or is it like this for evryone? I can't imagine that being very realistic, especially in some of the bigger closed in cars (FXR, XRR, FZR).

What volume do you all have your different sound levels set at?
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