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DeeMoNay
Demo licensed
works for me, too! I have HP Reverb G1...changing the WMT to "Best Quality" is the fix!
DeeMoNay
Demo licensed
Quote from Scawen :Hi Derek!

I saw your post the other day but couldn't think of anything to suggest. But just now I saw a post in Technical Assistance and remembered this.

A setting that fixed a strangely skewed image.

Actually that one is a Samsung Odyssey+ but it's a WMR setting so maybe that will affect your headset too. Worth a try, I guess.
https://www.lfs.net/forum/post/2016658#post2016658

Hello Skawen!

Dude...you're seriously the bomb dot com! This simple change actually worked! Na-na Omg omg omg Rofl

I'm doing backflips down the street in glee! Thanks for this. It's appreciated! I'm going to give it a go in IL2 and see if that does anything, and I am betting it will. Thanks again for the reply!
DeeMoNay
Demo licensed
I hate to raise this one from the dead, but I have a Reverb G1 and get the same warpy display in the headset. The screen mirror is perfect. Reverb, not so much...

And I know that LFS was the first to do VR, so I believe this is a strange one. I have Other systems with other VRs on them and LFS runs perfectly on those. My system is a 11700k/3080ti. This same exact issue manifests itself in the flight sim IL2 FWIW. Everything else is perfect.

If there's a fix or setting, let me know! Thank you!

Derek "BoxxMann" Speare (yes, it's me) Na-na

NB - here's my openVR log:

LFSOpenVR Apr 10 2020
ProductName: HP Reverb VR Headset VR1000-2xx
Manufacturer: WindowsMR
LFSVR_QueryHMD
Recommended RT size: 4416 x 2164
Left eye:
GetProjectionRaw___: Left -1.000 Right 0.853 Top -1.003 Bottom 1.000
GetProjectionMatrix: Left -1.000 Right 0.853 Top -1.003 Bottom 1.000
GetEyeToHeadTransform:
1.000 0.000 0.004 -0.032
-0.000 1.000 -0.000 -0.000
-0.004 0.000 1.000 -0.000
Right eye:
GetProjectionRaw___: Left -1.000 Right 1.169 Top -1.004 Bottom 1.000
GetProjectionMatrix: Left -1.000 Right 1.169 Top -1.004 Bottom 1.000
GetEyeToHeadTransform:
1.000 -0.000 -0.004 0.032
0.000 1.000 0.000 0.000
0.004 -0.000 1.000 0.000
IPD: 0.064
LFSVR_AcceptSharedTexture
RT size: 4416 x 2164 / format: DXGI_FORMAT_B8G8R8A8_UNORM
LFSVR_AcceptSharedTexture
RT size: 5132 x 2515 / format: DXGI_FORMAT_B8G8R8A8_UNORM
LFSVR_Close
Last edited by DeeMoNay, .
DeeMoNay
Demo licensed
Hi gang,

I have the clamps in question, and I can make a direct replacement which is an identical copy of the original, and it's just as strong. The link in the previous from Stroker63 is where to find them.

Derek Speare
FGED GREDG RDFGDR GSFDG