Dude...you're seriously the bomb dot com! This simple change actually worked!
I'm doing backflips down the street in glee! Thanks for this. It's appreciated! I'm going to give it a go in IL2 and see if that does anything, and I am betting it will. Thanks again for the reply!
I hate to raise this one from the dead, but I have a Reverb G1 and get the same warpy display in the headset. The screen mirror is perfect. Reverb, not so much...
And I know that LFS was the first to do VR, so I believe this is a strange one. I have Other systems with other VRs on them and LFS runs perfectly on those. My system is a 11700k/3080ti. This same exact issue manifests itself in the flight sim IL2 FWIW. Everything else is perfect.
If there's a fix or setting, let me know! Thank you!
Derek "BoxxMann" Speare (yes, it's me)
NB - here's my openVR log:
LFSOpenVR Apr 10 2020
ProductName: HP Reverb VR Headset VR1000-2xx
Manufacturer: WindowsMR
LFSVR_QueryHMD
Recommended RT size: 4416 x 2164
Left eye:
GetProjectionRaw___: Left -1.000 Right 0.853 Top -1.003 Bottom 1.000
GetProjectionMatrix: Left -1.000 Right 0.853 Top -1.003 Bottom 1.000
GetEyeToHeadTransform:
1.000 0.000 0.004 -0.032
-0.000 1.000 -0.000 -0.000
-0.004 0.000 1.000 -0.000
Right eye:
GetProjectionRaw___: Left -1.000 Right 1.169 Top -1.004 Bottom 1.000
GetProjectionMatrix: Left -1.000 Right 1.169 Top -1.004 Bottom 1.000
GetEyeToHeadTransform:
1.000 -0.000 -0.004 0.032
0.000 1.000 0.000 0.000
0.004 -0.000 1.000 0.000
IPD: 0.064
LFSVR_AcceptSharedTexture
RT size: 4416 x 2164 / format: DXGI_FORMAT_B8G8R8A8_UNORM
LFSVR_AcceptSharedTexture
RT size: 5132 x 2515 / format: DXGI_FORMAT_B8G8R8A8_UNORM
LFSVR_Close
I have the clamps in question, and I can make a direct replacement which is an identical copy of the original, and it's just as strong. The link in the previous from Stroker63 is where to find them.