Interesting reading from all you quicker people, thank you. The encouraging thing is that LFS definitely rewards doing things right, so even though I feel a fair way off the pace still spending some time looking at telemetry from a WR lap enabled me to shave 4 seconds off a lap of Fern Green!
In my ongoing, slowgoing quest to get faster I wonder whether the guys who are quick are constantly hanging it out, i.e. are you quick people always just the right side of a major accident, or do you feel like the car is well under control when you're lapping quickly?
So, that's good, everyone's feeling good about stuff, excellent.
Stoney, this:
I read Slarti's post as suggesting CRC sanctioned and monitored club vs club events. Even if that's not what he's suggesting, let's chuck it in there anyway...
I'm sure a wheel does help, but I'm too broke to get one so I can't be certain! I do know though that you can make a huge improvement in lap times just through practice. I'm much quicker than when I started (althgouh still nothing like a consistent race winner!), just through learning the cars more.
I discovered the turbulence effect for myself when someone cleanly passed my in my FOX on SO Classic. He passed me in the last corner at 100-110 mph then drifted in front of me. I understeered straight into the wall, and sat there going, "Eh???" Then I realised what had happened and was impressed with LFS again.
I'ma CRC Applicant, and last night had a great time on a CRC server with CRC and non-CRC bods alike (at least I presume we weren't all CRC people). I sympathise with Tristan's point of view to an extent, but I think we all need to recognise that different people come to LFS with different aims and expectations, and as long as those are not deliberately disruptive there ought to be room for everyone from the hardcore to the casual. Tristan mentioned flight sims and their hardcore fans - the downside of that is the fans alienate both devs and noobs, driving away customers, meaning no-one creates flight sims anymore (I know ther's more to it than that, and some are still developing, but in general terms...)
I kinda resent the implication that just because I'm an applicant I'm dangerous BTW.
I've found that with the RWD cars the only way I can have any confidence and go mainly forwards instead of spinning on power, is to have spring frequencies nearer 4Khz. Is this just me? With the higher frequency I seem to be able to lean on the car a lot more.
Thanks for the hints, last night I got a 1:10.34 in an online race, so I'm improving. I like that LFS seems to give a sense of achievement in getting the times down.
Another question that occurs to me though - how clean is clean? How much contact is ok, and how much is not on? I'm trying to avoid contact, but occasionally get a bit over enthusiastic and end up with some BTCC style paint rubbing. Others seem happy with different levels of contact, but are there any community guide thoughts on that at all?
I've just got LFS, and I'm far from a pro racer, but I'm amazed at just how far off the pace I am. Racing at Aston Cadet in a UF1000, the winners are lapping in 1:07, but the best I can do is 1:11.5, no matter how I tweak my setup. I'm using a joystick to drive with.
My question for anyone better than me (which is everyone at the moment, lol!) is what am I doing wrong? Any hints gratefully received!