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fscorp
S3 licensed
Quote from ivo_drifta :I found that dyno result and I've tried to make the numbers closer that I can:

I think it pull decently well, but the clutch burns way early. I will try to fix that soon.

one of the reasons may be a 90kg wheels in your file.
fscorp
S3 licensed
Quote from Eclipsed :Where did you get such info? According to Wikipedia,it doesn't even have the current 417HP,but 50HP less. It even weights about 300kg more than the model here.

Anyway - the car with it's high weight has enough power to load the R4 slick tyres to their maximum as we found out in a hosted race,here are the results: https://www.lfs.net/forum/post/2020692#post2020692 (replay is under link to .mpr folder). Unfortunatelly current tyre physics do not support such heavy cars to be raceable,so we need to wait for the long awaited update.

frst I own SHO) I know specs and how this car runs) And real car not lagging like this in a game... wait wait... then it goes %)

When I said like a real SHO I mean u can find on YouTube real modified SHO with 600+ HP

Curent model already has more than stock but why just don't do more like a real modified SHO?
fscorp
S3 licensed
Nice mod) but an engine has a bad efficiency
Put
Max Torq mul - 0.115
torq spread mul - 4.200
cam timing - 0.786
IDLE 750 as it real
red line 6700
Turbo boost 1.2 bar Let it rock)
630HP like a real SHO)
Tnx)
fscorp
S3 licensed
Hi! I'm very interesting in that thing. It's the most popular way in this game i mean the DRIFT. Why this game doesn't have spesical cars for that? Or just setings with the big adjustable steering angle and much more power for that?
Create please two difference specical cars for the drift you can use existing bases of cars.
Drift direction will attract more people to the game!
FGED GREDG RDFGDR GSFDG