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SuperMelon
S2 licensed
Quote from Retamosa :great job scawen, but pcars, rf2 working more faster than you.

new aditional content??? when

I guess a good answer (as usual) would be: when it is ready

Anyway, good to see something new in LFS department.
It's still a lot of fun, my second best simracing title (just after iRacing).
SuperMelon
S2 licensed
Quote from Si Mclaren : The sim presented the world with a big example of what could be achieved without the pressure of publishers and deadlines.

Sadly, example shows that something can be archived, but somehow it stops halfway when devs get bored.

Frankly, when I see a tyre wire model at the end of 2011 - huh, another one? - my passion about LFS drops a little bit.

Meantime I've spent so much money on iracing, that half of it would let LFS team develop happily ever after
SuperMelon
S2 licensed
My two cents: visual and force feedback are very subjective.

I love LFS, but have to admit: after playing a while with iracing I find it more realistic AND feedback suits me better (with some tweak of course, but I've been tweaking LFS for a long time now .

The way you can "feel" and see the track in iracing is indeed a good job. Comparing to that LFS tracks are bit flat, sorry to say.

We are all waiting for new LFS version, meanwhile it might be worthy to check out some other software that is modern and more "up to date". I have done so, and despite of being expensive, iracing simply seems to be better. But again, that's all subjective...

I hope you don't mind I'm not following "I curse you, iracing" trend here
SuperMelon
S2 licensed
Quote from fragile_dog :What I do for my dfp (Proberly the same) is set the wheel in the drivers to use just over 720 degrees (maximum lock in lfs) and set Wheel turn compensation to 1. This matchs the wheel directly to the car, so if im driving the fox which has 450 degrees lock to lock then my wheel will match this exactly, even if I can physicly turn more.

Wheel turn compensation is a wierd one. On wheels that can only turn say 200 degrees and when its set to 1 it will cause the wheel to turn the ingame wheel more the near to lock you go. On a 900 degree steering wheel it seems to just match it. Yet when set to 0 on a 900 degree steering wheel it means you have to use the full real life lock to lock to get lock to lock in a fox.

Centering spring strenth I have turned on but set to 0 (as mentioned by gabicks in his set up guide for the dfp).

So basicly to get the same steering movements, set it to a slightly higher lock to lock in the drivers, and set wheel comp to 1 .

well I have to bump this one up, because I think it's valuable. You don't have to jump out of the LFS to match the wheel degree at all. LFS got it inside already. Just set wheel compensation to 1 and you're done. However I couldn't figure that out by myself...
SuperMelon
S2 licensed
I believe that actual final effect strongly depends on what gfx card you use. I use Nvidia, so don't know about ATI, sorry.

It takes a while to got nice, dynamic graphics effects without spoiling the gameplay - which LFS is all about.

Usually I use settings below, it behaves pretty awesome on my card, but I can't guarantee it works on yours

Also keep in mind, that I had to lower some graphics settings in LFS: screen resolution&anti-alias. On the other hand: full details, shadows, sky etc. Close to photo-real, I've got strongest in-the-game feeling ever


[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=0
ProxyLibrary=

[GLOBAL]
UseEffect=1
AlternativeDepth=1
AllowAntialias=1
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=1
AdditionalConfigFile=enbseries2.ini
UseMRTRendering=0

[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=0
EnableMotionBlur=1
EnableWater=0
EnableShadow=0
DepthBias=0
EnableDepthOfField=0

[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106

[REFLECTION]
ReflectionPower=10
ChromePower=0
UseCurrentFrameReflection=1
ReflectionQuality=2
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=0
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=0
EnvBumpAmount=100
EnvBumpOffset=100
ReflectionFlip=1

[BLOOM]
BloomPowerDay=8
BloomFadeTime=1500
BloomConstantDay=0.5
BloomQuality=0
BloomScreenLevelDay=60
BloomCurveDay=3
BloomPowerNight=20
BloomConstantNight=5
BloomCurveNight=3
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=80
BloomAdaptationMultiplier=20
BloomAllowOversaturation=0
BloomMaxLimit=100

[SSAO]
UseFilter=1
OcclusionQuality=2
FilterQuality=1
DarkeningLevel=30
BrighteningLevel=30
IlluminationLevel=30
AdditiveIlluminationLevel=30
UseAmbientOcclusion=1
UseIndirectLighting=1
FadeDistance=50
UseForAlphaTest=1
UseForAlphaBlend=1

[COLORCORRECTION]
DarkeningAmountDay=50
ScreenLevelDay=60
ScreenLevelNight=20
DarkeningAmountNight=-110
GammaCurveDay=0
GammaCurveNight=3
ColorSaturationDay=1.5
ColorSaturationNight=0
UsePaletteTexture=0

[WATER]
UseWaterDeep=0
WaterDeepness=0
WaterQuality=2

[SHADOW]
ShadowFadeStart=40
ShadowFadeEnd=80
ShadowAmountDay=60
ShadowAmountNight=30
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=2
UseShadowFilter=0
FilterQuality=2
ShadowBlurRange=30

[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=16
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60

[MOTIONBLUR]
MotionBlurQuality=2
MotionBlurVelocity=20
MotionBlurRotation=20

[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100

[DEPTHOFFIELD]
DOFQuality=3
DOFNumberOfPasses=0
DOFFocusRange=90
DOFBlurinessRange=1


Last edited by SuperMelon, .
Great addon!
SuperMelon
S2 licensed
I say, this addon ROCKS!

After some twaking I believe LFS looks better (and of course simulates better already) than any simracing/simgame so far.

I've tried to capture how it looks on my screen, but for some reason not all effects are visible (I'm using fraps trial version). DOF is not visible at all, but despite that I've put video on youtube, HERE, HERE, HERE. And HERE Hope you like it!

Edit: I've managed to get higher fps, still with superior quality: example HERE still 100% as original, but close.
Last edited by SuperMelon, .
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