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Vilkacis
S2 licensed
#66
Vilkacis
S2 licensed
Well. Then 8% for FXO and 5% for XRT. The RB4 would be still slower, but not that much.
Vilkacis
S2 licensed
I did not find anything regarding the ABS System, so i assume it's allowed to use it?
Vilkacis
S2 licensed
Your Name: Peter Merhaut
Your LFS Username: vilkacis
Team Name: Team Automationgame
Driver Number: 66
Car Selection: RB4
Nationality: Austria
Vilkacis
S2 licensed
yes
changing AA/AF settings in the LFS profile in the nvidia driver (either with the driver control panel itself or with nhancer) does not work
the only option is to set the AA/AF settings in the global profile (which applies to ALL games )
Vilkacis
S2 licensed
same problem here
nhancer doesn't help either
Vilkacis
S2 licensed
Quote from XCNuse :Because it would cost the devs way more than 4x it costs for them to support the bandwidth for 1024x skins.

It is absolutely pointless, if you want 2048x skins, then download them here on the forum where people upload them, and if you can't find it here, then politely ask the person using the skin if they have a 2048x skin and send it to you via email or msn or whatever.

The devs are giving us plenty with 512x autodownload skins, none of us had expected that to actually come into reality, and 1024x is way beyond, 2048x is just out of the question, it should not happen, it would cost way to much to support that, not to mention LFSW doesn't support 2048x skins, so not would everyone have to reupload their high res skins, it would cost the devs roughly 10x the costs for bandwidth, and plenty more for the hard drive space.

2048x2048 jpg is 4 times larger than 1024x1024 - not 10 times :rolleyes:
Vilkacis
S2 licensed
nope it depends which resolution you are driving. on a 30" TFTs with 2560x1600 you can clearly see a difference between 1024 and 2048, the same difference you see on your 19" between 512 and 1024 2048 should definitely be a choice! (make them 4x more expensive than 1024 and there's absolutely NO reason why this shouldn't be implemented )
Vilkacis
S2 licensed
Quote from DEVIL 007 :Not so much as 1024 to 512.

and where's your point?
Vilkacis
S2 licensed
Quote from DEVIL 007 :I made one comparing 512,1024 and 2048.

The difference between the 512 and 1024 is huge but the 1024 to 2048 is small.4096 would be ihmo useless and I took the cars from quite close (extreme close)views.

Please use pictures from the link.I wasnt able to upload this files here.

http://www.home.karneval.cz/0222338601/test/

2048x2048 textures are clearly superior to the 1024 ... 1024 is maybe medium quality but clearly not high!
Vilkacis
S2 licensed
a LX8 GTR with a 400hp wankel engine, slicks and wings would be awesome
Vilkacis
S2 licensed
Quote from ORION :Hmm thats strange...
does your card officially support that AAA, or have you used some registry hack to enable it?

I have no idea how to fix it - sry.

Maybe Scawen has an idea, or one of the ATI gurus in here

Your exact system config or at least the GPU could help a lot either.

X1900 XT - it really should support it

i've tried with the 6.2 catalyst + ccc (no ati tray tools)
and omega drivers + ati tray tools - always the exact same problem
Last edited by Vilkacis, .
Vilkacis
S2 licensed
Quote from ORION :Hm maybe try some different z-buffer settings?

i tried 1600x1200 in 16bit and 32bit color depth with 16bit Z Buffer and 24bit ZBuffer
with 16bit zbuffer i'm getting other & more clipping errors

i even tried all AI settings in the CCC.
clipping errors when using adaptive aa
Vilkacis
S2 licensed
when i'm using adaptive aa, i get clipping errors on some skyscrapers in south city "long reverse"

with normal AA everything is ok, and adaptive aa is working flawless in other games (bf2/css)

left - AAA, right - normal AA
FGED GREDG RDFGDR GSFDG