Hello, we are working on our team site and we need/want a cool logo design at the top incorporating our team logo, attached below.
It would be great if any of you with pchop-designing skills could help us out with this.
Well i tried that file and the sound is just weird, maybe that's the way is supposed to be? dunno.
I made this one a while back, the problem is that lfs keeps playing the sound over and over that's why the default BOV sound is like that, i got this sound from a real BOV but when i try it on lfs it plays ok but then you can hear it playing again (backwards i think).
When i play the file in any player it sounds perfect, lfs is the problem, i think it gets to the end of the sound and then goes back or something, but it's cool, you won't loose anything by trying it
I really liked it tho, much better than the default one and that's the best i could do, make a backup of your original first. Lemme know what you think.
OMG thinking that i could render wasn't such a good idea. :noob::arge:
I tried to keep going and not i'm stuck where he was stuck and i don't understand what he says he did to get it right
I was able to do this but when i try to add the skin i can see like the original skin file bleeding on the car windows and everywhere else i see lines and other stuff
Well why me? i hate to be a PITA but now i got another problem
I'm following the tutorial step by step but now in "material correction" it seems that the material editor window is not the same as mine. What am i doing wrong?
Thanks again in advance.
hey thx, that's a lot more clearer, now, is it supossed to look like this?
I hope so
Edit:
BTW i'll add your text to that tutorial for noobs like myself to understand better if that's ok
With this tool, select only the rim’s vertices. Note that only visible vertices will be selected. So, you must swivel the view in order to see the back of the rim. Redo the rim’s selection holding down the CTRL key in order to add the selection to the previous one.
You can now assign the material’s ID n°4 to the 1st part of the rim (instead of n°9).
I can't go passed beyond this point, it's confusing!! :arge::banghead:
Yea i figured somebody was gonna say that but nobody told me that the 1000 times i asked and couldn't find anything on the forums either, oh well, at least is posted now
Well i'm new at skinning, i've made a few skins but yesterday i was talking to some guys about my newer skin and how when you convert it to JPG for upload to lfs server it looses quality, the decals and logos looks crappy now:arge: so i was sad to see all my work turned to crap, and even more since lfs resizes the skin to 512 for others to upload.:doh:
I know this has been discussed before and maybe you skinners out there already know this (but i didn't and i just want to share it).
I use paint shop pro, and i work at 2048, when the skin is done i resize it to 1024 and then save it as JPG.
What i did was, go to "save as" choose JPG and then in "options" set compression factor to "1", by default this was on "20" so the final JPG size was 132k, now with this set to "1" the JPG size is 360k (still under 400k requierement by LFS for upload) and the skin looks so much better, it doesn't look as good as it does when on 2048 of course but it really does look better.
Again, i'm a skinner noob :noob: but i did a search on the forums to find answers about the skin loose quality issue and i didn't find anything, so here you go, if you didn't know about this now you do, and if you already did why didn't you tell me? :chairs:
And for photo shop users i'm sure you have a similar option there on the "save as" window.