The drivers do have that option, and I have tried it both ways; it makes no difference. As for the force feedback, I brought it down from 100% to 73%. The only change I have noticed is that I can't feel the car as well; there are no changes in the way of oversteer characteristics.
Yeah, that makes perfect sense; that's exactly what I figured.
To expand on my problem some more, I guess it's not really the counter-steering that's giving me a problem; the real trouble is countering that: turning back to correct. When I try to do so, I barely can -- and by then, it's, obviously, too late. From what I can tell, I'm having exactly the same problem as Hallen as described in his post below:
After playing the LFS S2 demo, I had to buy an S2 license (last week) -- and after playing with a Microsoft Sidewinder 2 Pro, I knew I needed a decent wheel, so I bought a Logitech Driving Force Pro. It came yesterday, and I've been having some in-game trouble counter-steering since.
Right now, counter-steering doesn't even seem possible; to say the least, it's very frustrating. If my car begins to oversteer, I can try to counter-steer, but it's just not worth it because it's too hard to fight the force feedback -- and even if I could fight it, it's likely that I wouldn't be able to do it fast enough. However, I know it's possible because I talked to someone last night who was drifting with 150% force feedback in-game and 720 degrees of steering lock. Any insight that anyone could give would be much appreciated, and I've included my setup below:
Logitech Profiler (S2 specific):
Use special force feedback settings: Checked
Overall effects strength: 100%
Spring effect strength: 0%
Damper effect strength: 0%
Enable centering spring: Not checked
Use special steering wheel settings: Checked
Report combined pedals: Not checked
Degrees of rotation: 720
Live for Speed:
Wheel turn: 720 degrees
Wheel turn compensation: 1.00
Force Strength: 80%
Also, should I be able to hear the wheel's motor when I turn even if force feedback is off? And if it is off, should the wheel spin like a sailboat, or there be resistance? Even if I turn force feedback off, compared to an automobile, I can't turn the wheel very fast.