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Dabom
S2 licensed
Quote from tristancliffe :I think on the Momo Racing I have Centering Sprint checked, but on xero %. The wheels almost automatically countersteers just like a real car. If the DFP drivers have this option, try it. And personally I'd tone down the overall or LFS strength, but thats my weedy arms for you.

The drivers do have that option, and I have tried it both ways; it makes no difference. As for the force feedback, I brought it down from 100% to 73%. The only change I have noticed is that I can't feel the car as well; there are no changes in the way of oversteer characteristics.

Quote from tristancliffe :As for resistance, you are only turning the motor off, not disconnected it from the column, so there should still be resistance. But it shouldn't be much... I can make mine turn from lock to lock with a good enough swing if I wanted to.

Yeah, that makes perfect sense; that's exactly what I figured.

To expand on my problem some more, I guess it's not really the counter-steering that's giving me a problem; the real trouble is countering that: turning back to correct. When I try to do so, I barely can -- and by then, it's, obviously, too late. From what I can tell, I'm having exactly the same problem as Hallen as described in his post below:

http://www.lfsforum.net/showthread.php?p=45445#post45445

Last edited by Dabom, .
New Driving Force Pro - Woes
Dabom
S2 licensed
Hey, folks

After playing the LFS S2 demo, I had to buy an S2 license (last week) -- and after playing with a Microsoft Sidewinder 2 Pro, I knew I needed a decent wheel, so I bought a Logitech Driving Force Pro. It came yesterday, and I've been having some in-game trouble counter-steering since.

Right now, counter-steering doesn't even seem possible; to say the least, it's very frustrating. If my car begins to oversteer, I can try to counter-steer, but it's just not worth it because it's too hard to fight the force feedback -- and even if I could fight it, it's likely that I wouldn't be able to do it fast enough. However, I know it's possible because I talked to someone last night who was drifting with 150% force feedback in-game and 720 degrees of steering lock. Any insight that anyone could give would be much appreciated, and I've included my setup below:

Logitech Profiler (S2 specific):
  • Use special force feedback settings: Checked
  • Overall effects strength: 100%
  • Spring effect strength: 0%
  • Damper effect strength: 0%
  • Enable centering spring: Not checked
  • Use special steering wheel settings: Checked
  • Report combined pedals: Not checked
  • Degrees of rotation: 720
Live for Speed:
  • Wheel turn: 720 degrees
  • Wheel turn compensation: 1.00
  • Force Strength: 80%
Also, should I be able to hear the wheel's motor when I turn even if force feedback is off? And if it is off, should the wheel spin like a sailboat, or there be resistance? Even if I turn force feedback off, compared to an automobile, I can't turn the wheel very fast.

Thanks for reading!
Last edited by Dabom, .
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