6 months would be the worst case. You can race the next license level cars as soon as your SR is over 4.0.
The Radical is the B license car so you could start racing it as soon as you get a C license. So 3 months as rookie, 3 months at D, then you could start racing the Radical when you get the C license.
For you guys it'll be 4 months, 1 month rookie, 3 months D license, then you could start racing the Radical.
Try thinking a little longer term. It's not going to make any difference in 4-5 races, but 20-30 races and you'll definitely start to notice. The guys who do more races (and finish in the top 50% on average) will get more points.
No. Say there are 60 drivers signed up to a particular race. The max grid size is 12, so the system splits up that into 5. The main factor in that split is iRating. Things like the friends list also factor in, but I don't know how much. The grids within those 5 servers are then ordered by qualifying times. Anyone who hasn't set a qualifying time starts from the back in order of iRating.
Doing that may help you win the current season, but it will make it harder to win the next one, very hard to win the one after that etc etc
No, you can start racing the Skip Barber as soon as your SR is above 4. That took me about 4-5 days.
People who don't get over 4.0, but do get their license over 3.0 will be able to race them as soon as their license is upgraded in August.
Anyone who doesn't get their rating over 3 by the end of next month will be stuck in the rookie license for another 3 months, but give it a few more days and you'll see you won't have to worry about that
Summit Point Jefferson in the Solstice is, without doubt, the worst combo available. Have fun
You don't get to see your ttRating or iRating when you have a rookie license. They want rookies to focus on just the SR Safety Rating so that you get in the habit of driving cleanly.
I still haven't figured out what the point of the ttRating is anyway, so I wouldn't worry too much about that one
This isn't correct. The rating you can see at the moment is only your Safety Rating, not your iRating. Your iRating only goes up in races and it's the one that determines what drivers you get matched with. Usually it will go up if you finish in the top 1/2 of the field. Down if you finish in the bottom 1/2, but it is weighted on whether you beat or are beaten by higher/lower rated drivers. You can see who is rated higher by their car number.
So what is the incentive to do more races? The points you earn are based on the average iRating of all the drivers in the race. The higher your iRating is, the higher strength field you'll get in and the more points will be on offer. The highest I've had so far is 193 points for a win. If you only do 1 race a week you'll never get that many
For the rookie series though, the focus is on SR. Races will get that up quicker, which means you can start driving the advanced cars and D license cars sooner
They are working on open practice sessions (where you can join any time instead of having sessions every 2 mins) as a priority, so hopefully we'll see it soon.
If you click on the series page it shows the license requirements.
For rookie license:
SR < 3.0 you can only race Rookie Solstice and Rookie Legends
SR > 3.0 you can race the Advanced Solstice and Advanced Legends as well as the above
SR > 4.0 you can race the Skip Barbers and Late Models as well as the above
The license upgrades only happen at the end of the 12 week seasons, which will be the 2nd August so you'll only have 4 weeks as a rookie. To go up from rookie you need your SR > 3.0 and to complete at least 2 races or 4 time trials. Oval and Road licenses are separate, so you'll need to do that in both if you want your license to go up in both.
I just looked at the results of that race you were in and there was a guy who got 28 incident points in 13 laps. That's the kind of guy I'm talking about
The flipside though, is that if you can race and finish in the top 1/2 of the order your iRating will go up which will stop you from being gridded with those guys.
TBH, if I were signing up now I wouldn't be doing races already. There will be plenty of guys jumping into races with very little practice and a lot of accidents are bound to happen.
I'd stick to practice, qualifying and tt sessions for a day or 2 until everything settles down and people get a handle on the sim and the cars.
It'll also take a bit for people to shift their attitude to how they approach the sim compared to others. Every race should really be approached as if it were a league race because just jumping on and crashing around like a traditional pickup race will send your SR backwards in a hurry. It takes a bit for that to sink in with some people
Road races are every 2 hours as well, George. Offset 1 hour from the oval races.
Race distance is shown at the top of the screen when you join. Pit speed limit and your current speed is shown on screen when you're driving in pit lane.
The number in brackets on the button with the countdown at the top right corner of the browser windows is how many have signed up to the session. Same goes for the session selection page. The number in brackets next to the session is the number of people signed up for it.
I don't know if the files are encrypted (I imagine they would be, to try and prevent people ripping their tracks to other sims), but they're packed in a single file and are checked before you drive online. So if you did change one to modify a texture, you wouldn't be able to race.
The watermark is shown over the replay screen, so it doesn't mean they're official. The grass at VIR is pretty ordinary at the moment. They did say that a few tracks would be getting an overhaul and that's the most likely candidate. Others like Laguna and Infineon look absolutely amazing.
The beta worked exactly the same as the final release will, so if I could do it, then you could too
Yes, I think that would be possible. Probably less. It took me 4-5 days to get into the Skip Barber cars, but I can't remember how many sessions it was. Not too far off 15 I'd say.
What you can drive is determined by the "SR" safety rating which is based on corners per incident, which starts at 2.4.
< 3.0 and you can only drive the rookie solstice/legends
3.0 - 4.0 and you can drive the advanced solstice/legends (Solstice has a softer front arb and you can change tyre pressures, camber and toe, legends has a higher rev limit and full setup options)
Over 4.0 and you can race in the next license level series. Skip Barbers and Late Models.
Each time your SR goes up a bracket it goes near the middle so that if you have a bad race you don't get demoted straight away. So from 2.9 it goes to 3.4 for instance. That's why you can jump up in a fairly low number of sessions. You also get a 0.1 bonus in your oval rating when you go up a bracket in your road rating and vise-versa.
I the early stages I was getting 0.2 per race and 0.1 per time trial/qualifying. That, combined with the way it jumps to .4 means it doesn't take long to go up.
Licenses are only upgraded at the end of seasons. The rookie season is 4 weeks, but as mentioned above, you can race the next level up series as soon as your rating is > 4.0. The non-rookie series are 12 weeks, so it will take longer to go up licenses after that. You can still race in the next level series up if your rating is > 4.0 though.
Whether you have to wait the full 4 weeks would depend on whether you joined at the start a series or not. The requirement for an upgrade from the rookie license is a rating over 3.0 and a minimum of 2 races or 4 time trial sessions. I suppose someone could join the service 1 day before the current rookie series ends, do 3 races or whatever it takes them to get their rating over 3.0 and get upgraded to a D license and be racing the Skip Barber and Late Model cars the next day
The Solstice is pretty good fun to race, so it didn't feel like grinding to me
1 month $20 with $2.5 credit
3 months $50 with $10 credit
6 months $90 with $25 credit
12 months $156 with $60 credit
Skip Barber car: $15
Tracks needed for the complete series (you could skip buying VIR and still compete because only the best 8 of 12 rounds count)
Virginia International Speedway: $20
Infineon: $25
10% volume discount for 3 or more items, 20% for 6 or more
So $54 total for the Skip Barber series and not covered by the 3 month subscription credits.
To buy everything available at the moment would cost $260 with the 20% discount. Those guys must be very keen
No steering lag for me either. I'm sure I could get some in LFS by turning on vsync and leaving the frames to render ahead at the default
Eye point, no. It's cockpit view only, fixed position, and fov is the only thing you can adjust. It has the usual look left/right button support. No look behind, but it has a virtual mirror as in most sims.
TrackIR support is in the sim, but was waiting on a new driver release from NaturalPoint to add the support on their side. That was from early May, so if there have been any driver releases since then, it may be supported already.