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orne
S2 licensed
XR GTR is having trouble in the last corner of the KY Grand Prix track when the front tires are hot...
orne
S2 licensed
Perhaps forcing the AI to pit when a tire's pressure reaches a critical level would help reduce these punctures.

Also I noticed that some of those punctures are caused by the aggressive braking technique they use. Comparing with my driving, I find that they heat up the outside tire alot less than me, however, because of the braking, they lock up the inside causing it to heat more than when I'm driving.

The AI is particularly fast in South City Chicane with the FBM, I did a race with them and just couldn't keep up, it got worse in the final laps when my left front was hot and theirs was just fine.
orne
S2 licensed
The following cars(all with default hard track setup) hit the wall and get damaged at the South City Chicane Route turn 3:

- FXO, pits 5 times in a 17-lap race
- RB4, pits 3 times in a 17-lap race
- XRG, pits 3 times in a 17-lap race
- XFG, also hits the wall but it doesn't hit hard enough to need a pitstop

I think what might be causing those crashes is that corner being downhill and therefore they're not braking enough for it because the trajectory when hitting '4' is correct.
orne
S2 licensed
I'd like to add another trajectory problem not mentioned yet, in South City Chicane, the LX4s are hitting the wall on turn 3(? fast right turn after the back straight) causing them damage which in turn causes them to pit for damage every few laps.

Other than that, it's pretty impressive watching 50km races where there's no incidents, that was almost impossible to see with the previous AI.
orne
S2 licensed
Quote from Don :OT:
you still alive? come to irc!

sure...soon...
orne
S2 licensed
great news!
orne
S2 licensed
Hello fellow racers...
FGED GREDG RDFGDR GSFDG