Thanks to mrodgers - yes it was NR2003 where I saw the great effect of long lingering smoke for the first and last time and it was one of the new and most interesting effects in this game.
:heyjoe67_Compared with an wildfire simJ, the smoke in NR2003 wasn’t hindering for racing because there wasn’t to much smoke. But you could recognise the smoke for a long time, and that’s the real goal from my point of view.
:iagree: Of course, it isn’t really one of the bigger aspects for a good simulation but very nice to have.
It’s not bad and a good start.
But it’s not only the quantity of smoke which is important also the time. I miss a seperate parameter to have influence on the time how long you can see the smoke.
Also the fact of the weird grass effect isn’t really pretty.
:wizard: No question for me, LFS is a really great simulation! Small thinks remain to make it greater. If I had a wish for free I had one of them:
Smoke is an important visible element and simulates a big part of reality. Of course, there is smoke and dust in the game and as far as I know, the smoke/dust is moving with the wind direction (great). But this effect is only for a very short time.
I had an old sim, sorry but I can’t remember the name, where you could see the smoke for about 20-30 seconds. It is great to drive true the smoke, made by racer in front of you and you can anticipate what happened in the past, like in real live.
My advice is to integrate a slider for adjustment the time for smoke and dust. With this feature you’ll become the possibility for a good view with short dust effects or a more fun view with realistic smoke effects.
Please give me your suggestion regarding this issue