Is that the S2 servers that only let you drive S0 cars until you've gained points but the question is how do you gain points in a S0 car when the others are using S2.
I've seen enough to know any investment will be a waste of life.
A few games ported from consoles are limited to 30fps on the pc, the programmers could easily fix this at the request of 1000's of people but they don't listen, so gamers have to resort to 3rd party stuff to fix it, and these games run fine.
F1 2010 was released in a unfinished state and remains so even after 1000's of complaints, the game wins a bafta, the customers were left out to dry.
Why not change a 6 to a 20 and have better racing and a system that deals with wreckers, they are not interested in fixing problems only money yet they would make more money with a polished product, but they are too single minded to see that.
Out of all the racing games I've played this is the least professional looking when online, its the first thing I noticed, cars disappearing and reappearing, sometimes the prediction gets so way off you'll see a crash that never happened, my connection is fine btw, 9Mbps down 1Mbps up and stable.
Also I make sure nothing is affecting the connection and even turn off system hogging stuff, the last time I used P2P was to download this game as the file verification is better than a normal download.
I can answer that, look at the the attention this thread is generating, then look at the tone of the responses, they range from denial to ridicule to why the hell are all these people jumping on this thread.
Maybe I hit a nerve, unless you have a better suggestion?
OMG how long have you people been playing and never noticed every multiplayer game is jerky.
The servers (the online games you join) send data to clients (that your pc when its connected to a server) at a maximum 6 times a second, even if you had alienware it would still look jerky (laggy).
My pc (Big Ernie) can run the the video at well over 100fps, but I sync the display so its running 60fps as anything more is a waste of electricity and hardware.
I never said the servers render frames you great big wet lettuce, I said they send clients snapshots 6 times a second which is a joke for a game in this day and age when 10 years ago servers could send up to 100 snapshots, my old q3 server could manage 60 snapshots for 16 players and did not cost any more than a lfs server.
For the laymen, thats why when your playing multiplayer it looks very jerky.
20 snaps can be smoothed out, but 6 is pathetic, a 56k modem can receive 10 snaps thats how slow were talking.
Snaps/Snapshots/Server frames per second is nothing to Video FPS for those who are having difficulty understanding.
I should of spent more time on demo, but I made the mistake of getting S2 before checking the poor state of its gaming servers.
The servers are slow, 6 fps from the servers looks really unprofessional and feels awful.
The servers are run by kids who can pretty much do what they want and often do, like restarting a race if you beat them and then banning anyone that does, it's unbelievable that this is tolerated.
Well these admin/hax are not going to make it blatantly obvious, the difference will only be 2 seconds a lap, I can't believe you all go around with your eyes shut.
And 20 server fps was the norm for games in 2003, are we going backwards?
6 server fps is insulting my eyes, LFS (Lag Fest Supreme)
@troy, all the gaming communities are the same wherever you go.
Devs always put little gems into the code of their servers so they can look like gods to us mortals, only them and their friends know about it but the hacks know how to find these gems, so a battle rages with the admin trying to stop the hacks from finding the gems, its usually just a password or clientside toy.
But its not obvious as with this game it can be increase of 5% power and grip, not many would notice this and it would be impossible to prove especially on servers that only update 6 time a second, so you can't see the control detail. (Thats the same way Halo3 hid aimbotters)
Crysis 2 fell into this hole in a bad way.
Anyway I should know better and I'm a moron for giving MP another chance, can I get a refund?
Well, I knew multiplayer would be corrupted before buying because of the vicious circle of admin verses hacks always trying to outdo each other until they make it so obvious that no clean player will join, but that does not stop me hosting a game that is clean, usually switching off any remote server control does the trick as these cheats can only be put in place by the developers.
In other words the cheats are already there and the admin have access to them and the hacks find access to them, remove server control and no one can cheat, try it if you don't believe me but it does upset these people and they will try to crash your server and try to make you go away for ruining their little secret.
I only really wanted to race AI but they are not very good so its either uninstall or host a clean game.
@zippytheone, not pc fps I meant the server snaps/fps in multiplayer, after looking at the dedi server setup they can only update to clients 3-6 times a second, for smooth appearance it would need to be 60 times a second, q3engine games can run 100 snaps/fps so I don't know why LFS is limited to such a low amount.
This simulation is overwhelming for beginners but some of the suggestions are very helpful, I could see the potential but had no idea how to get there, now I can see a path.
So you start a single player race the indestructible scalextric AI ram you off the track, start the race again.
Then you start multiplayer race and get rammed off the track in a multitude of imaginative ways, someone going backwards while playing the awooga horn is the funniest so far.
At first I was very impressed with this game, so much so I bought the S2 then during the next few hours was beat into submission and uninstalled.
Please tell me I'm missing something or there is an older version that plays better, anything to justify buying this game.