The online racing simulator
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Hamst0r
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F1 2010 FFB is a much smoother gradual feel and there is no FFB dead zone in the middle like in LFS, overall the FFB is LFS feels either dead or full on plus the wheel at speed does not center itself but goes continually side to side on its own if steer slightly and let go.

I've driven vans, boats, cars, motorbikes and 125cc go karts round a track, I know nothing about physics engines but I do know a lot of the LFS cars are way out, some are ok, but none of them feel real, the XR GT handles worse than a transit van I kid you not.
Last edited by Hamst0r, .
Hamst0r
No longer welcome
Codemasters are a fairly crap games company and they knew, in F1 2010 you can turn the effect off completely.

This is the best selling wheel by quite a stretch, so fully supporting it would be beneficial to the customer base.
Hamst0r
No longer welcome
@ganders, I have S2, don't you remember being part of the witch hunt sniping team that banned my old forum account for remarks made by someone else, do you go around looking for people to put down so often that you've already forgot?

I would like to see someone using a 100% force on a DFGT for 20 laps, thats would be interesting.

Its the sudden shock that can shear the plastic cogs on the DFGT, it has a very powerful motor and after time it will happen when playing games that have not properly regulated the power for the wheel feedback.

@beano, thats the setup I have, it does take the edge off but its still a problem.
Last edited by Hamst0r, .
Hamst0r
No longer welcome
For gods sake just release the source code and I'll fix it along with all the other bugs they can't be bothered with.

Do they have meetings and discuss the best ways of pissing their customers off, bloody well seems like it to me.
Hamst0r
No longer welcome
Quote from Whiskey :PS: maybe this thread should go in bugs section?

I don't think it matters where you put it, even if you stuck on the head of the United States President they will still ignore it.
Hamst0r
No longer welcome
Only 2 setting for force feedback in the config.

FF Step Num 256
FF Strength 20.00

Step num values range from 64 to 256, default is 256 and setting it lower seems to make to problem worse whatever that value represents.
Hamst0r
No longer welcome
There are 500 servers and no indication of good or bad, and even on the good ones there is bound to be collisions from time to time.

I'll go though to configs and look for a solution, I might get lucky and be able to play this game a night without waking everyone up.
Hamst0r
No longer welcome
Thats what I have to do in online races but losing the feedback makes me slower in the race because of over compensation when turning.

In F1 2010 there is 3 feedback sliders, one is called environmental effects and if you set it to 0 there is no god almighty rattle when you hit something but you retain the feedback.

With collisions being a major part of online play because a lot of people seem to think this game is demolition derby time you would think there would be an option like in F1 2010.
Is there any way to stop collisions tearing my DFGT to pieces.
Hamst0r
No longer welcome
I got it set up in the wingman profile the way thats recommended and only use 20% force but collisions are gonna tear the teeth off the cogs before too long and it makes a terrific row.

Any way to fix this?
Hamst0r
No longer welcome
Quote from The Very End :Correct sir. 32 drivers max, the rest spectators.
I am not into server hiring and such, so I have no idea what a good price is

Its pretty good, but the default config wouldn't boot and the config file had no comments for help with the settings, not good for beginners, lucky for me I've set loads up before on other games.

Disabled /insim and /admin so the server can't be influenced and thus fair and is probably the only one deliberately set up that way, I have no need to waste my life making up rules and then enforcing them.

There is no need for banning either, if you treat people with respect and give them freedom they mostly return the favor by populating your server, trying to force people into following stupid rules and cheating them will result in resentful behavior which will create lamers, and lamers love to get a kick out of breaking rules.
Should I rent a server
Hamst0r
No longer welcome
You think I should rent a server?

£4.80 a month for 16 slots, that is cheap.

£9.60 a month for 32 - 47 slots, is that 32 on the track and the rest can spectate?

Surely there can't be 47 on the track, that nuts.

EDIT: [FBM]Blackwood, no mods or admin, 32/47 slots, only £8/month, come pay me a visit :P
Last edited by Hamst0r, .
Hamst0r
No longer welcome
Panicbreakings replay looks like a bot driver, I wonder if he modded the race line and faked it.

Well I know one thing his setup wont go much faster than 1:18 and thats if the backend stays in place for a whole lap, god knows why its more stable and faster with no wing, I'll uninstall this headache of a game and wait for F1 2011.
Hamst0r
No longer welcome
Cheers, tried all that 2 days ago, but managed a 1:16.07 with one of Panicbrakings setups with no wing.
Hamst0r
No longer welcome
Quote from ImudilaSkyline :http://www.youtube.com/watch?v=b26HuguLwFI

Scawen testing the FBM

Very nice, but I need help from someone who knows how to drive.
Hamst0r
No longer welcome
Quote from ImudilaSkyline :Seriously dude? Why in the hell are you using 180 degrees rotation on a DFGT?

Errr, because this tread is for FBM setups and not for lorries?

Seriously though is the latest version slower becasue of updated physics, taking all the wing off should not make top of the range setups faster and more stable.

Checked pedal calibration in case brake was dragging, set game to 100fps so there is more control input, none of it makes any difference.

Tried default setup with no wing and slick r1 tyres and get 1:18

Tried one of the good setups and get 1:18

Tried a good set up with no wing and get 1:16
Hamst0r
No longer welcome
I've tried loads of good setups and only go the same speed as default, 1:21

But when I set the front and back wing to lowest on a good setup I can get 1:16 which is recorded on the [MRC] server, also the rear end is more stable with no downforce, it must be the way I drive.

I watched Panicbrakings record 1:12 replay for help, but he can go over bumps like its normal tarmac, I do that and bounce all over the place, I even tried his setup but for me was slower than default.

Maybe I missed some control setup detail, I've looked and looked but can't find anything.

Using a DFGT wheel, 180 rotation, auto gears and braking help, tried using all manual but even slower.

Will running the game at 100fps help with control?
Hamst0r
No longer welcome
Race and chase, now were talking
Hamst0r
No longer welcome
Play a replay at 0.250 speed (F2/F3) and record with fraps at 30fps, and when editing speed up the parts you don't want to be slow.

Example ... http://www.youtube.com/watch?v=7jhkeJvIjKY

OMG why would anyone want to use slow motion for playing, thats for movies!!!
Last edited by Hamst0r, .
Hamst0r
No longer welcome
That works a treat, thx.
FGED GREDG RDFGDR GSFDG