The online racing simulator
Searching in All forums
(36 results)
1
Locovich
S2 licensed
CoRe Racing,31,Locovich,Dario Ramos,Argentina
Locovich
S2 licensed
CoRe Racing,51,locovich,Dario Ramos,Argentina
Locovich
S2 licensed
CoRe Racing,51,locovich,Dario Ramos,Argentina
Locovich
S2 licensed
#51
Locovich
S2 licensed
CoRe Racing,51,locovich,Dario Ramos,Argentina
Locovich
S2 licensed
Quote from Mustangman759 :25 is already taken
unless you mean #22 instead of 25?
also could RedBullet be removed from Last Lap Motorsports he is not on our team

Ok, so... #51, is not taken atm...

Thanks
Locovich
S2 licensed
Entry edit: please set my number to #25 instead of #22, I didn't see that was already picked up.
Thanks!
Locovich
S2 licensed
I think road cars with slicks would be veery interesting. Could be TBO or LRF, both are good. I did some testing with previous patches and racing is very close. I also tried a mix of limited LRF to match TBO performance, adding more car types to the class, and was really fun. ;-)

The cars are more predictive (than with road tires) and you don't have the "dirty air effect" when too close to another car. Also, as tires tend to wear quite quickly due to the small size, it can provide plenty of strategies.

May be some tracks need some adjustments because some "high curves" that can make some car flip, but also you can use a more "racing set" with lower an harder suspension (as these cars have quite high ride height)...

Just think about it...
Last edited by Locovich, .
Locovich
S2 licensed
#40
Updated skin with new team
Locovich
S2 licensed
SimRacing-LA

Round 7:
Car #40: R.Dario

locovich,R.Dario,40,ARG,SimRacing-LA
Locovich
S2 licensed
Round 6
SimRacing-LA
#40
Locovich
S2 licensed
SimRacing-LA

Round 6:
Car #40: R.Dario

locovich,R.Dario,40,ARG,SimRacing-LA
Locovich
S2 licensed
Team Name: SimRacing-LA
Team Manager (First and Last Name of the Manager and LFS License ID): Ramos Dario / locovich
Assistant Manager:
Entered Cars: 1
Starting numbers for the cars: 40
License Applications for the team:
Ramos Dario / locovich / Male / ARG
Locovich
S2 licensed
Quote from Flame CZE :I think it sends to email address removed, so Victor.

Thanks! mail already sent... hope someone´s there...
Locovich
S2 licensed
Anyone knows the "LFS technical support mail" address to contact Scawen or Victor? i want to try it online...
Locovich
S2 licensed
i know its hard to understand, Joe, but i never intended to close on you on the final turn of the sprint... You were slow and i thought i already passed you, thats why i turned "normal". When i felt he collision i thought you lost the braking point...
I apologize for that incident...
Locovich
S2 licensed
In the feature race, lap 19, the chicane; i ran wide, in order to avoid the wall and destroy the car i missed the 2nd split.so i got 1 lap less...
Technically i finished in 2nd position on the track, behind car 36 ando in front 19 (i think).
Locovich
S2 licensed
i won´t be there in this one... it´s a pity, i had a lot of fun racing with you on the last one...
Locovich
S2 licensed
#58 R.Dario
Locovich
S2 licensed
Your REAL Name: Ramos Dario
Your LFS Licence Name: locovich
Requested Car Number: 58
Your Country: Argentina
Your Team: SimRacing-LA
Locovich
S2 licensed
Quote from lizardfolk :I'm currently looking into running a WTCC style league with the TBOs on slicks. If you can update the slicks mod that would be greatly appreciated

+1
Locovich
S2 licensed
Of course is perfect that he leaves LFS for a moment because his personal life, that´s understandable. But to slightly satisfy LFS drivers worldwide comunity, i think Scawen should open some part of the code lo let the many people that has time to dedicate (that´s real, look at those mods, addons and so, with allmost any tool, lots of things had been created) only to modify limited car behaviour and to create tracks. Not mayor change, so stats don´t be in lfsworld (may be some insim to do the job), but only for not letting LFS die. Of course, add some kind of checksum of tracks and car to avoid cheating... and that´s all. Scawen will continue mayor work in LFS when he has time, and the rest of small changes will be done by the comunity... just an idea...
Locovich
S2 licensed
#222 R.Dario
Locovich
S2 licensed
LFS Username : locovich
Real Name : Ramos Dario
Team : LFSLA
Preferred Number : 222
Disconnection Protect System
Locovich
S2 licensed
Hi there!
I know Scawen may be busy working on the VW Scirocco and next patch. May be this idea is in Scawen´s mind but i´d like to tell you anyway to see how much approval it has...

The point is to "attack" one of the biggest problems, not only in LFS but in any online simulator; the "disconnection time out". This is really confusing in long races, and produces lots of abandons in short races, even with greats efforts of race admins mounting "trackers", the situation can be even better.
LFS is very versatile in a matter of programming and this may be possible, so let´s think about this idea.

The server will simply store the name of the driver, the laps completed and the sector he is in, so when a "time out" happen, the server will put an "AI ghostcar" in that place. The reason to be a "ghost" is that AI´s don´t behave like human drivers, and may cause some accidents.
Of course the ideal situation will be to put the car in the exact position the disconnection occurred, including speed and so on, but to make it more easy I thought it will be enough to put the AI at the start of the last sector completed by the driver, or the easiest, only to put it at the start of the last completed lap. The point is not to loose all the laps completed.

This AI car should have fuel for only 1 lap so it will make a pit stop in next lap, but in the pits it should behave as an AI finishing a race (it enters the garage and turn off the engine). The "real" driver reconnecting the server must have to wait until the AI ghostcar stops and turn the engine off to take over it. To do this, in the list of connected drivers ("N" key) the AI ghostcar should have the name of the driver disconnected with an "AI" at a side that identifies from the rest. Then, make a driver change as usual, where the amount of laps will be transferred from the AI to the "real" driver, of course, using the setup, skin and fuel the driver setted up before this.

Pros:
*This will replace "instant disappearing" with "simulated mechanical trouble" forcing it to stop in the pits, "repair" and get back to race, as in real races.
*Racing in the server is better avoiding unnecessary "blue flags".
*Long races results more accurate.
*Almost no abandon in short-medium races.
Cons:
*Servers may be a little more demanding, but think they can manage up to 5 AI at a time with no performance loss. In case of more than 5 disconnections a a time we´re taking about a server trouble more than a simple “time out”.
*Time cost to Scawen in programming

Hope you like it and in the future we have this system or any other to minimize disconnection trouble...

Bye!
1
FGED GREDG RDFGDR GSFDG