I think road cars with slicks would be veery interesting. Could be TBO or LRF, both are good. I did some testing with previous patches and racing is very close. I also tried a mix of limited LRF to match TBO performance, adding more car types to the class, and was really fun. ;-)
The cars are more predictive (than with road tires) and you don't have the "dirty air effect" when too close to another car. Also, as tires tend to wear quite quickly due to the small size, it can provide plenty of strategies.
May be some tracks need some adjustments because some "high curves" that can make some car flip, but also you can use a more "racing set" with lower an harder suspension (as these cars have quite high ride height)...
Team Name: SimRacing-LA
Team Manager (First and Last Name of the Manager and LFS License ID): Ramos Dario / locovich
Assistant Manager:
Entered Cars: 1
Starting numbers for the cars: 40
License Applications for the team:
Ramos Dario / locovich / Male / ARG
We´re sorry to tell you that we´ll not take part of the race (car #210). We had a last minute trouble and some of our drivers can´t participate... so we´re out... a real pity... feel free to use our place for another team...
i know its hard to understand, Joe, but i never intended to close on you on the final turn of the sprint... You were slow and i thought i already passed you, thats why i turned "normal". When i felt he collision i thought you lost the braking point...
I apologize for that incident...
In the feature race, lap 19, the chicane; i ran wide, in order to avoid the wall and destroy the car i missed the 2nd split.so i got 1 lap less...
Technically i finished in 2nd position on the track, behind car 36 ando in front 19 (i think).