I have downloaded the lastest version (1.1 patch y) and clicking on the icon (with 1.1 name) the window shows 1.0 version, and I can't select a lot of cars that I like, like lx6, rb4, etc...
People blaming on the physics.... now it's harder?
Man... who tell you racing it's easy?
Why now it's more "fake" than previous version?
Maybe we should just believe that "real life it is how it is in the game", because 95% of us have nothing real to compare.
I would like to know where are the parameters that are controlling the FF of the bumps, hits, etc, because the FF strenght in game options necessary for me to feel them realistic, increases the steering FF making driving almost impossible.
Thank you.
I'm talking about unrealistic bump crossing. For example in AS2:
T2 at 190 Km/h (specially last corner) and just after this, I can cross bumps at 220 with almost 50% of the car in the two light turns before t3 just losing a few Km/h.
And even t3, sometimes go in the last corner with almost all the car over it and keep accelerating and pushing
I was wondering why you improve your times when you pass over the corners and bumps with almost 60 or 70% of the car there (sometimes more), with no several damage. Sometimes is madness.
There's a lot of people that make good laps, with perfect lines, and perfect braking, that wonder why they don't do fastest laps. And I think that it's just because they don't know the tricks of the track.
It's impossible to make good times not using this techniques, that in my opinion, would be real and hard damage for suspension and for other parts of the car. Specially in cars like fox or bf1. Hitting a bump at 200 Km/h in fast consecutive turns and nothing happens, just a few Km/h decreased, but that is for sure not very realistic.
For example, I have never seen a f1 car hitting a chicane with no other part than it's tyres, and making fastest laps with no damage.
It would be very nice to have something like real f1 racing for example, where you can see who is the best doing the different parts of a track, but not using telemetry. Just a simple table with 2 or 3 splits.
That will help you more easy to improve yourself, knowing how to maximize your final time by detecting wich way is the most effective to do a certain sector.
I mean, in game, realtime.
I'm not looking for a telemetry program.
It's more simple. Just sector times and other extra time information displayed while racing.
I looked for both programs.
Can't find AFS and F1PerfView seems to be a telemetry program that works with replay files.
I would like to know wich addon uses to give detailed times of different sectors of a track.
For example in AS2 I would like to know second sector time not by seeing the difference between 1st sector and final lap time
Recently, I have noticed that when I use gear buttons with my DPF, upshift button does it one, two, three or as many times as it wants, with only one touch. It can go from 1st gear to 6th with unpressing the button.
This happens in every race game I have, so it's not about the game.
Somebody knows about this problem, and how to solve it?
It's very annoying to play with f1 cars with the gear shift
IMO, motion should be fastest to represent high speeds. I see things passing me much more faster when I am in my car, with the same speed. If we don't have physic forces, we need something that points us when to brake (for example), naturally. This is the reason why many noobs have to learn driving "automatically" instead of "naturally". Using track waypoints for example. If you are entering a chicane at 100 Km/h and the sense of speed is 60, you will crash. This is why when I started, I used to watch the speedometer in order to brake, when approaching to some kinds of chicanes and curves.
Version 0.5p unlocked running (green led of the right version is displayed"
I am in pits and the program can't find a car (none of the three demo cars)