The online racing simulator
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2re
S2 licensed
I had the Logitech profiler running in the background, and each game its own profile.
Turned it of and used control panel to set a permanent profile.
Suddenly it feels much better in iRacing and LFS

Oh and I also set the centering force to 0% The box was already unchecked.

Well I'm way more happy with FF today than I was last night.

Thank you all for helping
2re
S2 licensed
Thanks for helping out Whiskey, Yes I know about the Shift-C reset. Tried it several times with no effect, but eventually it did.

I installed iRacing last night and it was very much the same story there.
I'm using Win7 x64 and I've got a a feeling this is somewhat driver related.
However I know that all Logitech wheels with 900 degree, starting with the LDFP had problems with a "dead spot" or weak forces around center.
I was hanging around the Wingman team site for a long time trying to find a solution and discussing it with he devs.
I seriously don't think they ever fixed it properly, just made the problem less obvious.
I believe they should rewrite the FF drivers for 900 wheels from scratch.
Try a regular FF with fixed rotation and the FF is smooth from the first cm left right.

Or maybe I'm just an old fart who doesn't know shit
Last edited by 2re, .
2re
S2 licensed
Thanks for helping but that's how its setup now.
2re
S2 licensed
Solved. Well its a lot better now.
When got back to the game I had no FF, so going in and out changing ff and more.
Suddenly it came back. I still have the same FF feeling as explained above, but its not so dead around center now.

Can't say I'm to happy with FF in LFS
The XRR feels like it got its wings from a 747. It works even from a stand still

Oh dear
G25 FF weak around Center
2re
S2 licensed
Yes I've searched And tried back and forth different suggestions, but I'm close to giving up here.
Oh and I know cars and setups changes FF.

Its only when I turn past 10-12-2 o'clock and a little beyond that the FF starts to kick in.
And after 9-3 o'clock FF comes on too strong, problem its quite strong even on the lowest FF in LFS 0%
My G25 works OK, nothing wrong with it as far as I know

Is there anyway to setup an smooth FF setting that you can feel all the way around, starting from center.

BTW. When the wheel is doing nothing other than being plugged in and resting at my desk.
It feels solid around center, In a good way I mean, no dead zone there.
This is how it should be in LFS, no monster FF dead zone around center.

Save my day and post that magic FF setup for the G25 and I'll send you a beer by snail mail

Thanks
2re
S2 licensed
Great discussion and many valid points, from all sides

I've been an avid fan of simracing for at least 10 years.

Who's the champ?
Perhaps GTR2 - rFactor has more physics parameters than LFS and GPL etc.
Well this is not important for me in how I judge or perceive who the best is.
Less is more they say and I believe this is especially true in car simulation.
Not saying I wouldn’t mind having 100% accurate physics.
But I don't think that it’s ever going to happen, simply because it’s not necessary.

In a real car you might feel, or sense if you like, 250 parameters?
But in virtual reality you'll only sense, perhaps 50 parameters?
So what's the point of creating noise that even cats and dogs couldn't hear?
I'm just trying to make an example so you can understand my point better, in regards to the argument that some sim's are better because they have more "real" parameters than others, so never mind the figures.

So the way I see it 50 parameters can be just as real as the 500 parameter codes.
Everything I wrote above only implies to the perception on how it feels to drive the car.

Mechanical wear, fuel consumption and whatnot are also important parts of the code in a good simulator but they are not initially important to the perception of driving.

If we want to argue about who's got the best feel, then some parts of the code must be left out in the equation.

The ISI engine is probably the best there is, on paper that is.
I believe the best simulator ever created is RBR...


I got GTR2 - rFactor - Race - GPL - LFS - RBR and many others installed and I drive them all, and for different reasons.
LFS - GPL - RBR are the games that give the best sensation of speed and illusion of being behind the wheel and its not about how the cockpit looks, that’s just a bonus.
They just feel more real to me than any ISI powered game and I've bought every game they've made so far. illepall

My Fifth Gear Jeremy Clarkson imaginary test would be something like this.
I jump inside the virtual cockpit and sum up my first impression.
Is it 2D or 3D, looks real or not, how does the car sound.
Are the instruments real or just paint and so forth.

Well all this are just visuals and don't mean a thing to ME if the car feels nothing like its real counterpart or better, like a physical object in a virtual world.

And this is where ISI games fail my test.
When the car starts rolling I don't feel as if the tyres are in contact with the road surface, it feels kind of floating. With or without FF on.

With GPL you can stop the car on a near level section of the track with more downhill to come, like kyalami just after the pit lane.
(I’m not talking about at the start of the race. I think you got some kind brake aid on then to keep the car from rolling forwards.)

Put the car into neutral gear and start revving the engine.
You'll see the body on the car start to role from side to side.
The vibration of the engine will after a while make the car move forwards, unless of coerce it’s completely flat where you stand.
As the car goes downhill it picks up speed in a believable way according to laws of physics and you can clearly see the instruments are in perfect sync too.
Now turn the wheel from side to side and see how extremely accurate your analog steering and pedal inputs are handled by the game.
LFS does this is a convincing manner too.

This experiment can easily be replicate with a real car.
In my opinion this is a crucial part of the physics code and what all sim's should be able to do as minimum.

One of the biggest flaws with ISI games are the way they deal with analog devices.
The code has been in development since the first game TOCA and that game was initial built for consoles and digital devices like hand controlers.
I'm not 100% sure about this or how to explain it, but I think they are in someway converting the analog input into digital and then filter it so that it resembles analog.

I believe this is partly why “we” get that floaty feeling.
Our minds are fantastic quick to adapt so it’s not a big problem.
It works fine when you get used to it. But it’s very easy to feel the lack of precision when I go from an ISI powered game to a game that’s built to support analog devices first and foremost.

I like them all but for different reasons.
Some have great graphics, great sounds, great physics etc, none of them has it all.
So whatever floats your boat is great.

Forgot perhaps to answerer the question.. GPL vs LFS
Well I think they are both great apples and bannanas and compair very well in some ways.

In short I love them both.
Last edited by 2re, .
2re
S2 licensed
I'm so used to reading the options menu in games in English so I find it "hard" to understand their norwegian alternatives.

LFS has a one of the most complex game menus ive ever seen.
You can't just simply translate every word directly because some of these words dosen't have a natural counter part in Norwegian. Well at least they are not very well known as very few games are made with Norwegian language support.

I'm happy for all the options LFS has to offer but I really think the menus should be totaly redesigned and made more user friendly.
I have a few friends who can confirm this. They find it hard very to understand compaird to other games, witch of coerce have far less choices than LFS.

I'm using English as language in LFS now but maybe i'll give Norwegian another try when and if you translate it better.

Good luck
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