Just downloaded the LFS demo yeasterday after reading a litle about it on a Norwegian gamer forum (
www.gamer.no). It took about 50 minutes with the demo before i bought a license
Anyway, i came with an idea that i tought was kind of cool. It is a big one but after reading on this forum i found out that only two or three people have made this entire game. (am i correct) So obviously they are really good at this or extremely talented if you'd like.
Here is my idea:
Only a sketch i drew very quickly in paint.
The idea is a big city in the center with the different race/drift/drag/rally courses located around it with connecting roads.
In the city there are the normal buildings as offices, appartmentsbuildings, shops, malls etc (just textured boxes). But also parking houses were you start the game when first logging on to online mode eatch player has his reserved spot based on points earned on the racing tracks 0 points = a parking space in the basement of a big parking house 50 points = penthouse parking for your car in the same building and 100 points (~maximum) gives you your own luxury garage in the hills on the edge of the city (closer to a race track).
You will also find gas stations in the city cause cruising makes your car drink fuel to. And for repairs if you crash when doing a streetrace against another player that's not on the tracks but just chillin downtown.
But when you want to go to a race track you just drive to the one you want. When you arrive you find yourself an available parkingspot and the game will load the course you're at and you will find yourself in the pit or already at the starting grid.
This is a pretty big and rough idea. But i think it has huge potential in the hands of the right developers. If it seems interesting i would be glad to help, alltough i don't know mutch about programming i know the basics of modelling in both Maya and 3D Studio Max.
BTW: The clutch
I would like to see a cloutch i can manipulate using one of the handpedals on my logitech driving force pro
Just holding and releasing a button doesn't do it for me