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elwood
S2 licensed
I've read the Rockingam news now.
Wow, great one, i know the amount of money and manhours behind a laserscanned track, but the results are simply great.

LFS deserve real tracks, no matter if i should pay for them. a-la iRacing i mean, with high quality.

I mentioned iRacing only for "DLC", i hate their pay2play time based system.

cheers.

el
elwood
S2 licensed
ISI's (rFactor) has released many real tracks without any licence, obviously without any kind of official logo.

Monza=Brianza
Shanghai=Jiading
Silverstone=Northamptonshire
Nurburgring=Nurgurg

it's a legal trick i know, but it's feasible... i don't know if it fit to the cars.

As 3d trackmaker and LFS lover, i really hope to use this sim on real track, no matter about pixel shaders or dynamic day/night transitions or rain reflections.
The clue is the how fun is the simdriving of those cars, that is unbeatable. Stock tracks are nicely done and as 3dsmax user i see HOW a track is modeled and shaded, multimaps, a lot of vertex paint that simulates shadows, few 8 bit alphas and a lot of 1 bit alpha, nice modeling on road and kerbs.
Those track are credibles but i hope to...... one day...... spend some time on a track for this sim.

I've started with porting tracks in GTR and i've learned a lot on ISI's engines, and in January we have released the first freely licensed track for rFactor, done by scratch by myself and my mate Madhorse, gathering datas directly from the track managers, they leave us the space to gather reference photos of anything, and supporting us in any way, going around the track freely... and the final product was a hit.

Now i'm on the historic track Rouen for Virtua_LM crew.

Here it is, the track we have done in 5 months in spare time with the good mod of Brazilian Superclio Champ.

http://www.youtube.com/watch?v=30Mb9AkSVhw

The track is here, in .max format ready to migrate, with the track managers approving.
It's perfect for drifting and small single seaters and hosts touring cars championships and Italian F3 Championship and lot of motorbike events.

I really hope on that with S3 .. but we have no hurry.



You guys are fantastic, really, this sim is awesome an deserve a little bit of quality modding in the future, not the mess that i see on rFactor.
Yes.. there are a lot of mods, but sometimes are poor on quality, so a quality check will be a nice chance to get rid of poor material, and at the same time, push the modders to create better material.

LFS need tracks, not cars i think, stock cars are fun and already cover a wide range of sim tastes.

best regards.

Gabriele Bonora AKA elwood.
elwood
S2 licensed
By my point of view, i let all that concern the cars, in the hands of Scawen, Eric and Victor, LFS has the better physic around indeed, so i don't want to see things ala rFactor, with tons of vehicles, a lot of them got bad physic due to the difficulty to learn and apply this argument and LFS standard cars are a real fun.

For tracks it's another thing, i'm a pretty skilled modeler and i'm able to create a track, a real track from scratch with 3dsmax, and around there are a lot of guys like me, and in those cold days i'm close to finish a real track near my town here in Italy, with all permits (plus official datas/reference photos and videos) of the society that menage the real track, but for rFactor atm, i'll keep the final .max scene for the future, .

If the S3 comes out with a feature (plugins/tools and some documentation) to create tracks from scratch, will be a great thing, but with a 'filter' of the three developers, a quality assurance or a feature connected to the main server that host races only on official approved tracks, blocking non-official tracks.

I'm dreaming or...?

Cheers

Elwood
elwood
S2 licensed
Quote from Sinister747 :To my knowledge, they already have the tools for it.

But there not releasing them until Live for Speed S3, As you can agree on.

But i think i would be right in saying it will only be for S3 license drivers..

Regards,
Sinister747

If they'll release any kind of tools, expecially for tracks, i expect a quality control check from the staff for avoiding the confusion that i see in rFactor for example.

I've converted many tracks for the gMotor engine from F12002 to GTR and rFactor (Imola, Misano, Rouen, Fuji...) , and honestly, i feel the lack of real tracks (a bit), the fantasy stock tracks are really nice, i love Fernbay.

'Around' there are a tons of real tracks but i've no hurry to see them il LFS, the only thing i expect, if any kind of devkit will be released in future, is the possibility to get decent conversion/scratch tracks, but with a quality check from the Crew.

cheers.


el
elwood
S2 licensed
Quote from Sinister747 :To my knowledge, they already have the tools for it.

But there not releasing them until Live for Speed S3, As you can agree on.

But i think i would be right in saying it will only be for S3 license drivers..

Regards,
Sinister747

I they'll release any kind of tools, expecially for tracks, but i expect a quality control check from the staff for avoiding the mess that i see in rFactor for example.

I've converted many tracks for the gMotor engine from F12002 to GTR and rFactor (Imola, Misano, Rouen, Fuji...) , and honestly, i feel the lack of real tracks (a bit), the fantasy stock tracks are really nice, i love Fernbay.

'Around' there are a tons of real tracks but i've no hurry to see them il LFS, the only thing i expect, if any kind of devkit will be released in future, is the possibility to get decent conversion/scratch tracks, but with a quality check from the Crew.

cheers.


el
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