Hello
I'm trying to set up an automated race series for all road cars with a respectable level of parity between them.
Doing this by means of massive inlet restrictions makes the faster cars like LX6 and FZ50 much too boring to drive. Mass and tyre handicaps do not slow them down anywhere near enough.
The solution is ideally forced pitstops, or at the least single forced pitstop for specific cars. An alternative solution is to give specific cars a /p_sg (stop-go penalty).
I've attempted to do this through LFSLapper, issuing penalties based on cartype however I'm only able to check and penalize the cars as they leave the pit. Apon race start/restart there is no check and the faster cars go without penalty.
Currently I have it half working by lapper spectating all cars on race start, forcing them to manually leave the pits and join the grid as the starting lights count down. This poses a few problems... Some of players aren't even able to make it back onto the grid in time and it's just a very haphazard way of going about it.
Would it be possible for any of of you programming gurus out there to create something that is able to force specific cars to pit, or give car-specific penalties?
I know it's a big ask but if you're willing I would really really really appreciate it.
Cheers in advance.
-T