The online racing simulator
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Vulgar
S3 licensed
It is obvious that the the current dev team has no desire to either do what others are doing, and or have to deal with the headache of the typical corporate bs.

Clearly the devs do not need income. A great position to be in.

So why should they bow down and or kneel to the masses and or corporate structure. They never have, and have clearly stated from day one, they will not. One of the reasons why LFS is a superior driving simulator.

No matter what, corners need to be cut, trade offs need to be made. In all aspects of life. The best way to become a millionaire in offshore boat racing, is start with a billion dollars.

If it is a business oriented project there will be cuts that have to be made to stay within the budget. Same as real racing. What is the return from the investment?

It has been said more fortunes have been lost investing into hollywood, the movie industry than any other industry, debatable. Yet like racing, there are more have run's, than winners, only one wins the race. A small portion of the movies made make their money back, while fewer show a profit.

In the case of LFS, a small dedicated team will be able to provide a much higher quality product. Yes, slower release's. Less productivity. Less change. But what stays the same, is the higher quality.

Most people like change. The economy of the world is based on constant change. Because that is what people want. Always new, new, new. Whether it be to keep up with the Jones's, or for personal reasons. Fact is the majority wants change, new, new, new, just like young children, want, want, want.

The LFS dev's are clearly not in a position that they must cut to many corners, or make to many trade off's due to having to follow corporate demands, combined with the demands of having to produce a profit.

As long as they are financially solvent, why would they place themselves into a position that they hate waking up and going to the office? There is a lot to be said about Freedom of Choice and doing what you love the most.

Some of the most innovative products and or achievements in history were developed by individuals and or small teams. Not big corporate structures because the innovation and imagination is in-hindered by the need to produce income and to support the large corporate bureaucracy.

In many cases in history, the greatest innovators were not allowed to produced what they could imagine in a corporate structure because the people above them did not possess the imagination to understand what they were talking about. Hence their innovation, imagination, and desires shot down in flames. They eventually left and went off on their own, did what they knew was right, and became one of the greatest innovators in history. In many cases they never became rich, but developed something that touched and made life better for everyone on the planet.

Unfortunately, some of the same corporate entities that forbade their direction of development, later on, took advantage of those innovations and earned a fortune.

Fortunately LFS devs are not in a position that they have to bow down to the corporate bureaucracy.

People move and sway to what ever is being pushed by the mass's. They will throw money away, waste time, pontificate upon how great an inferior product is, that thew are now using, because the mass's are moving in that direction.

They want to be accepted, which necessitates to agree with what ever the mass's are selling. You must be part of the group or be banished. Does not matter the product and or quality.

Few have what it takes to stand aside and look at the fracas and say. Wow, I do not want to be a part of that. I want to do it the right way, which in many cases is the hard way. Sure the big numbers take away from LFS, but in the end, LFS will most probably be looked at as the leader of the pack.

Unfortunately, currently, the masses have moved away from LFS. Hopefully they will eventually move back as they learn and mature. More content, new tracks, new cars would help bring them back. But then corners would have to be cut, trade off's made.

Some people could careless about quality and or reality, they just want a simple simulation they can easily in a short time span be competitive. Fewer people want actual quality, and closer adherence to reality.

With LFS to do a basic setup and be semi competitive, you need to understand how a car is built, what the different components do, and what changes make what changes in the car's behavior. Most simulation players, unfortunately, are ignorant, do not really want to have to take the time to learn, and then invest the time for the trial and error side of producing a quality setup.

They just want to jump in and be in the top 10 with minimal time investment and minimal skills. Which is what all the other corporate backed racing simulations offer. None are any where near realistic, yet called racing simulation.

Of course no computer simulation can be fully realistic. Yet there is a big difference between LFS reality and the corporate reality of income is more important then simulation reality.

In time people will gravitate back, and or new players will find LFS. Development is slower, but the product in the next 10-20 years will continue to surpass any of the large corporate backed grab the money structures.

There are a few games still in existence that are developed by small dev teams. ALL OF THEM HAVE BEEN AT TOP OF THEIR GAME. All the large corporate structures have stolen their ideas. They may not have the most numbers, some have been destroyed by the dev's decisions, but they have always been a far superior product. I have been playing PC games since 1981. I have seen hundreds of not thousands of games come and go.

I just wish that the average population would stop following the masses, grow a brain, learn to be an individual, go with the better option, rather than the current fad. Not the one that everyone is pushing, which is rarely the best. Most people are followers not leaders, yet they believe differently.

Real innovators are usually lambasted, tar'd & feathered. The followers simply do not understand or refuse to understand due to peer pressure what the innovators are attempting and or that their method is superior. A play that has been played over and over again throughout history.

Kudos to the LFS dev's for not allowing the masses and or corporate entities to redirect their vision and force upon us an inferior product. We already have to many of those.

If someone really wants what LFS does not offer, and no other current racing simulation offers. There is nothing stopping them from developing their own racing simulation.

But what the thread starter wants, using real cars, real tracks, does not understand the corporate licensing. Not to mention the existing contracts and non-discloser contracts that the racing car manufactures and track owners already have entered into.

Good luck coming up with the billions of dollars you will need to displace all the already existing business contracts. Then also build and pay for a software development team.

If you are a multi billionaire, great go for it. Would love to see a high quality product like LFS, do all the real life cars and tracks. But I do not foresee it.

Because to turn the income to support such an en-devour, you would have to make it appeal to the largest percentage of the racing simulation population. Which would mean, not realistic. The masses do not want things realistic, it is to difficult for their puny mass of grey matter. They want the easiest route to achieve their goals, usually ego driven. Which is why they want to drive Lambo's an Ferrari's. Put hurdles in like realistic stuff that challenge their skills, and force them to think, and well they look for the easier road to follow. Hence the popularity of the other racing simulations despite their lack of reality.
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